PC Building Simulator – Part Ranking Graphs

The In-game Part Ranking chart is slightly misleading. The actual 3D Mark performance rank of some cards are lower than they appear in the chart. Here are some helpful charts with more accurate numbers.

Part Ranking – Graphics Cards

  • This is the Part Ranking chart for SLI/CrossFire cards alongside single cards.
  • The chart here is rearranged according to actual performance numbers.
  • SLI/CrossFire configurations and costs are marked for ease of use.

The SLI notation denotes 2 cards of the same type in SLI or CrossFire configuration.

PC Building Simulator - Part Ranking Graphs

Performance / Cost – Graphics Cards

  • This is the Performance/Cost chart for all GPU configurations.
  • The chart here is rearranged according to actual performance numbers.
  • SLI/CrossFire configurations are marked for ease of use.
  • The higher the value, the better cost-benefit you’re getting!

The SLI notation denotes 2 cards of the same type in SLI or CrossFire configuration.

PC Building Simulator - Part Ranking Graphs

Part Ranking – Processors

  • This is the Part Ranking chart for all CPUs.
  • The chart here is rearranged according to actual performance numbers.
  • This does not take into account RAM configurations. This is only performance values of the CPUs. 

PC Building Simulator - Part Ranking Graphs

Performance / Cost – Processors

  • This is the Performance/Cost chart for all CPUs.
  • The chart here is rearranged according to actual performance numbers.
  • This does not take into account RAM configurations. This is only performance values of the CPUs.
  • The higher the value, the better cost-benefit you’re getting! 

PC Building Simulator - Part Ranking Graphs

Volodymyr Azimoff
About Volodymyr Azimoff 13372 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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