Titan Quest: Ragnarok – Super Tanky Caster (Summoner) Build

Please note: all credit goes to letsrock!

Strength-based, super tanky caster (Summoner: Earth + Nature) build for Titan Quest AE: Ragnarok.


This is a guide on a strength-based, tanky caster (summoner: Earth + Nature) build. My goal is to build a super tanky caster and I had a lot of fun playing this class.

Why Nature and Earth for a super tanky caster build:

  • Nature provides Heart of Oak skill tree which provides 85% health increase and 31% elemental resistance.
  • Nature has Plague, one the best debuffs in the game.
  • Earth has strong spells that do physical damages (Eruption and Volcanic Orb) which can be boosted by Strength and +% Physical damage, which means we can use Hale gears (+% Health and +% Strength) and other Strength-based gears that makes the character more tanky.
  • Earth has skills that boost physical damages, and Nature has Wolves which can boost physical damage that works well with the above Earth spells.


  • Super tanky: easily get 20k+ HP and good resistances while having a very good debuff.
  • Very good AoE.


  • Not the fastest boss killer.

Attribute Distribution

Roughly 1:1 for Strength and Health. Also maybe some points for Dexterity: the goal is to be able to wear the Stonebinder’s Cuffs (you might even have enough additional Dex just from gears).

Skill Distribution


  • Earth Enchantment tree: Brimstone: full, Earth Enchantment: 1 point, Stone Skin: 1 point.
  • Volatility: full. Good offense buff. High priority.
  • Heat Shield: initial 1 point then more when you have spare. Good defense buff. 
  • Stone Form: 1 point (basic skill only). Very good defense cooldown. High priority. 
  • Volcanic Orb tree: full (except 1 point in Confragration only). High priority. 
  • Eruption: full. High priority. 


  • Heart of Oak tree: full (except 1 point in Tranquility of Water only). High priority. 
  • Refresh: 1 point.
  • Call of the Wild tree: full. Basic skill and Strength of the Pack are high priority. 
  • Plague tree: full. High priority. 

Late Game / End-Game Set-Up

For late game (late Legendary), this is what you should aim for (and you can achieve) in terms of set-up:

All skills: +4


  • Health: 20k or more.
  • Elemental/Pierce/Vitality/Poison Resistance: around 40 – 50% or more.
  • Stun Resistance: 50%+, ideally close to 80%
  • Bleeding Resistance: 0%+ 


  • Strength: around 800+ 

Late Game Gears

Get a mix of legendaries and green gears (with relics/charms) to achieve the above offense/defense target (defense target is more important). The exact gears depend on what you can get, but some tips are:

  • In general, get gears that increase Physical damage, Strength and/or Health. 
  • Arms slot: Stonebinder’s Cuffs for the +3 skills and elemental resistances. This can be farmed from the Gorgon Queens/Heroes. 
  • Head slot: a good one is a green one with Hallowed prefix which gives +1 to all skills and 50+% vitality resistance with +Health bonus (e.g. of Immortality). This can be farmed from the shops. 
  • Ring: hale rings are very good 
  • Artifact: Symbol of the Polymath is a good one, and should be quite easy to get. 

Farming Spots

Best farming spots are:

  • Minoan Labyrinth, right before the last rebirth fountain (Act 1): for Stonebinder’s Cuffs.
  • Hydra (Act 1): for Legendary items and relics.
  • Telkin Act 2/3: for Egyptian relics.
  • Fafnir (Act 5): for Legendary items and relics.


  • In general the cast sequence is:Plague -> Volcanic Orb -> Eruption -> Refresh -> Plague -> Volcanic Orb -> Eruption. Works well vs both single target (bosses) and AoE (mobs). Most mobs die within one cast sequence. 
  • Use Stone Form if health is low or to avoid a big incoming damage.
About RattusTeam 14970 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices.

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