Other UCN Guides:
- How to Get 2000 HS (High-Score) Easily.
- How to Get 5000 HS (High-Score) Easily.
- DeeDee Exclusive Character Guide.
- The Road to 50/20 Mode.
- UCN Power Ups.
Freddy (Fnaf 1)
Classification:
Freddy Fazbear is an animatronic brown bear with a top hat and matching bow tie. He has herbivore-like teeth, and holds a microphone in his right hand.
Behavior:
Freddy will wander the establishment for a while, depending on his difficulty level, until he reaches the West Hall. He will slowly progress down the hall until he reaches the door to your office, and unless you have quick reactions he’ll slip inside and jumpscare the heck out of you. Freddy becomes more agitated by heat and noise.
Strategy:
Freddy can be easily countered by figuring out when he’s about to come inside and shutting the door on his face. Freddy goes through three distinct stages before he comes inside the office; closing the door on him as soon as he reaches the third stage will make him go away.
Remember, you don’t need to close the door until he is at the THIRD stage. As soon as you do, you should hear a knock on the door, similar to the sound that Bidybab makes if she runs into the vent door during “Sister Location Custom Night”. When you hear the knocking noise, this signals that Freddy has left the hallway and it is safe to open the door.
Bonnie (Fnaf 1)
Classification:
Bonnie is a purple animatronic rabbit with long ears and a red bow tie. He has herbivore-like teeth, much like Freddy, and is taller than most of the animatronics in Fnaf 1.
Behavior:
Bonnie spends his time in Pirate’s Cove for the entire game, and if you view him too much he’ll yell at you for a moment, then all of the cameras will fizz out.
Strategy:
You can find out when it’s safe to look at Pirate’s Cove by checking for a Bonnie figuring on your desk. If you see one, that means that Bonnie is waiting for you to look at Pirate’s Cove so he can disable the cameras.
Just remember, DON’T look at Pirate’s Cove if you see the Bonnie Figurine on your desk, unless you’re fine with your cameras being disabled for a little while. Besides disabling your cameras, Bonnie cannot kill you in any way except for giving the other animatronics an advantage by disabling your cameras. If Foxy isn’t active there isn’t any need to check Pirate’s Cove at all, so just make sure you check your desk for the Bonnie Figurine before viewing Pirate’s Cove.
Chica (Fnaf 1)
Classification:
Chica is a yellow chicken with an orange beak, herbivore-like teeth, and a bib that says “Let’s Eat!!!”. She’s somewhat shorter than the other animatronics, and is never seen in the actual game unless she jumpscares you.
Behavior:
Chica spends most of her time in the Kitchen, making clanging noises with pots and pans. A music box will be playing in the background.
Strategy:
If the sound abruptly stops, this means that Chica is getting bored of the music selection and you need to change it.
Hold the “Wind Music Box” button to keep the Music Box running, and click “Change Music” to change to a new song. If you did it correctly, the sounds of clanging should continue and Chica will remain happy. Otherwise she will appear suddenly in your office and jumpscare you. Watch out!
Foxy (Fnaf 1)
Classification:
Foxy is an animatronic fox with an eyepatch and hook. He wears tattered brown pants and is torn up in several places.
Behavior:
Foxy starts out in the same Pirate Cove as Bonnie, but instead of appearing if you look at him too much, he appears if you look at him too little. If he reaches your office, he will have his parts deattached and strewn across the office. He will eventually put them back together and jumpscare you. Foxy has three stages before he leaves Pirate’s Cove.
Strategy:
Just like in Fnaf 1, viewing Foxy often will keep him from leaving Pirate’s Cove. If you find he has moved in Pirate’s Cove this means you aren’t watching him often enough, and need to pay more attention. If there is a Foxy figurine on your desk, this signals that it is safe to view Pirate Cove and Bonnie won’t disable the cameras (if he’s active).
Unlike in Fnaf 1, Foxy does not sprint down the hallway and jumpscare you as soon as Pirate Cove is empty. He will enter the side vent to your right, and his parts will be deattached from each other. As soon as all of his parts are present in the room, the next time you put down the monitor Foxy will put himself back together and jumpscare you.
As soon as all of his parts are present in the room, flipping up and down the camera will trigger him to jumpscare you, which is why you need to keep him in Pirate’s Cove as long as you can.
Toy Freddy (Fnaf 2)
Classification:
Toy Freddy is a shorter, plastic version of Freddy, still sporting a top hat, bow tie, and microphone. He is missing his endoskeleton eyes when he decides to attack you.
Behavior:
No worries, Toy Freddy is retired. He spends his time in the back room playing “Five Nights At Mr. Hugs”, but gets pretty angry if he loses.
Strategy:
Toy Freddy will get angry and jumpscare you if he loses the game he’s playing, which is why you have to help him check the cameras and close the doors on his screen to conquer Mr. Hugs. In order to help him, you must press the buttons above your normal camera system to close doors and change cameras.
Toy Freddy Playing FNAMH:
Toy Freddy Lost Screen:
Clicking the camera buttons on his screen will switch his camera, and clicking the two circle buttons will close either door. Do your best to help him conquer Mr. Hugs unless you’re craving a jumpscare!
Toy Bonnie (Fnaf 2)
Classification:
Toy Bonnie is a plastic animatronic rabbit that’s blue instead of purple, unlike Fnaf 1 Bonnie. He has a red bow tie and is shorter than most of the Fnaf 1 animatronics.
Behavior:
Toy Bonnie will randomly appear in your office and cannot be seen on any of the cameras. He will appear on the right of your screen and slowly slide towards the left, shaking and staring.
Strategy:
Deal with Toy Bonnie in the same way you would in Fnaf 2; as soon as he starts sliding across your screen, put on the Freddy Mask to ward him away. You can tell that Toy Bonnie has started to slide across your screen when you hear a sort of musical buzzing noise appear.
If you put the mask on fast enough, Bonnie should quickly slide back to the right and dissapear. The noise stopping signals that it is completely safe to take back off the mask.
Toy Chica (Fnaf 2)
Classification:
Toy Chica is a smaller, plastic version of Chica with a bib that says “Let’s Party!!!”. She, like the other Toy Animatronics, is shorter than the ones in Fnaf 1.
Behavior:
Like Toy Bonnie, Toy Chica will slide across the screen, shaking and staring. Toy Chica, however, starts from the left, and Toy Bonnie starts from the right.
Strategy:
To ward off Toy Chica, just put the Freddy Mask on quickly. This will cause Toy Chica to slide quickly back to the left and leave the office. Toy Chica is not visible on any of the cameras.
Toy Chica plays the musical buzzing noise whenever she appears in the office, which serves as a signal that you need to put on your Freddy Mask.
Mangle (Fnaf 2)
Classification:
Mangle is a pile of metal parts with a white Foxy mask and an endoskeleton head attached near the mask. Mangle has no plating to cover his animatronic skeleton except for on his head and feet.
Behavior:
Mangle will crawl through the ventillation system that you can view by clicking the “Vent System” button in your camera view.
He will make his way through the ventillation system until he comes up on an entrance to the office. Keep careful track of where he is!
If he comes up on one of the square buttons, click it to lay a vent snare. This will cause Mangle to run into it, and then start back at the beginning of the ventillation system.
When you hear a knocking noise, this signals that Mangle has run into the vent snare and reset at the beginning of the ventillation system, giving you a bit of breathing room. If he manages to get past the vent snares without you noticing, you can still close him off with the vent door, but this uses valuable power, and Mangle won’t leave until you open the door. If you let him in, he will hang from the roof of your office and make loud radio noises, which can cause even more problems, and will eventually drop down from the roof and jumpscare you.
Balloon Boy (Fnaf 2)
Classification:
Balloon Boy is a more human-like animatronic, holding a sign in his left hand and a balloon in his right. He has a hat with a propellor on it, and is one of the smallest animatronics.
Behavior:
Like several of the other animatronics, Balloon Boy cannot be spotted on the cameras. He will randomly appear in the side vent to your right, and will disable your flashlight for a while if he gets inside.
Strategy:
All you have to do to keep him out is keep a close eye on the side vent, and if you see him there close the door on his face. A knocking noise will signal that he has left and it is safe to open the door, and a laughing noise will signal that he has entered the office.
In The Side Vent:
If he gets inside, he will stand in the office and disable your flashlight for a while, which can cause serious problems if you’re also playing with Phantom Freddy. After a while he’ll disappear from the office and re-enable your flashlight.
In The Office:
JJ (Fnaf 2)
Classification:
JJ looks mostly like a female Balloon Boy, with more pink and purple accessories, whereas Balloon Boy has red and yellow.
Behavior:
Like Balloon Boy, JJ cannot be seen in the cameras, and will appear in the side vent at random. Close the door and wait for a thudding noise to send her packing.
If you fail to close the vent quickly enough, JJ will go under your desk, and makes a laughing noise when she enters the office. While there the door controls will be completely disabled, which is why you need to pay close attention to the side vent when there’s a lot of animatronics to deal with.
In The Office:
Withered Chica (Fnaf 2)
Classification:
Withered Chica is a version of Chica with both the arms torn off and the wires showing. Her jaw is held open extremely wide, showing the second endoskeleton jaw inside of her.
Behavior:
Withered Chica will crawl through the vents, like Mangle, and will attempt to get inside the office and jumpscare you. Keeping track of her is important due to how fast she moves in higher difficulties.
Strategy:
Thankfully, Withered Chica can also be stopped short by a vent snare. Placing one in front of her will cause her to reset back to the beginning of the ventillation system.
If she gets past the vent snares she’ll probably jumpscare you, but there is a slight chance of her getting stuck in the vent door. This will make it impossible for any animatronics to get past her except for Mangle.
Chica Stuck In The Vent Door:
Withered Bonnie (Fnaf 2)
Classification:
Withered Bonnie looks almost identical to Fnaf 1 Bonnie, except that his endoskeleton head and face are missing and his arms are broken and showing wires.
Behavior:
Withered Bonnie will randomly appear in your office, and will not appear on any of the camera’s. If you succeed in making him leave, the lights will dim for a second, and he’ll dissapear from the room.
Strategy:
Deal with Withered Bonnie like you would in Fnaf 2: Listen out for the musical buzzing noise, and instantly put your Freddy Mask on to ward him off.
Withered Bonnie In The Office:
If you succeed, the buzzing noise will stop and he’ll dissapear from the room. He appears if you remain on the camera system for too long, so if he’s one of the main animatronics you’re using don’t spend too much time watching the cameras!
The Marionette (Fnaf 2)
Classification:
The Marionette is a tall, thin animatronic with a dark body and white face (no, that wasn’t meant to be racist). He is one of the tallest animatronics in the game.
Behavior:
The Marionette spends most of his time in the Kitchen, listening to the music box playing in the background. If the music stops he’ll get angry and jumpscare you.
Strategy:
If you want to keep the Marionette content, simply hold your mouse button on the “Wind Music Box” button in the Camera View. Using the Global Music Box will also keep him happy.
If the Music Box stops playing, you’re almost certainly dead. This is why it is vital that you check it regularly to make sure it isn’t in any danger of stopping, and keeping it wound up so you don’t get killed by the Marionette.
Withered Golden Freddy (Fnaf 2)
Classification:
Withered Golden Freddy is a golden version of Freddy with, like all the other withered animatronics, some of his parts missing. He looks slouched over and lifeless when he appears in your office.
Behavior:
Withered Golden Freddy will appear in your office at random, completely avoiding the cameras.
Strategy:
Withered Golden Freddy will jumpscare you if you don’t get him out of the office fast enough; you can do so by either raising your monitor or putting on the Freddy Mask.
Withered Golden Freddy In The Office:
If you did it fast enough, he will soon dissapear from the office as if nothing ever happened. Depending on your difficulty, he will appear more or less whenever you put down the monitor.
Springtrap (Fnaf 3)
Classification:
Springtrap is a golden-green version of Bonnie with several bits of his plating torn off.
Behavior:
Springtrap is another one of the animatronics that can crawl through the ventillation system. He will idle in front of the vent door for a bit before coming inside and jumpscaring you.
Strategy:
You could obviously track him through the ventillation cameras and set up vent snares for him, but an easier thing to do is wait for his face to appear in the vent in front of you. As soon as you see this, shut the door and wait for a knocking sound, this signals that he has left.
Like most strategies, however, this comes with a risk. You’ll need to keep a careful eye on the vent in front of you to make sure Springtrap isn’t idling there, but overall it saves power instead of trying to track him through your camera.
Phantom Mangle (Fnaf 3)
Classification:
Phantom Mangle is a dark green, more torn-up version of Mangle.
Behavior:
Phantom Mangle will appear at random on your camera screen, and will appear in your office making audio disturbances.
Strategy:
To avoid Phantom Mangle, all you have to do is quickly close your monitor whenever you see Phantom Mangle on the cameras. If you do it quickly enough then you’ll avoid him appearing in your office.
Phantom Mangle On The Monitor:
If you reacted too slowly, Phantom Mangle will reappear inside your office, making loud audio disturbances that could potentially attract even more problems. Just make sure your reaction time is good in lowering and raising the monitor to take care of him.
Phantom Freddy (Fnaf 3)
Classification:
Phantom Freddy is a dark-green version of Freddy, with a few wires drooping from his body and a microphone.
Behavior:
Phantom Freddy will slowly shimmer into your office, becoming more and more solid until he jumpscares you or you manage to ward him off.
Strategy:
Phantom Freddy will steadily materialize into your office unless you do something about it, and will materialize quicker depending on your difficulty level.
Thankfully, shining your flashlight at him will cause him to shimmer and dissapear (press Z to use your flashlight). As long as you pay attention to how solid he looks and shine your light at him respectively he shouldn’t be much of an issue.
Phantom Balloon Boy (Fnaf 3)
Classification:
Phantom Balloon Boy is a dark-green version of Balloon Boy, still with his propellar hat but missing his sign and balloon.
Behavior:
Phantom Balloon Boy will appear on your monitor at random, then appear in your office and jumpscare you.
Strategy:
Thankfully, all you have to do to ward Balloon Boy off is to view a different camera or close the monitor completely. Doing so will prevent a jumpscare if you were quick enough.
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