CrossCode – How to Access The Multiplatform Easter Egg

All hints and locations necessary for accessing the multiplatform easter egg without having to dig through random forum threads, Youtube videos, or anything else.

Guide to Accessing the Multiplatform Easter Egg

All credit goes to Azure Fang!

Foreword

Version 1.3 marked the release of CrossCode on Switch, Xbox One, and PS4. The release also included a new, exclusive side quest and pet for each platform. At the end of the dungeon portion of this quest is an optional display with a message from “The 4 Visionaries”. To access the easter egg, this display must be accessed to provide the key item necessary to progress the easter egg, as well as a platform-specific clue. The intent is to hunt down all four clues from each of the four platforms (such as by reading this guide!) and use them to visit the four indicated locations to unlock the fifth and final location.

It should be noted that there are no rewards for completing this easter egg. If you’re just in it for in-game rewards, you can skip this entire task. Also, this guide will not cover the side quests for any platform; this is just for the post-quest easter egg.

Switch Clue

Autumn’s Fall, “North of a big ruin, surrounded by water”.

Xbox One Clue

Bergen Trail, “Between a laser bridge and the hidden lair of Frobbits out of reach”.

PC Clue

Maroon Valley, “At a hidden source of water, uncovered while searching for cursed treasure.

PS4 Clue

Gaia’s Garden, “At a crossing, on top of one of the four tree stumps”.

Easter Egg Location

All four clue locations must be visited with the key item from the quest!

Once the four hints have been visited, entering the final location will trigger a tracker to point you to the elevator.

Volodymyr Azimoff
About Volodymyr Azimoff 13955 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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