Strange Brigade – Guide to Starter Weapons

A guide to the first weapons you will be getting your hands on in Strange Brigade.

Other Strange Brigade Guides:

Introduction

All credit goes to Rebellion Community!

Before you set out on your adventure, it’s imperative that you pack the right equipment; if you’re going to be cutting swathes through the undead horde, you’ll want to know your Laine from your Leamington. There’s something to meet every requirement.

Tip: Try to pair weapons wisely – if you have a slow primary choose a fast sidearm like the machine-pistol, but if you have a rapid-fire primary that’s a little more haphazard then choose an accurate long-range sidearm like the revolver.

You will occasionally find gems with which to upgrade your weapons. Select a weapon and go to ‘Upgrade’. Choose a gem and select ‘Equip’, then click on a space on the weapon to fit the gem. Gems can be replaced with others, but this will destroy the gem being removed. Unused gems can be sold for a small amount of gold. See the Gems section of this guide for a rundown of their properties.

Primary

Westminster 1895

Strange Brigade - Guide to Starter Weapons

  • Gems: 1
  • Ammo: 1/54
  • Reload: 0.7 secs

The Westminster is a classic no-nonsense repeating rifle, the type you might see hanging over the back of the bar at your local drinking establishment. It’s good for steady medium- to long-range shooting, and comes with a space for a single upgrade.

Leamington Model 14

Strange Brigade - Guide to Starter Weapons

  • Gems: 1
  • Ammo: 2/40
  • Reload: 2.0 secs

A bit of a beast, this. Not to be underestimated in the hands of a competent user, the Leamington side-by-side is great for short-range clearance – but time those reloads well! Comes with a single space for an upgrade.

Chamberlain Automatic Rifle

Strange Brigade - Guide to Starter Weapons

  • Gems: 1
  • Ammo: 35/245
  • Reload: 1.7 secs

This used to be mounted on biplanes, and by jove it shows. Powerful and accurate, when someone’s invited too many mummies to the party, you could do a lot worse than the Chamberlain.

Kingsley Special Repeater

Strange Brigade - Guide to Starter Weapons

  • Gems: 1
  • Ammo: 28/196
  • Reload: 1.5 secs

Manufactured by Britain’s leading independent firearms and ordnance developer, this trusty little chatterbox should be just the ticket when you’re in a fix, even if you’re the sort to spray and pray.

Sidearms

Marley .45 Automatic

Strange Brigade - Guide to Starter Weapons

  • Gems: 0
  • Ammo: 7/28
  • Reload: 1.3 secs

Surely no decent adventurer worth their salt is ever without their roscoe? America’s standard-issue service pistol for many years now, it provides a good quick-fire backup option.

Laine P12

Strange Brigade - Guide to Starter Weapons

  • Gems: 0
  • Ammo: 8/32
  • Reload: 1.3 secs

A natural pointer, manufactured to the exacting standards you would expect from Laine. Perfect if you take style as seriously as you do accuracy.

Items

Grenade

Strange Brigade - Guide to Starter Weapons

  • Recharge time: 30 secs

Standard grenade, always fairly useful.

Molotov

Strange Brigade - Guide to Starter Weapons

  • Recharge time: 30 secs

Good for setting groups of enemies on fire, especially those with shields or armour. Very good against scarab swarms. Note: fire won’t spread to skeletons.

Sticky Grenade

Strange Brigade - Guide to Starter Weapons

  • Recharge time: 35 secs

Sticks to enemies. This is especially useful for taking out enemies on ledges without your grenade bouncing off them.

Dynamite

Strange Brigade - Guide to Starter Weapons

  • Recharge time: 45 secs

Dynamite has the biggest blast radius, and can be shot to set it off early. Takes a slightly longer time to recharge than other items.

Gems

Strange Brigade - Guide to Starter Weapons

Red – Weapon Performance

  • Montu’s Brutal Gem – Deal increased damage with every shot.
  • Neith’s Stabilising Gem – Your weapon’s recoil is reduced. Especially useful for SMGs.
  • Quickfire Gem – Increases your rate of fire and speed of reload. Great for weapons with a small ammo capacity. 

Yellow – Bullet Boosts

  • Skull Breaker Gem – Headshots are more damaging.
  • Anubis’s Gem of Armourbane – Your shots pierce through armour.
  • Bast’s Rebound Gem – Causes your shots to ricochet. Can be very useful against a crowd, especially one using armour and shields. 

Blue – Mystical Enhancements

  • Sekhmet’s Healing Gem – Every kill heals you slightly.
  • Quibei’s Ice Gale Gem – Each shot has a chance to freeze an enemy. Recommended for fast targets, and for when you need to get behind someone…
  • Bennu’s Sun Fire Gem – Your shots have a small chance of setting fire to an enemy. An excellent choice for a shotgun. Remember, though, that skeletons are non-flammable!
Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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