COD Mobile Guides:
- Tips and Tricks.
- Things the Game Doesn't Tell You.
- Battle Royale Guide.
- Multiplayer Guide.
- Weapons Guide.
- Perks Guide.
Lethal and Tactical Weapons are the subweapons of Call of Duty: Mobile. This section of weapons normally consist of grenades and mines, and can be used to round out your set-ups. Learn more about the two types of subweapons below.
Lethal Weapons List
Lethal Weapons will do damage to enemies when thrown or planted. These weapons do AOE damage, so they're useful for throwing into building where enemies are hiding out.
Unlocked from the start, with a radius of 50 and damage output of 70.
This is your typical grenade. Throw it and watch your enemies scatter!
Unlocked at Level 17, with a radius of 50 and damage output of 70.
The Sticky Grenade has the same radius and output as the Frag Grenade, but with the key difference of being able to stick places. Enemies may not notice this one.
Unlocked at Level 36, with a radius of 40 and damage output of 65.
If an enemy steps on this mine, it'll launch into the air and explode. Painful.
Tactical Weapons List
Tactical weapons do not do damage, but offer other benefits that can get you out of a bad situation or position yourself better to land more kills.
Unlocked at Level 11, with a radius of 60.
Flashbangs blind and deafen nearby hostiles. Very useful for getting away from hairy encounters.
Unlocked at Level 25, with a radius of 65.
Unsurprisingly, this grenade creates a smokescreen in the immediate area. Good for pushing enemies back and allowing your team to move forward.
Unlocked at Level 42, with a radius of 60.
Concussion Grenades slow down enemies that are hit by it, making them ripe for some headshots.
Unlocked at Level 49, with a radius of 60.
EMPs disable mechanized units and equipment.
Unlocked at Level 58, with a radius of radius of 40 and damage potential (to incoming explosives only) of 60.
The Trophy System will knock incoming explosives out of the skies, making sure you and your team stay safe.