Guide to Get Past Maple
Maple #1
- Choose Ranmaru to be the decoy.
- Have Sara pound on the door.
- Get Sara to go behind Maple.
- Push the yellow button.
Maple #2
- Have Mai read the letter.
- Have Ranmaru give the letter back.
- Have Sou or Kanna accept the handkerchief from Maple.
- Have Q-taro tell a joke.
- Have Sou or Kanna give the handkerchief back.
- Chat using Hinako.
- Listen using Alice or Reko.
- Once you fill about 3/4 of the bar full, have Anzu reconcile.
Maple Hints
For #1
- Maple usually follows a routine. Going from Angry -> Sad -> Happy.
- If Maple is angry, you can’t use Sara to get behind her.
- If Maple is sad, press the blue button, if happy press the yellow button.
For #2
- It goes through patterns the same as #1.
- If she’s sad, you either give the letter back or the handkerchief back.
- If she is happy, you have Sou or Kanna accept the handkerchief, chat with Hinako, or have Kurumada tell a joke.
- If she’s angry, have Q-taro make a joke or use Reko or Alice to be quiet and listen to her feelings.
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