What do they do? Info and item list.
Guide to Mysterious Witches
Intro
What are Mysterious Witch in Sands of Salzaar?
If you ever went to a City that does not end with Outpost you have seen them. They offer exclusive Boss fights similar to those Hero fights you find in the wild, are what makes up a portion of gainable legacy points and so far offers the locations you are going to get endgame items for yourself and party available at the beginning without unlocking Main Quest.
How is it exclusive?
It is exclusive because you cannot initiate the Boss Fights without conquering the Town the witch is located in, and since this is most likely where your going to get your endlevel gear(16 to 20 range) this requires fighting the factions and surviving and then fighting a boss that can kill you at level 20.
What level can you start doing these?
The game recommends a level of atleast 17, but you need to atleast survive the factions because you need to declare yourself to occupy and that will make all of them hostile, and then fighting a Boss that can kill Level 20 characters to get your gear.
Legacy Points?
When “View your current Legacy Points” at the bottom end of the list you will find [Town name that does not include Outpost] Treasure Award.
Awards the Treasure for [__________]. You must first capture and occupy [__________].
The translation is a bit confusing but you dont actually achieve the legacy points(or steam achievements) until you complete the Mystery Witch Boss Fight of that location.
You dont actually need to keep that town under your control, you just need to complete the Boss Fight and you get 8 Legacy Points per place with 16 locations(Total 128 Points).
You do not need to keep the Town under your control once you get the Legacy/Items, only Townplanner Legacy(80 points) requires under your control which is more the total with outpost included.
Similarity to Hero Statues/Shrines/Fights?
It is basically the same but your not limited to human opponents and these are late game enemies. You still fight them with your 1-3 NPC.
Unfortunately you cannot farm these as they have a 30 day reentry period and requires an entrance fee of Utar x2000 and Jade x15 with 24 hours prep-time everytime and every location.
The Boss immediately kills me?
Some Bosses can kill you within a few seconds in a burst (especially those that have the Meteor spell) right at the beginning.
The best item to use is the Resilience Potion that will let you and your NPC survive to start throwing everything at the Enemy, and start adding consumables if its not enough but focus on survival items such as healing if the resilience is not enough.
The stats of the items I got is different from yours?
These are the stats that ive narrowed down the item will always have before any Modifier puts additional stuff on it. An example would be an item having Agility +15 in the list but being named Lightfoot (Green Modifier) adds Agility so if the item already had Agility stat they would add so you would get a higher total.
Modifiers/Affix?
They change the stats of the item and in this game seem to be White (Regular) / Green (Better) / Blue (Even Better) / Orange (Best).
There seems to be priority on the names so you could have additional stats/skills not associated with whatever mod is on your item so accuracy is hard but you can get a general idea what its doing.
What is potential skills from gear?
In your skills menu, it would appear in the “From Gear” section.
They are skills you get while equipped with the item.
Dont like what Modifier/Affix you have on your item?
It can be changed, see Broken Wagon.
Quick Info
Redstone Valley
- Redstone Keep – Hammer, Two-Handed Weapon, Trinkets
Crying Rock
- Amaranth Town – Hammer, Armor
- Cotta Town – Arcane Weapon x2
- Triptych Rock – Bow, Trinkets
Twinluna Valley
- Agadir – Trinkets
- Golden Bazaar – Arcane Weapon, Dagger
- Halfmoon Hills Bazaar – Longspear, Trinkets, Armor
Umbra Cliffs
- Fleur – Bow, Sub Weapon, Trinkets
- Mireton – Hammer, Dagger
- Nagukka – Armor
Zagros Mountains
- Frost Valley – Dagger, Armor x2
- Qebui Keep – Longspear, Sub Weapon, Trinkets
- Snowridge – Arcane Weapon, Sword, Trinkets
West Docana Desert
- Camel Bell Bazaar – Trinkets, Dagger, Trinkets
- Diresprings – Armor
- Dunestorm – Dagger, Trinkets
Redstone Keep – Redstone Valley
Enemy Encountered: Nasir Sultan (Boss)
Chance to Drop:
Ember Hammer – Dragonflame [Hammer]
- Item Level 17, Level 12 to Use
- Weapon Speed: 0.4
- Physical Attack +175
- Stamina +10
- Strength +15
- Ranged +180
Potential skills from gear: Ember Hammer
Basic attacks have the following effects: Warhammer Attack
Ember Treasure – Flame Bomb [Sub Weapon]
- Item Level 17, Level 12 to Use
- Weapon Speed: 1.0
- Physical Attack +310
- Agility +10
- Stamina +15
Basic attacks have the following effects: Basic attacks are replaced by fire bombs which deal damage to and burn enemies within a 300 cubit radius.
Ember Claymore – Burnout [Two-Handed Weapon]
- Item Level 17, Level 12 to Use
- Weapon Speed: 1.0
- Physical Attack +205
- Strength +25
- Range +180
- attack_Burnout
Basic attacks have the following effects: Heavy Weapon Attack
Ember Core [Trinkets]
- Item Level 21, Level 16 to Use
- Strength +30
Note: This item seems similar to the Bahar Treasure – Awakened Necklace with the description “Grants healing to nearby allies” but Ember Core seems to be missing Healing Aura.
Amaranth Town – Crying Rock
Enemy Encountered: Elemental Core (Boss)
Chance to Drop:
Ancient – Ghoulstone Hammer [Hammer]
- Item Level 18, Level 13 to Use
- Weapon Speed: 0.4
- Physical Attack +185
- Range +180
Potential skills from gear: Rune Hammer
Basic attacks have the following effects: Warhammer Attack
Ancient – Black Warlock Robe [Armor]
- Item Level 20, Level 15 to Use
- Max Health +1750
- Magic Attack +150
- Spirit +25
- Reduce Cooldown +20%
Cotta Town – Crying Rock
Enemy Encountered: Flame Dragon (Boss)
Chance to Drop:
Sealed – Whistling Harp [Arcane Weapon]
- Item Level 19, Level 14 to Use
- Weapon Speed: 1.0
- Physical Attack +100
- Magic Attack +350
- Range +2000
- attack_bewitched Strings
Basic attacks have the following effects: Musical Attack
Heavensong Harp [Arcane Weapon]
- Item Level 18, Level 18 to Use
- Weapon Speed: 1.0
- Phyisical Attack +125
- Magic Attack +400
- Range +2000
- Healing aura
Basic attacks have the following effects: Musical Attack
Triptych Rock – Crying Rock
Enemy Encountered: Bane Dragon (Boss)
Chance to Drop:
Bow of Flowing Winds [Bow]
- Item Level 21, Level 16 to Use
- Weapon Speed: 1.5
- Physical Attack +375
- Agility +15
- Range +2xxx
- Party Attack +15%
Basic attacks have the following effects: Bow Attack
Note: This one was weird, it always dropped white quality and the range on this thing kept changing with 2640 being the lowest personally seen but average range was between 26xx to 3000 highest.
Centaur Treasure – Sirroco Ring [Trinkets]
- Item Level 18, Level 13 to Use
- Agility +15
- Dodge Counter
- Nearby Allies: Evade 10%
Agadir – Twinluna Valley
Enemy Encountered: Phoenix King (Boss)
Chance to Drop:
Bahar Treasure – Awakened Necklace [Trinkets]
- Item Level 18, Level 13 to Use
- Spirit +20
- Healing Aura
Golden Bazaar – Twinluna Valley
Enemy Encountered: Phoenix King (Boss)
Chance to Drop:
Palatial Treasure – Golden Harp [Arcane Weapon]
- Item Level 16, Level 16 to Use
- Weapon Speed: 1.0
- Physical Attack +90
- Magic Attack +350
- Range +2000
- Blind +20%
- Nearby allies: Disable Recovery +30%
Basic attacks have the following effects: Musical Attack
Treasure – Blade of Light [Dagger]
- Item Level 20, Level 20 to Use
- Weapon Speed: 0.4
- Physical Attack +205
- Range +110
- Reduce Cooldown +25%
Basic attacks have the following effects: Scimitar Attack
Halfmoon Hills Bazaar – Twinluna Valley
Enemy Encountered: King of War (Boss)
Chance to Drop:
Ancient Trident [Longspear]
- Item Level 20, Level 15 to Use
- Weapon Speed: 0.5
- Physical Attack +200
- Agility +30
- Range +300
Potential skills from gear: Ancient Trident
Basic attacks have the following effects: Spear Attack
Dragonbone Necklace [Trinkets]
- Item Level 20, Level 15 to Use
- Stamina +30
Dragonshadow Armor [Armor]
- Item Level 20, Level 15 to Use
- Max Health +1750
- Spirit +10
- Stamina +5
- Nearby Allies: Evade +10%
- Nearby Allies: Disable Recovery +300%
Fleur – Umbra Cliffs
Enemy Encountered: Void King (Boss)
Chance to Drop:
Phoenix Bow [Bow]
- Item Level 19, Level 14 to Use
- Weapon Speed: 1.5
- Physical Attack +340
- Agility +15
- Range +2xxx
- attack_Phoenix Bow
Basic attacks have the following effects: Bow Attack
Note: The range on this bow is different each time and will also change if the Affix is changed.
Sub Weapon – Full Bloom [Sub Weapon]
- Item Level 20, Level 20 to Use
- Weapob Speed: 1.0
- Physical Attack +360
- Crit +15%
- Range +1000
Basic attacks have the following effects: Sub Weapon Attack
Note: Item has “Skill to be added later.” in Item Description. Level 20 item missing its gear skill?
Nova Crystal [Trinkets]
- Item Level 19, Level 14 to Use
- Agility +20
- Spirit +12
Mireton – Umbra Cliffs
Enemy Encountered: Void King (Boss)
Chance to Drop:
Sledgehammer – Rain of Storms [Hammer]
- Item Level 19, Level 14 to Use
- Weapon Speed: 0.4
- Physical Attack +195
- Agility +25
- Range +180
Potential skills from gear: Tempest
Basic attacks have the following effects: Warhammer Attack
Sealed – Storm Scimitar [Dagger]
- Item Level 19, Level 14 to Use
- Weapon Speed: 0.4
- Phyisical Attack +195
- Strength +25
- Range +110
- attack_Storm Scimitar
Basic attacks have the following effects: Scimitar Attack
Nagukka – Umbra Cliffs
Enemy Encountered: Ancient Warmonger (Boss)
Chance to Drop:
Dragon Scale Cuirass [Armor]
- Item Level 20, Level 15 to Use
- Max Health +1750
- Physical Defense +70
- Stamina +10
Frost Valley – Zagros Mountain
Enemy Encountered: Nivera (Boss)
Chance to Drop:
Sorcerer’s Blade – Piercing Cold [Dagger]
- Item Level 18, Level 13 to Use
- Weapon Speed: 0.4
- Physical Attack +185
- Stamina +25
- Range +110
Potential skills from gear: Freezing Wind
Basic attacks have the following effects: Scimitar Attack
Frost Cuirass [Armor]
- Item Level 1 9, Level 14 to Use
- Max Health +1750
- Physical Defense +35
- Protection Aura
- Frost Aura
Treasure – Snow Moon Robe [Armor]
- Item Level 21, Level 16 to Use
- Max Health +1890
- Agility +25
- Moonshadow Counter +100%
- Reduce Cooldown +10%
Note: This item is white quality, so no modifier/affix to add stats/effects.
Qebui Keep – Zagros Mountains
Enemy Encountered: Tundra Dragon(Boss)
Chance to Drop:
Sealed – Polar Spear [Longspear]
- Item Level 18, Level 13 to Use
- Weapon Speed: 0.5
- Physical Attack +185
- Stamina +25
- Range +300
Potential skills from gear : Lance of the North
Basic attacks have the following effects: Spear Attack
Sealed Sub Weapon – Ice Wind [Sub Weapon]
- Item Level 18, Level 13 to Use
- Weapon Speed: 1.0
- Physical Attack +325
- Range +1000
Potential skills from gear: Ice Wind
Basic attacks have the following effects: Sub Weapon Attack
Sealed – Polar Pearl [Trinkets]
- Item Level 19, Level 14 to Use
- Agility +15
- Protection Aura
- Frost Aura
Snowridge – Zagros Mountains
Enemy Encountered: Tundra Dragon (Boss)
Chance to Drop:
Palatial Treasure – Golden Harp [Arcane Weapon]
- Item Level 16, Level 16 to Use
- Weapon Speed: 1.0
- Physical Attack +90
- Magic Attack +350
- Range +2000
- Blind +20%
Nearby allies: Disable Recovery +30%
Broken Sword – First Snow [Sword]
- Physical Attack +185
- Crit +15%
- Range +110
- Protection Aura
Basic attacks have the following effects: Longsword Attack
First Snow Core [Trinkets]
- Item Level 18, Level 13 to Use
- Spirit +20
- Stamina +10
Camel Bell Bazaar – West Docana Desert
Enemy Encountered: Nivera(Boss)
Chance to Drop:
Divine Ring – Nasir’s Wrath [Trinkets]
- Item Level 21, Level 16 to Use
- Agility +5
- Strength +15
- Nearby allies: Crit +20%
Note: This weapon is white quality and does not appear with a Affix/Modifier.
Dragonfang [Dagger]
- Item Level 21, Level 16 to Use
- Weapon Speed: 0.4
- Physical Attack +215
- Agility +20
- Stamina +10
- Range +110
- attack_Dragonfang
Basic attacks have the following effects: Scimitar Attack
Note: This weapon is white quality and does not appear with a Affix/Modifier.
Wildsand Core [Trinkets]
- Item Level 20, Level 15 to Use
- Stamina +20
- Strength +10
Diresprings – West Docana Desert
Enemy Encountered: Archangel(Boss)
Chance to Drop:
Wildsand Armor [Armor]
- Item Level 22, Level 17 to Use
- Max Health +2030
- Stamina +20
- Strength +15
- Recoil Counter +20%
Dunestorm – West Docana Desert
Enemy Encountered: Nasir Sultan (Boss)
Chance to Drop:
Broken Blade [Dagger]
- Item Level 21, Level 16 to Use
- Weapon Speed: 0.4
- Physical Attack +215
- Crit +20%
- Range +110
- Berserker
- Harvest
Basic attacks have the following effects: Scimitar Attack
Note: This is a White Quality item, does not come with a Affix/Moddifier.
Ancient Crystal [Trinkets]
- Item Level 18, Level 13 to Use
- Spirit +30
Modifiers/Affix – Incomplete List
I am not even going to bother to try to find out what they all do and sometimes there is additional stats added on items so heres some that I bothered to write if you want to have an idea and they are mostly guesses. Lots of RNG in stats.
Stats-Related
- Strong(Green) = Adds Strength
- Lightfoot(Green) = Adds Agility
- Arcane(Green) = Adds Spirit
- Stamina(Green) = Adds Stamina
- Wyvern(Blue) = Adds Agility / Strength
- Windrider(Blue) = Adds Agility / Stamina
- Might(Orange) = Adds Strength
- Specter(Orange) = Adds Agility / Spirit / Stamina
Misc
- Savage(Green) = Adds Knockback
- Frostbite(Blue) = Adds Slow attack
- Auto-Heal(Blue) = Adds Health Regen
- Overload(Orange) = Adds Mana Regen
- Enlightened(Orange) = Adds Reduce Cooldown
- Seniority(Orange) = Adds Increase Cooldown
- Bloodthirsty = Adds Leech / Leech Chance
Other
- Shaken(Blue) = Adds Minor Shockwave
- Harvest(Blue) = Adds Harvest
Broken Wagon
Available at the beginning, there is a Point of Interest located near Snowridge(North Outpost) that will allow you to change an Item’s affix/modifier from an option of 3 at the cost of Jade x50.
They are replacers for the Affix currently on your item, so you cannot stack them unless that stat is already on the item by default. You sometimes get additional stats like Agi/Spirit/Etc. when you do this but its RNG.
Example: Treasure – Blade of Light has a +25% cooldown reduction by default, if you add the Enlightened to this weapon you would get an increase in cooldown reduction depending on RNG.
If an item had Enlightened and you chose it again, you will merely reroll the amount of % reduction that item has.
Weapon
- Enlightened (Reduce Cooldowns)
- Sweep (additional horizontal attack)
- Berserker (great increase Attack)
Armor
- Placid (increase Crit Rate)
- Aegis (reduce damage taken)
- Invincible (greatly increase Health Rege)
Trinkets
- Placid (increase Crit Rate)
- Overload (greatly increase Mana Regen)
- Invincible (greatly increase Health Regen)
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