Loop Hero – Tile Combinations List

More Loop Hero Guides:

Tile Combinations List (Spoilers)

All credit goes to Scalemail!

I’ve been experimenting but no luck; it starts to get harder to find them by accident with so many cards. If you find any, post them and I’ll try to arrange them in the OP later.

Old Combinations

The ones that were in the demo.

Meadows adjacent to anything besides meadows – Blooming Meadow, 50% more efficient.

Mountains/rocks: 3×3 grid makes Mountain Peak, gives large health bonus and spawns harpies. also every 10 mountain/rocks spawns a goblin camp, goblins kinda suck.

Swamp adjacent to goblin camp – Lookout Goblin Camp, it makes even crappier goblins why did you do this.

Vampire Mansion adjacent to village – Ransacked Village, which becomes Count’s Lands.

Battlefields overlapping – Bloody paths on applicable nearby road, spawns blood clots.

Suburbs in a + shape: makes a better suburb in the middle.

Treasury surrounded by anything – empty treasury, spawns gargoyles.

New Combinations

Bookery = when empty, spawns tomes in adjacent areas.

Empty Bookery adjacent to Vampire Mansion = spawns Vampire mages.

Rivers next to Battlefields – oasis (on river tiles) which gives -0.5% hero attack speed + -1% attack speed to monsters.

River next to Desert/Dune – -0.5% hero atk speed, -1% monster atk speed.

Storm Temple lined up with forests – 0.5 magic damage.

Forest/Thicket – Spawns a ‘village’ after 10 placed, just like mountains and goblin camps.

Villages – placing 2 spawns a bandit camp, bandits suck and can break your items (even equipped)

Desert/Dune tiles have an interaction with mosquitos from swamps.

Volodymyr Azimoff
About Volodymyr Azimoff 13938 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

1 Comment

  1. > bandits suck and can break your items (even equipped)

    “Bandits suck” is an understatement. It’s a piss-poor design choice for an enemy that is already pretty tough given their evade and attack speed. Nothing like a 5% chance per hit to instantly ruin your run with no way to defend or counter… other than not placing 2 villages, or saving an oblivion to nuke the bandit camp as soon as you place the 2nd village.

Leave a Reply

Your email address will not be published.


*