Age of Empires III: Definitive Edition – How to Effectively Use Each Mexico Revolution (Skirmish)

This is a guide which lays out the strategies that I use to effectively utilise each of Mexico’s revolutions.

Guide to Effectively Use Each Mexico Revolution

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Central America

Starting out with Central America. Central America is based off the Republic of Central America which lasted from 1823 to 1841. Central America included Guatemala, Honduras, El Salvador, Nicaragua, Costa Rica, and a piece of Mexico.

Central America is a good revolution for boosting your economy. Instead of transforming your settlers into revolutionaries, you are given seven extra settlers at your Town Centre. Central America also gains access to an early game Artillery Foundries and Arsenals and access to falconets, petards, and culverins. Though your petards have -25% health and attack. First off, the best home city card to have for all of these is ‘Independence Movements’ as it grants a 20% discount to revolting and returning to Mexico.

To use this effectively, you should gain an economy, build as many Haciendas as possible and construct an army of infantry and artillery (use both Salteadors and Soldados) and start pressuring your enemies by using early game artillery and the Soldado grenade attack to take out important buildings such as barracks, markets, and houses, and the Salteadors to defend the artillery and take out any settlers. Unless your enemies are able to fend you off, this strategy should work well. The Commerce Age Mexican revolutions rely on a quick victory, or just as a boost to your early game, if your enemies are in Fortress, return to Mexico and continue with your strategy.

Baja California

The second of the two commerce age Mexican revolutions, Baja California is based off William Walker and his Filibusters who started the Filibuster War (1855-1857) the revolution is based off William Walker’s attempts to invade Baja California and Sonora, though this revolution uses the Sonora flag.

Baja California is a more aggressive revolution compared to Central America, it focuses on Outlaws and gathering of gold. Upon revolting, your settlers will become Filibusters which are great early-game heavy infantry perfect for an aggressive play-style as they have a dynamite attack which is extremely powerful against buildings, which lends to this revolution’s aggressive play-style. You can send several shipments that grant you Outlaws such as cowboys and Owlhoots, both of which are extremely powerful. Another shipment allows your Filibusters to mine coin, you will be needing A LOT of coin if you want to keep this powerful.

The best way to do this is train a force of Filibusters (though this can be a problem as Filibusters cost 90 gold each), sending the ‘Capitalism’ home city shipment should be your next priority as this grants a small trickle of gold. Get as many outlaws as you can, and begin pressuring your enemies. Filibusters are extremely powerful when used against buildings, their dynamite attack, when used in large amounts can melt the hp of buildings like butter. That being said, you should also make sure your base is well defended, but this is easily achievable due to frontier wagons that can build either outposts or Trade posts.

Rio Grande

The first of the fortress age revolutions, Rio Grande is often overshadowed by Yucatan and its own revolution of Maya, but in this section of the guide, I’ll tell you how to use Rio Grande. The Rio Grande revolution is based off the separatist nation that insurgents from the states of Coahuila, Nuevo Leon, and Tamaulipas formed against the Republic of Mexico in 1840.

This revolution offers one thing that can set it above the rest: free guard upgrades for all units. As Rio Grande, you also have Mortars and Horse Artillery readily available to you. Like most revolutions, your settlers become revolutionaries.

Rio Grande is a revolution that focuses on Infantry and Cavalry, in particular, revolutionaries. Another thing that is available to the fortess age Mexican revolutions, is their Haciendas can train settlers, this allows the player to regain their economy after a revolution. Rio Grande also has access to a factory which allows its economy to regrow quickly. Rio Grande should be used aggressively, as soon as other players get to Imperial, its units will slowly become less effective. By spamming Chinacos and Revolutionaries as well as some Horse Artillery, you have created the perfect force to decimate your opponents. Also did I mention that Rio Grande and Baja California both have some of the coolest flags in the game?

Yucatan

Yucatan is the second of the two fortress age revolutions that has a sneaky trick up its sleeve, it has the ability to revolt again, to Maya, which can create one of the most powerful armies in Age of Empires 3 DE. Yucatan is based of the Second Yucatan Republic (1841-1848) formed from the modern day Mexican states of Yucatan and Quintana Roo.

Yucatan focuses on infantry (Salteadors and Insurgentes mostly) and Haciendas, its shipments supplying a bunch of good upgrades which can take your soldiers from mid to powerful. Another thing about Yucatan, is all of its Hacienda technologies are free! this means that Yucatan can easily build a strong economy off of its Haciendas. Upon revolting to Yucatan, your Insurgentes are upgraded to Yucateos which have a lasso attack and can be upgraded to have a rifle.

To use Yucatan, you can play either fully or semi-aggressively which allows for more flexibility. By spamming Yucateos (you should DEFINITELY upgrade them to have rifles) you can put pressure on your enemies, as Insurgentes are cheap, do not be afraid to lose any of them, be reckless and put all emphasis on destruction. If you get enough resources, you can revolt to Maya, which is a interesting revolution, or return to Mexico, and reap the benefits of a half-price imperial age.

Maya

The Maya revolution is extremely special, as it is the only revolution within a revolution. You can only access Maya via revolting from Yucatan. The Maya Revolution is based off the Yucatan Caste War, they revolted against the Republic of Yucatan and formed the de facto state of Chan Santa Cruz.

The Maya revolution offers a lot of changes upon revolting, and I really mean A LOT. First off, it advances the player into the Imperial Age, granting all of the techs alongside it (e.g., spies). You are unable to train cavalry, aside from Cuatreros. Your Salteadors and Soldados are upgraded into Cruzob Avengers and Cruzob Infantry respectively. You General and Padre become the Cruzob General and the Cruzob Padre (the only thing that changes is the profile) All Chinacos and Dragoons become Cuatreros. Diasbles all artillery and enables the training of Captured Mortars and Light Cannons. Disables Steamers, Ironclads and Frigates and enables War canoes and Chaac canoes (which are Tlaloc Canoes that can train Yucateos). Factories cannot train heavy cannons, the privateer limit is set to 5 (though Home city cards can bypass this). Stables become war huts, Maya Holcan Javelineers are available at War Huts, Barracks, forts, and Native Embassies. Native scouts can be trained at the town centre, Grants Maya Warrior societies and Champion Maya (if not researched already). The player is treated as if they are allied with the Maya. Every shipment sent increases the build limit of Maya Holcan Javelineers by 1 (starting at 10). Maya Cotton Armour, Maya Pyramids, and Maya calendar are available at the Native Embassy. Fortified outposts are disabled and Priestesses are upgraded to Imperial.

Now for the strategy. The Maya revolution has a lot of bonuses, but the main strategy I usually use, is phase out the Yucateos trained during the Yucatan revolution and replace them with either Cruzob Infantry or Cruzob avengers. Get some captured mortars and light cannons and put some pressure on your enemies. The Maya revolution does not really have a strategy apart from train lots of units and attack. Winning as the Maya revolution is foolproof against most of the easier AI settings.

California

The first of the two Industrial age revolutions, California is an interesting revolution that focuses on cows (like Argentina) and cavalry (like Chile and Argentina). The California revolution is based off the Republic of California which broke away from Mexico and lasted from 1846 to one month later in 1846, when it was annexed by the United States.

There are only two things that happen upon revolting which is a nice break from the chaos of the Maya revolution. First, your settlers become Californios instead of revolutionaries (which are a cavalry unit that have a lasso attack and can gather from animals at the Hacienda) and second, your Cow limit is set to 60 and Haciendas work 100% faster.

Like the fortress age revolutions (and Texas) the player cannot train settlers at the Town centre but can instead train them at the Hacienda. California is a economic revolution that has some emphasis on cavalry. Like Texas, and the European revolutions, California is often used as a finisher. A good strategy is to regain your settlers and send the ‘Bear Flag Revolt’ card which transforms all of your settlers into Californios again, which can be useful to gain a large force which you can use to finish off your enemies. As this is a Industrial Age revolution, you can do two revolts in one game, one in Commerce and one in Industrial, this allows for more flexibility and more card options.

Texas

The last revolution on this list is Texas, which existed as an independent state that broke away from Mexico from 1836 to 1845 when it was annexed by the United States. Texas is a revolution that is simply put, the United States civilization as a revolution.

Instead of revolutionaries, your settlers become volunteers which are tanky skirmishers with a short range. Texas also has multiple upgrades for forts which allow you to gain more map control. Militiamen are replaced by minutemen which can also be sent from forts and outposts. Insurgentes, Salteadores and Soldados are replaced by Regulars, Volunteers, and Sharpshooters respectively.

With Texas, a good strategy is to build multiple forts at key locations on the map, or to defend your town from raids from a enemy who is winning… for now. Texas has a lot of defensive capabilities which allow it to defend itself well from enemies, this means that you do not have to leave behind units to defend your town, as you can easily call forth a mass of minutemen to defend your town. Train a large infantry army consisting of all of the available infantry units and begin to put pressure upon your enemies by destroying trade posts and other key buildings.

Egor Opleuha
About Egor Opleuha 7607 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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