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Home » Guides » Resident Evil 2 - Weapon Damage Calculations
Resident Evil 2 - Weapon Damage Calculations
Ongoing calculation on how many rounds it takes to down enemies.
Other RE2 Guides:
Current Values Calculated
While playing the resident evil 2 remake, i was testing weapon damage values on Leon (Normal). Here are the results so far:
- The shotgun has surprisingly high damage (even without upgrades), very comparable with the magnum.
- The flamethrower is especially effective against Birkin 2 (crane). currently testing other forms.
- While the albert handgun seems effective for zombies with bodyshots, headshots with all handguns appear have similar head damage.
- Zombies tend to fall down with 3 headshots, or 6 bodyshots.
- Player character health is 1200.
- (Obvious) always have a knife equipped if you plan on killing something. You can get 3 uses.
- (Obvious) save your grenades for bosses/high threat enemies, and flash grenades for MR X.
Comparative Damage Values (Based on Mr X / Birkin Battles):
- Knife – 1 damage.
- Handgun (standard) – 2 damage.
- Handgun (wesker) – 2.3 damage.
- Handgun (high power) – 3 damage.
- Shotgun (no upgrades – 5.5 damage.
- Shotgun (upgraded) - 6.6 damage.
- Magnum (no upgrades) – 6.6 damage.
- Magnum (upgraded barrel) – 10 damage.
- Hand grenade - 26 damage.
- Flamethrower: 100 fuel - appr. 17 damage, or 0.17 (only zombies tested) (damage on birkin 2 is closer to 80 per 100 fuel).
- Flamethrower (upgraded): 100 fuel - appr. 42.5 damage (or .425 per fuel on zombies) (pending birkin 3 test).
Knife Testing
- Knife has approximately 50 "swipe" durability – tested on zombies (center-mass).
- Durability value verified 1000. avg 11.85 (84 swipes) verified by JpDeathBlade.
- Damage varies based on Frames per second.
- At 75 FPS, killed on average in 15 body slashes.
- At 30 FPS, killed on average in 21 body slashes.
- 3 "defense" uses per knife (each defense uses approximately 40% durability).
Zombie Testing (Hits Until Dead)
- Knife - 15-20 center-mass.
- Pistol (infinite) - 8.5 (or 6.16 headshots).
- Pistol (albert) - 5.5 (or 6.33 headshots).
- Matilda - 7.33 (or 6.33 headshots).
- M-19 (high powered pistol) - 8 (or 7 headshots).
- Shotgun (no upgrades) - 2.16 (84% headshot instant-kill).
- Magnum (no upgrades) - 2 (instant kill).
- Magnum (upgraded barrel) - 2 (instant kill).
- Flamethrower: 100 fuel (zombies do not appear to take burn damage over time).
- Flamethrower (upgraded): 40 fuel (60% reduction in fuel usage).
Mr X (Hits Until Downed)
- Hand Grenade - 2.
- Pistol (infinite) - 50 (or 10 headshots).
- Pistol (albert) - 55 (or 9 headshots).
- Matilda - 58 (or 10 headshots).
- M-19 (high powered pistol) - 33 (or 7 headshots).
- Shotgun (no upgrades) - 14 (or 4 headshots).
- Magnum (no upgrades) - 13 (or 3 headshots).
- Magnum (upgraded barrel) - 11 (or 2 headshots).
- Flamethrower (upgraded) - 35-40 fuel depending on your aim.
Birkin (Form 2 - Crane Battle)
- Handgun (infinite) - appr 40 body shots.
- Handgun (M19 high power) - 25.
- Matilda (upgraded) - 35 body shots.
- Hand grenade - 3 hand grenades.
- Upgraded magnum - 4 upgraded magnum shots (2 in eye).
- Upgraded shotgun - 6 (4 in eye).
- Flamethrower - 100 flamethrower (body) (extremely effective).
Birkin (Form 3)
- Back eye (3-5 handgun) (2 upgraded shotgun).
- Leg eye (6 handgun) (2 upgraded shotgun).
- Arm eye (8-10 handgun) (1 upgraded shotgun).
- Optional "Reveal state" although it makes some difference if you attack him during the reveal stage, it seems to have minimal impact on his final stage health.
- Core eye: (8 grenades with no reveal damage) (11 upgraded magnum with no reveal damage) (190 upgraded flames, or 304 flames un-upgraded) (15 upgraded shotgun).
Tyrant (Mr X) Final Form
- For this boss fight, as long as you manage to stun him with damage, the rocket launcher drops after 2 minutes of fighting. only the launcher can kill him.
- To stun him: 3 magnum rounds, 3 upgraded shotgun rounds, or 21 handgun rounds.
- During his instant kill charged attack, it doesn't take much damage to stop him, you can stop him with as little as 2 handgun rounds.
Lickers Testing
- Handgun - 19 bodyshots (15 headshots).
- Shotgun - 6 bodyshots (6 headshots).
- Shotgun (upgraded) - 5 bodyshots (4 headshots).
- Magnum (upgraded) - 2 bodyshots (2 headshots).
- Hand grenade - 2.
Zombie Dogs
Veggie-Zombie
- Flamethrower - about 65 fuel.
- Flamethrower (upgraded) - about 42 fuel.
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