A B C D E F G H I J K L M N O P Q R S T U V W X Y Z #
» » Generation Zero - Guide to Killing AI

Generation Zero - Guide to Killing AI

By Furycoat   /   Mar 28, 2019     Guides
Generation Zero - Guide to Killing AI

A guide to killing the various robots in the game that i could find. Also misc information layered throughout. Be warned this guide itself is probably a spoiler.

Dogs



As you walking away from the shore, you come across a house. You loot it, find some stuff, and as your about to move on, you probably find a couple of robotic looking dogs hoarding a police car. Fortunately, Robotic dogs have a big old fuel tank on their backs that can be shot. This applies for all of them, though the military versions have a plate infront of it, though it can be shot off. If you find yourself fighting them, get distance and cover. They can pounce you, which stuns you and deals a pretty solid amount of damage. Some of them have grenade launchers, so be strict about what cover you choose, as a tree may not be sufficient. You'll know they have ither a kind of slow firing rifle or a grenade launcher if they have a laser.

Generation Zero - Guide to Killing AI
Generation Zero - Guide to Killing AI

Trackers



By now you've likely come across a town, seemingly abandoned at first, though you see a light out of the corner of your eye, so you duck. Coming out from behind a building, you see a small flying robot, pausing, then proceeding to fly in a line, like it's looking for something. Well that something is you. These robots have four megaphones on their top which allows them to alert what is essentially The entire area to you. Fortunately, these megaphones can be shot, and are quite weak. Aslong as you shoot that first, they become worthless, and disposable with a few shots to the disc-shaped body. (Ill add a screenshot of one some day.)

Hunters



You've cleared that city, and are now heading off to a nearby farmstead you heard of. You hear some mechanical whirring an footsteps, so you figure its another robotic dog and duck behind some logs. Instead, towering over you from across the pathway is a bipedal robot, with a box looking torso, staring directly at you. You can hear some more whirring to ither side of you... I honestly havent found a good weak point on the hunters. I have found a fuel tank on their backs, but its not on the military version, and it doesnt take any damage. I've pumped entire assault rifle magazines into the thing with no effect, so its honestly better to me to just blast as many rounds as you can into them. And trust me, they'll tank alot more than its worth, so if you can, the best tactic here is just to avoid them.

Ticks



You've found an old, abandoned looking military bunker and start wandering on through it's corridors after finding a way to be let in. You kept hearing a soft chittering sound each time you started walking, keeping you on edge every step of the way. You turn a corner, and find four little red dots, staring you down from the other end. A few seconds later they begin in a dead sprint after you...

Birdshot. Birdshot obliterates these things. There's a tiny fuel tank on their backs, but i havent ever bothered shooting at it. Their too tiny and weak. An smg is also a pretty good alternative to buckshot. Or if your up for the bit of a challenge, you can try sniping at them from a distance with a hunting rifle or other sniper rifle. Puts em down in one shot.

Scavengers



You've managed to cross a bridge with a mean looking green hunter on it, and ran to a church. After sneaking passed, then proceeding to remove most of it's robotic inhabitents, you see a metal glint in the distance through a window. You take out your binoculars and stare at it. A bohemoth of a machine, a quarter the size of a barn, is slowly making its way twords you, escorted by its high-quality guard-dog robots. The prototype ones seem to have fuel tanks attatched to their knees. Shooting at the only one i've managed to drop, aiming their caused a massive explosion after a few hunting rifle shots. Only took a few more shots to drop em passed that.

Generation Zero - Guide to Killing AI

Tanks



You've cleared your first area entirely, leaving the once orangeish border around the area you were once in behind. You manage to come across a small bunker, completely unoccupied with a plane in it, right on the side of the road. Unfortunately, it doesn't seem to have any jet fuel. Even then you'd probably get shot out of the sky like your boat got shot out of the sea. You stop for a moment as the ground shakes. You'd originally guess it's a small earthquake but your proved wrong as you hear a loud thump outside, shaking the entire bunker yet again. You gather your courage and look outside, hoping to find just another scavenger. Nope. Its a gigantic robot, but this one is bipedal, and has a massive gun, and what looks like a device with a bunch of holes in a pod between it's legs. You immediately duck back into your bunker, terrified.

The best tactic i've developed for these things is to dodge and weave around a nearby building, blasting it in the fuel tank on it's back until it eventually explodes. Buckshot did me best here but i dont think it's gonna matter much in the long run, seeing as to how much lead these things take to anything. They dont drop much ither, usually just some "High Explosive Dual Purpose.". Like hunters, its best just to leave these ones alone.

Generation Zero - Guide to Killing AI

Some Misc Tips to Help You Through Your Journey



  • Here's just some advice i can gather up in my all of 3 days of experience in hiding like a terrified cat from a drone.
  • Everything with an interior potentially has something in it. Everything.
  • Flares work well, giving the robots something else to shoot at. Note at the moment fireworks seem to make the robots More accurate. At-least for me.
  • Robots hate buildings. They also hate human-sized doors. Can't really blame em ither. They don't have thumbs.
  • Silencers don't work if you don't kill the robot fast enough, or aren't far away enough. They do however seem to work if you miss.
  • Clothes affect your stats. It may not seem like it but the very light blue jacket you've aquired may actually make you a bit stealthier. At-least to a robot.
  • Ammo isn't automatically sorted, so leave an inventory space open for any new lead you pick up.
  • You can preform a magic trick by interacting with broken gates on the ground. Same thing with doors. At-least until the devs fix that.
  • Always carry multiple adrenaline shots. Always.
  • Most robots are faster than you, but cant climb. Jump over stuff and weave around trees and other objects if you want to run off.
Written by Furycoat.