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Resident Evil 2 - Weapon Damage Calculations

By branmritter   /   Jan 29, 2019     Guides
Resident Evil 2 - Weapon Damage Calculations

Ongoing calculation on how many rounds it takes to down enemies.

Other RE2 Guides:


Current Values Calculated



While playing the resident evil 2 remake, i was testing weapon damage values on Leon (Normal). Here are the results so far:

  • The shotgun has surprisingly high damage (even without upgrades), very comparable with the magnum.
  • The flamethrower is especially effective against Birkin 2 (crane). currently testing other forms. 
  • While the albert handgun seems effective for zombies with bodyshots, headshots with all handguns appear have similar head damage.
  • Zombies tend to fall down with 3 headshots, or 6 bodyshots. 
  • Player character health is 1200.
  • (Obvious) always have a knife equipped if you plan on killing something. You can get 3 uses. 
  • (Obvious) save your grenades for bosses/high threat enemies, and flash grenades for MR X.

Comparative Damage Values (Based on Mr X / Birkin Battles):

  • Knife – 1 damage.
  • Handgun (standard) – 2 damage.
  • Handgun (wesker) – 2.3 damage.
  • Handgun (high power) – 3 damage.
  • Shotgun (no upgrades – 5.5 damage.
  • Shotgun (upgraded) - 6.6 damage.
  • Magnum (no upgrades) – 6.6 damage.
  • Magnum (upgraded barrel) – 10 damage.
  • Hand grenade - 26 damage.
  • Flamethrower: 100 fuel - appr. 17 damage, or 0.17 (only zombies tested) (damage on birkin 2 is closer to 80 per 100 fuel).
  • Flamethrower (upgraded): 100 fuel - appr. 42.5 damage (or .425 per fuel on zombies) (pending birkin 3 test).

Knife Testing

  • Knife has approximately 50 "swipe" durability – tested on zombies (center-mass).
  • Durability value verified 1000. avg 11.85 (84 swipes) verified by JpDeathBlade.
  • Damage varies based on Frames per second.
  • At 75 FPS, killed on average in 15 body slashes.
  • At 30 FPS, killed on average in 21 body slashes.
  • 3 "defense" uses per knife (each defense uses approximately 40% durability).

Zombie Testing (Hits Until Dead)

  • Knife - 15-20 center-mass.
  • Pistol (infinite) - 8.5 (or 6.16 headshots). 
  • Pistol (albert) - 5.5 (or 6.33 headshots).
  • Matilda - 7.33 (or 6.33 headshots).
  • M-19 (high powered pistol) - 8 (or 7 headshots).
  • Shotgun (no upgrades) - 2.16 (84% headshot instant-kill).
  • Magnum (no upgrades) - 2 (instant kill).
  • Magnum (upgraded barrel) - 2 (instant kill).
  • Flamethrower: 100 fuel (zombies do not appear to take burn damage over time).
  • Flamethrower (upgraded): 40 fuel (60% reduction in fuel usage).

Mr X (Hits Until Downed)

  • Hand Grenade - 2.
  • Pistol (infinite) - 50 (or 10 headshots).
  • Pistol (albert) - 55 (or 9 headshots).
  • Matilda - 58 (or 10 headshots).
  • M-19 (high powered pistol) - 33 (or 7 headshots).
  • Shotgun (no upgrades) - 14 (or 4 headshots).
  • Magnum (no upgrades) - 13 (or 3 headshots).
  • Magnum (upgraded barrel) - 11 (or 2 headshots).
  • Flamethrower (upgraded) - 35-40 fuel depending on your aim.

Birkin (Form 2 - Crane Battle)

  • Handgun (infinite) - appr 40 body shots.
  • Handgun (M19 high power) - 25.
  • Matilda (upgraded) - 35 body shots.
  • Hand grenade - 3 hand grenades.
  • Upgraded magnum - 4 upgraded magnum shots (2 in eye).
  • Upgraded shotgun - 6 (4 in eye).
  • Flamethrower - 100 flamethrower (body) (extremely effective).

Birkin (Form 3)

  • Back eye (3-5 handgun) (2 upgraded shotgun).
  • Leg eye (6 handgun) (2 upgraded shotgun).
  • Arm eye (8-10 handgun) (1 upgraded shotgun).
  • Optional "Reveal state" although it makes some difference if you attack him during the reveal stage, it seems to have minimal impact on his final stage health.
  • Core eye: (8 grenades with no reveal damage) (11 upgraded magnum with no reveal damage) (190 upgraded flames, or 304 flames un-upgraded) (15 upgraded shotgun).

Tyrant (Mr X) Final Form


  • For this boss fight, as long as you manage to stun him with damage, the rocket launcher drops after 2 minutes of fighting. only the launcher can kill him. 
  • To stun him: 3 magnum rounds, 3 upgraded shotgun rounds, or 21 handgun rounds.
  • During his instant kill charged attack, it doesn't take much damage to stop him, you can stop him with as little as 2 handgun rounds.

Lickers Testing

  • Handgun - 19 bodyshots (15 headshots).
  • Shotgun - 6 bodyshots (6 headshots).
  • Shotgun (upgraded) - 5 bodyshots (4 headshots).
  • Magnum (upgraded) - 2 bodyshots (2 headshots).
  • Hand grenade - 2.

Zombie Dogs

  • Handgun - 3-4 bodyshots.

Veggie-Zombie

  • Flamethrower - about 65 fuel.
  • Flamethrower (upgraded) - about 42 fuel.
Written by branmritter.