A quick set of tips for trivializing some tough fights and grinding out some of those damage achievements. Does not cause impotence in 68% of readers!
Other Epic Battle Fantasy 5 Guides:
Enchantment and Invisibility.
These two new status effects change a disturbing amount about the game. They're simple in concept- each negates one type of damage, but doubles the other type of damage. So Enchantment will negate magic damage, but double physical damage. And Invisibility will negate physical damage, but double magic damage. Easy enough, right?
Some armors give Enchantment or Invisibility when you defend, and summons can give those effects to a single enemy, or your entire party. Those summons can save your life, and frequently *do* in high-level encounters, but the main thing to see here is that 'invis/enchant on defend' property. It is stupid good. And the reason why is simple.
Because of the Target Badge.
The Target Badge is a neat little trinket that will buff accuracy passively, but its true power comes at level 3: It inflicts the Target status on a wearer who defends.
Let me repeat that. You can become immune to one type of damage, take normal damage from the other type (doubled by status, halved by defending), and all enemies must attack only that target. There are some party-wide moves, but for the most part, all of the really dangerous ones that common enemies use hit one person. And you know in advance who it is. And half the time, it just does nothing.
This is it, folks. This is how you win.
Hunting for Parts
Now, the concept is simple enough, but you have to assemble all the bits to make it work. And unfortunately, you won't be finding enough pieces to make a true gamebreaker until just after the Iron Fortress. But even that's no guarantee that you'll find everything you need to make it work. So, let's talk locations!
This is where the Target Badge is, in Greenwood. It's hidden in the blue target. Nab it and upgrade it!
This is where the Ninja Skirt is- it's a reward for the quest which requires capturing three kinds of slimes. You've been catching them, right? The Ninja Skirt gives Invisiblity on defending for female characters.
This is where the Ninja Gear is. It's in one of the chests in the cemetary, only accessible once you've beaten up Lance and taken his lunch money. Grab it! The Ninja Gear gives Invisibility on defending for male characters.
This is where the Bubble Dress is sold. It's on sale for a fair amount at the equip shops. Save up and buy it! The Bubble Dress gives Enchantment on defending for female characters.
Down here is where you will find the Shell Armor. It's a reward for beating the Zombie bonus dungeon, Deathly Hollows, and killing/capturing the boss, Telperion. Ask me, it's more trouble than it's worth, but hey, gotta have the full set! The Shell Armor gives Enchantment on defending for male characters.
And that's the lot! But there is a bit more to get. Part of having a proper null-tank is having coverage for that one attack that slips through and snipes you. Which means having a couple of support items- the Green Cross and the Fairy. With them, defending will give you Invisible/Enchanted, Target, Autolife, AND Regen. Which basically means that no enemy in the game can keep you down (except a few bosses who will give you a brief lesson in humility). Here's the location for those, too.
This is the stealing spot for the Green Cross. Just walk through this false wall, up and around, and rob the shopkeeper blind! Yoink! The Green Cross provides Regen on defending once fully upgraded.
Aaaaand this is the general area of the Fairy. Sorry, I don't quite know where it lives, since I got it forever ago. Point is, she's hiding in a chest around this screen or the one below. The Fairy gives you Autolife on defending at maximum level (you'll need a lot of butterfly wings).
Once you have enough pieces and upgrades to begin the cheese, the cheesing does not stop. This strategy is simple, but it works on a galling number of foes. Anything short of a boss (and some actual bosses) will be helpless to resist- just watch as all the attacks just bounce off.
The build I usually use consists of three flairs and one armor- which leaves headgear and weapon completely up to you. I prefer things that give Haste, such as Natz's paper fan or Matt's Dragon Feather. Or, hell, NoLegs' Bandit Blade and Lance's Accelerator. That way, the wielder will occasionally get a free turn that doesn't come from an Encore. Which, by the way, you should not have on your nulltank. Because they will usually need their turn to do the thing that they are built to do.
Also, if you're using Matt as a dedicated tank instead of the combat god he aspires to be, you are Matt-ing wrong. Just saying.
For extra synergy, equip some stuff that boosts survivability more, or gives you some other defense buff. I'm a fan of the Bunny Ears equip, because it boosts Natz's dodge to crazy levels. The Dark Bobble also works if you want to switch to magic sniping at a moment's notice. Curly Horns give killer defense with a Bubble Dress, mitigating the physical weakness, and the Amber Bobble's passive morale summon can save you in a pinch. On the male end, there's the Genji Helm, which gives good luck, the Spartan Helm which buffs health, and the Scottish Cap, which gives Blessed. Army Helm also works just fine for passive heals and stun resist.
On the weapon end, you want stuff that provides good defense, or something with a passive ability that can proc even when you don't attack. No weapons have a defense-triggered ability, so don't bother looking. They can help you resist statuses, though!
That's that! Enjoy making a mockery of most enemy encounters.
Bonus: Nuking for Fun and Achievements
Alright, alright, so you want something more offensive, eh? Well, here's the one-stop guide to nuking a thing so hard that you kill its entire family.
Buckle up, this is going to be wild.
For starters, in order to proc the achievements, you're going to want a level in the thirties or so. You'll also need a few summons, and preferably some well-kept equips. I'll specify what's important, don't you worry.
Your opponent today will be... the Nigh Immortal Practice Slimes!
Remember this place? Well, once you complete the quest, three slime enemies with astronomical amounts of health will appear. Go after the bunny slimes. They can't hurt you, so it's super simple to set up the Combo of Death. Their maxed HP won't save them.
Your Destroyer of Worlds today will be Natz. Everyone say hello to the Natz of Death.
Hiii, Natz of Death! Everything here is about making Natz as gallingly, nut-bustingly powerful as humanly possible. That's two equips that boost her Dark damage, and all three have the best magic stats in the game. Matt can technically edge her out in raw power, but his equip set doesn't boost a particular element as much, so his damage ends up lagging far behind the sheer overwhelming power of Natz of Death.
Before we start, we need to assign roles. Natz will be the Natz of Death, and she will need the skill Black Hole, and optionally Lock On. A non-Natz person will take Enfeeble, thus making them the Debuffer. Another person will adopt the role of pack monkey, throwing buff items wildly at your party. They will be the Item Buffer. A final person will be the Hastemonkey, and will be given the ability Encore, along with a Haste-giving weapon and the Timepiece flair. I recommend Natz as your Natz of Death, Anna as your Debuffer, Nolegs as your Item buffer, and Lance as your Hastemonkey.
Let's do some math and see how crazy this is going to get. That's the Obsidian Staff, Dark Bobble, and Dark Dress, with the Gold Star, Hoop Earrings and Balance Badge, for a total magic boost of 215%, and a double boost to Dark attacks. It's probably not necessary to have them all fully upgraded, but damn do I love me some overkill.
That double boost is going to add at least another 60% to the damage by the way. So, at present, we've got at least a 504% attack power. It's only going up from here.
Next. We buff up magic attack. We're going to be doing this with Cola, not Natz's Star Power. Natz is going to be attacking, so best we not rely on her having to use multiple actions on the critical turn- you'd need three actions to optimize it anyway, and ain't nobody got time for that. Or the viking monoliths. We're going to need to be careful with SP anyway. You can also use the Natz doll, if you're lazy, but since you're here, we're going hardcore. Use Matt or Nolegs equipped with the Hockey Stick or Dog Sausage, respectively, along with the Hipster Shirt and the Santa Hat (set your clock to december and visit the portal zone to snag that one). Then, ready a Cola for Natz to give her a 90% Magic Attack boost. We are now at 958% power.
Next is debuffing magic defense on the enemy. And weirdly, debuffing defense is FAR more effective than buffing offense. Things gets crazy, quick. A 50% defense debuff results in a DOUBLING in damage dealt. And we're cranking it to the max, here. Equip your debuffer with as many equips as you can to enhance the effect. For Lance, that's Spine Snapper, Cardboard Box, and Coat of Teeth (seasonal, october). For Anna, that's The Deceased, Rubber Duck, and Cow Costume. This will result, with a fully-upgraded Enfeeble, with an 80% defense debuff. Also known as you deal five times the freaking damage with magic attacks on the target. For those of you keeping track at home, that's 4788% power. Hooboy. And we're not even on status effects yet.
First, let's talk Criticals. Critical Hits deal 1.5x the damage of the original attack. Any attack can become a critical hit, unless it's against a Brave target. Brave will also boost your crit rate, and Stagger will guarantee a critical hit (unless they're also Brave). Stacking a Brave attack and a Staggered opponent can result in a doublecrit, which deals 2.25x damage. We're going to be staggering our poor, helpless victim, and applying a Brave buff to Natz, so we'll definitely crit, and have a good chance of doublecritting. To do this, just cast Temper on Natz. Staggering is a bit more complicated due to other shenanigans, we're going to be relying on our three summons to help us out, there.
That first guy, the earth sprite, is who we want. He changes the weather to Earthquake, which randomly staggers allies and enemies between turns. And it's the only source of Stagger that doesn't do damage, too. And with a guaranteed crit, we're up to 7182% attack power, potentially as high as 10773%. Having fun yet?
Next. Weaken. Bunny slimes are immune to Curse, but can be Weakened easily. Weaken decreases attack power (irrelevant), but its second property is far more interesting- Dark damage is boosted by 50%. You can apply it easily by using Anna's Blessed Barrage or Natz's Holy Light. Or both, it stacks easy, so just keep throwing it on there. Now, even without the doublecrit, we're up to 10773% power. But we can keep going- just one more step!
Freeze. Freezing prevents the frozen person from acting, and also doubles the next non-fire damage aimed at them. Doubles! Hohohooo boy. Freezing is easy enough to provide- Anna's got some nice Frost Flurry arrows that can do the job. But we need something that will last so Earthquake can do its work. So, we need to do a little comboing. See, Freeze can also be made out of a Chilled and Wet status effect. And if both are applied at once (in an attack that deals damage), it will Freeze the target for the duration of the status applied second. Did you know Anna's water arrows wet the targets for nine turns?
Have Matt use Iceberg, or someone else use Snow Bunnies to apply some stacks of Chilled to your opponent, then have Anna nail them for a devestating 9-turn freeze. It's stupid good. And it boosts our damage to our not-quite-final total- 21546% power.
But now, you didn't forget about Invisible already, did you? Slap that on before you strike using the Chunky Gloop summon and you've got yet another double in power. 43092%.
Oh. And elemental weaknesses. So slap another 80% on there, because Bunny Slimes are 80% weak to Dark. That's 77566% power, or 116348% on a doublecrit. Absolutely goddamned incredible. We will be hitting this poor creature for over a thousand times base damage, with the most powerful spell in the game.
Now, let us combine all the ingredients piece by piece.
You poor, condemned fools.
Nuking Part 2: Nuke Harder
We're all gathered up for the show, let's hit the road.
Step 1: Make sure the damn slimes don't muck up your plan. They can't do any damage to you or apply any status effects to you, but they CAN give themselves the Bless status, or clear the statuses of any other slime on the field. You can either kill two of the three slimes, or you can do what I did. Which is use the 9-turn freeze trick with anna to shut the suckers down ASAP. You can also use Syphon to keep them from using their Cleanse skill, which is the entire problem, so it also works. It just doesn't last as long. Berzerk even works! You've got options, is what I'm saying. You can also use that Marble Boulder to syphon them for a while, too. Just don't use it more than once, you need that SP.
Step 2: Start applying Weak to the target slime, and Brave to Natalie. No point in wasting the opportunity, right? Matt uses Temper on natz, with a few apple slices to speed it up. Anna uses Blessed Barrage and Natz uses Holy Light. One weakened slime.
Step 3: Freeze the slime for a long time. Use the 9-turn freeze trick to make sure that slime goes nowhere. Once the freeze takes effect, immediately summon your Earth Sprite to start the quakes, and transition to...
Step 4: The waiting game. You need a specific set of circumstances to pull this off. You need your Item Buffer (nolegs, in my case), and your Debuffer, and your Natz of Death, and one additional action. This is why you brought the Hastemonkey. Have the Hastemonkey and any combination of the others out, and wait for the perfect time- when the Haste triggers, and you have the necessary number of actions, AND your target is Staggered by the earthquake. While you wait, top off Natz's buffs- Temper and Lock On will provide bonuses to her crit rate, so stack them on there. Finally, when you have all the conditions met, it's time to go!
Step 5: The act! When the circumstances are right, and your target has Freeze, Weaken, AND stagger on them ALL AT ONCE, AND you have someone Hasted on your side, it's nuke time. Have whoever is Hasted call up the Chunky Gloop and Invisible your target. Then, swap out for whoever's absent, and start the final process- Item Buffer uses Cola on Natz, Debuffer uses Enfeeble on the enemy... And Natz lets all hell break loose.
It is a glorious, glorious sight to see that you've blown the damn achievement right the hell out of the water. I actually surpassed it by an order of magnitude when I took a stab at it. That's right- TEN million damage in one attack (with a buttload of setup). Hope you find it as fun as I did to nuke those little turds into oblivion!