Age of Wonders 4 – Combat Guide


Each turn all units gain 3 Action Points. Action Points can be used to attack, use abilities, or move. Only up to 2 Action Points can be spent on moving. The swords button in the upper-right corner will toggle Auto-Combat, giving control of the player army to the AI.

Depending on the location of the battle, certain unique effects may trigger at regular intervals. Usually these effects help the defender but sometimes they affect both sides.

During naval battles land units will appear as ships but behave as usual.

The unit stats bar


Morale represents a unit’s confidence in victory. High Morale increases the chance of a Critical Hit while low Morale increases the chance of a Fumble. If a unit’s Morale is depleted completely the unit will Rout, meaning it will automatically use Action Points to move to the closest retreat point and ignore zones of control and attacks of opportunity.

High20 to 4020% Critical ChanceThe unit is in high spirits and confident of victory.
Neutral-19 to 19NoneThe unit is content and ready for battle.
Low-39 to -2020% Fumble ChanceThe unit is wavering and doubtful of victory.
Very Low-59 to 4040% Fumble ChanceThe unit is despairing and close to breaking.
Routing-60Unit RoutsThe unit is terrified and fleeing for its life!


The overall layout of the combat map depends on the province the battle takes place. If the battle takes place on an Ancient Wonder hex the combat map will be one unique to each wonder.

Certain hexes on the field of battle may affect units standing on them.

  • Water costs twice more to move through and give units that stand on them Wet, meaning that they gave +2 Fire Resistance and -4 Frost Resistance and Lightning Resistance.
  • Low Foliage and High Foliage give units that stand on them Obstructed, meaning that they are 40% harder to hit with ranged attacks.
  • Lucky Covers and Lucky Sunflowers give units Lucky, meaning that they receive +10% Critical Hit Chance.
  • Poisonous Mushrooms give units Poisoned for 3 turns.
  • Rocky hexes cannot be passed through with land units.
  • Certain hexes will block movement but can be targeted and destroyed.

Naval battles in open sea do not have any terrain.

Volodymyr Azimoff
About Volodymyr Azimoff 13967 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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