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Siralim Ultimate - Bloodmage Build Guide

Written by the chazz   /   Updated: March 18, 2021    


The final version of this build requires you reach endgame, though an early version is easy to make and very viable to see you through the main story content and beyond.

Guide to Bloodmage Build



Quick Rundown



This is very much an experimental build and will probably be edited by me many times as I continue testing it. Now, there's always gonna be a counter to your team somewhere and as I continue to play with it I'll try to alleviate that. But dare I say boys, this may be one of the most overpowered builds you'll come across.

This build prioritizes Health above all else. We'll be taking advantage of many traits to pump this as much as possible, while making our other stats scale off of it too. Our main sources of damage are pure Attacks, the Trait Woe: "After this creature dies, enemies take damage equal to 50% of it's maximum health" in combination with the Trait Cannibalistic Tendencies: "After your creatures Provoke, they are killed, and your other creatures gain 20% of their Attack, Intelligence, Defense, and Speed. This trait does not stack."

We use the Bloodmage Perk Bloodrage to scale our damage off our health.

We use Goddess Regalis' Trait Brothel: "At the start of battle, your creatures that belong to this creature's class share their innate traits with each other. This trait does not stack." This is the most important component of the build.

For extended fights like Nether Bosses or God fights, we can utilize Bloodmage perks and our Provokes to boost our creature's stats even higher.

Dark Ritual is ironically our resurrecting spell (ew, a spell), while also providing even more stat gain, Gift of Scylla boosts that even further.

Finally, we utilize a couple Phoenix traits and a Bile Slime for more resurrecting.

Using this guide to it's fullest (that means scrolls, personality, artifact), at level 100 your creatures will have 3-4 million health and 300-700k in every other stat and start battles with 3-6 buffs each... while also never switching Realm Instability 5 off, because we're based.

If this type of playstyle (and those insane stats) sound intriguing to you, read on or go back to casting spells like the stinky mage you are!



Class - Bloodmage, Tt's Bloodmage



While there are a few classes that stand out, this build is viable on any class you prefer!

I settled on Bloodmage but you might find more utility out of classes like Purgatorian or Paladin, depending on your playstyle.

However from testing it was found that Bloodmage offers the most damage and overall benefit for this particular build, so that's what we're going with.

Diabolic Nemesis



  • Class: Chaos
  • Personality: Indifferent
  • Scrolls: Health

Traits:

Diabolic Link

  • "At the start of battle, your Diabolic Horde share their Maximum Health with each other. In addition, your Diabolic Horde deal 50% less damage."

Diabolic Revolution, [Diabolic Rebel trait]

  • "Your creatures' Diabolic Horde traits act as if your party contains 3 more Diabolic Horde. This trait does not stack."

Cannibalistic Tendencies [Mutant Foot, Maniac Mutant material]

  • "After your creatures Provoke, they are killed, and your other creatures gain 20% of their Attack, Intelligence, Defense, and Speed. This trait does not stack."

Spell Gems

Dark Ritual: More Charges, Generous, Class Swap: Chaos

Artifact:

  • Health on all stat slots
  • Damage Reduction
  • Rebirth on Damage
  • Cannibalistic Tendencies
  • Dark Ritual

Relic: Bloodseeker, Huggering Dagger of Mortem

Blademaster



  • Class: Chaos
  • Personality: Indifferent
  • Scrolls: Health

Traits:

Overkill

  • "After this creature Attacks, and the damage exceeds 35% of the targets Maximum Health, enemies take 70% of this damage as well"

Diabolic Fortitude [Diabolic Commander trait]

  • "Your Diabolic Horde have 10% more Health for each Diabolic Horde fighting on your side. This trait does not stack"

Master of Diabolic Horde [Master Material: Sigil of the Diabolic Horde]

  • "At the start of battle, your creatures' races are changed to Diabolic Horde.

Spell Gems

Dark Ritual: More Charges, Generous, Class Swap: Chaos

Artifact:

  • Health on all stat slots
  • Damage Reduction
  • Rebirth on Damage
  • Master of Diabolic Horde
  • Dark Ritual

Gravebane Wight



  • Class: Chaos
  • Personality: Indifferent
  • Scrolls: Health

Traits:

Woe

  • "After this creature dies, enemies take damage equal to 50% of its Maximum Health."

Blending In [Cold Cockatrice trait]

  • "At the start of battle, the classes of the last 3 creatures in your party are changed to that of the first creature in your party"

Lifebinder, [Ancestral Plume, Ancestral Phoenix material]

  • "After your creatures kill an ally, your creatures are resurrected with 50% Health."

Spell Gems

Dark Ritual: More Charges, Generous, Class Swap: Chaos

Artifact:

  • Health on all stat slots
  • Damage Reduction
  • Rebirth on Damage
  • Lifebinder
  • Dark Ritual

Forsaken Swampdweller



  • Class: Life
  • Personality: Indifferent
  • Scrolls: Health

Traits:

Darkness Surrounding

  • "This creature starts battles with 250% more Health, but takes damage equal to 15% of its Maximum Health at the start of its turn."

Ruby Attunement [Ruby Paragon trait]

  • "All creatures have 100% more Health. This trait does not stack"

Second Chance [Royal Plume, Royal Phoenix material]

  • "After your creatures are resurrected, they have a 50% change to be placed at the top of the Timeline. This trait does not stack."

Artifact:

  • Health on all stat slots
  • Damage Reduction
  • Rebirth on Damage
  • Second Chance

Regalis



  • Class: Life
  • Personality: Indifferent
  • Scrolls: Health

Traits:

Brothel

  • "At the start of battle, your creatures that belong to this creature's class share their innate traits with each other. This trait does not stack."

Singularity [Omnipotent Deity trait]

  • "Your creatures have additional Attack, Intelligence, and Defense equal to 10% of their current Health. This trait does not stack."

Secret Recipe [Bile Ooze, Bile Slime material]

  • "After this creature is resurrected, your other creatures are resurrected as well."

Artifact:

  • Health on all stat slots
  • Damage Reduction
  • Rebirth on Damage
  • Secret Recipe

Pit Guard



  • Class: Life
  • Personality: Indifferent
  • Scrolls: 15 Health Scrolls

Traits:

Rampart

  • "At the start of battle, your creatures adjacent to this creature gain 65% of its Defense, Health and Speed"

Temperance [Temperantias Sanctus trait]

  • "At the start of battle, your creatures' stats are set equal to the average of all their stats, excluding Health."

Gift of Scylla [Scylla's Plume, Scylla and Charybdis material]

  • "After your creatures die, they grant 25% of their Attack and Speed to all of your creatures. This trait does not stack."

Artifact:

  • Health on all stat slots
  • Damage Reduction
  • Rebirth on Damage
  • Gift of Scylla

Summary



If you see empty spaces for artifacts slots, relics and spell gems, well that's intentional! Those slots are up to you to fill how you see fit.

This is a very new build for me, so at the moment everything listed in this guide is all that it requires and it's still insane. I just wanted to get the build out there so other people could try it and improve upon it even further.

Written by the chazz.