A guide to getting every achievement in Hiveswap!
Other Hiveswap Guides:
This guide will contain spoilers for all parts of Hiveswap: Act 1. Most achievements should be easy to get without a guide, so maybe give them a go on your own? This is to help anyone who's completely stumped.
OVER? BUT WE JUST STARTED!
Contact Jude for the first time by walkie-talkie.
IT WASN'T LOCKED
Leave Joey's room.
Get batteries from the radio in the kitchen, and use them with Joey's flashlight.
Complete the first STRIFE encounter.
NA NA NA NA, HEY YOU
THIRD TIME'S THE CHARM
Successfully send Joey the red and green marbles.
FEATHERY DOOFUS ACQUIRED
Complete the second STRIFE encounter, and retrieve Byers from the fridge.
WHY'S IT EVEN LOCKED
Spin the globe and get the key to the attic.
SIGNATURE STYLE AND FLARE
Complete the fourth STRIFE encounter.
NOW WHAT IN THE HELL IS GOING ON IN HERE
Make it to the attic.
S E R P E N T
Complete the first game of snake as Joey.
Talk to Xefros again after you're told to look for Dammek.
LET THE RUMPUS COMMENCE
THAT'S YOUR CUE
Unshelve Xefros' cuebat using the bent spoon.
Successfully unlock the safe in Xefros' rumpus room, after obtaining the playbook and canned drink.
IT'S A LIVING
Make it to Dammek's living room as Joey.
G R U B B _ _ S
Decipher Dammek's flavour of the week and complete the second game of Snake as Joey.
GOOD DEER. BEAST FRIEND.
Use the Alternian bestiary and veterinary kit on Dammek's lusus.
Name both lusii.
HEAL THE DEERCAT. BE THE RIDER
Ride Deercat to Xefros' aid.
Save Xefros with the hover pad.
CELL YOU LATER
Complete Act 1 with the E battery from Grandpa's universal remote in your inventory.
BATTER LUCK NEXT TIME
Complete Act 1 without the E battery from Grandpa's universal remote in your inventory.
DON'T ENCOURAGE HIM
Give the Bubsy poster some dog treats.
HOPE SPRINGS ETERNAL
Use the ballet shoes on the slinky up near the attic.
NO. THEY'RE YOURS NOW
Try putting the E batteries back in Pa's universal remote.
Feed dog treats to the three taxidermied bear-ish creatures in the living room, the narwhal hidden in the basement, and both the deer and the lion head in the trophy room.
WHERE THEY BELONG
Throw the pogs in the trash, by the fridge in the kitchen.
MAY I HAVE THIS DANCE?
Tap-dance and ballet at the dancers in the basement.
Fax some pogs with the power back on, also by the fridge in the kitchen.
Locate the mysterious figures out the hidden window in Jude's treehouse.
Try firing a flare at the evil-looking mansion out the same hidden window.
RED AND GREEN HERRING
Fill a sack with two of the same marble.
THE LONG GONEBIRDS
Examine Jude's bird cage after sending each pigeon out, including one last time during the final STRIFE sequence.
Use Byers on the piano and listen to his haunting refrain.
SURELY HE HAS SOME ADDITIONAL PURPOSE
Use Byers on 30 different objects.
SERIOUSLY, DON'T EAT THE MUMMY
Throw some spice on the mummy hidden in the attic under a chair.
MELODIOUS CHIRPS AND TONGUE-CLICKS
Tell Xefros you're the nightmare squid god kind of alien.
Use the bent spoon on the pile of bent spoons.
PLAYING WITH POWER
Use the cuebat with the pusher playbook.
After crawling through the vent, send Byers back the way you came.
Use the bowl of milk, dog treats, Alternian bestiary, and Alternian veterinary kit on Byers. The milk must be in the bowl to proc this achievement.
There is no known way to legitimately unlock this achievement as of now. It is very likely that there'll be a matching achievement called >OURO, either in Act 4 of Hiveswap or at some point in Hauntswitch. Bottom line, don't think too hard about it for now.