Body Traits
Each race will have a Body Trait, giving all units recruited from the race certain bonuses.
Bulwark
- +2 Defense Mode Defense
- +2 Defense Mode Resistance
Fast Recuperation
- +5 Hit Points Regeneration per Strategic Turn
Hearty
- +10 Hit Points
Keen-Sighted
- +20% Accuracy
Quick Reflexes
- -30% Enemy Ranged Accuracy
Resilient
- +3 Status Resistance
Resistant
- +2 Resistance
Resolute
- -1 turn Negative Status Effect Duration (does not affect Status Effects that last only 1 turn)
Strong
- +10% Melee Damage
- +10% Physical Ranged Damage
Tough
- +2 Defense
Nightmare Mounts
- +10 Hit Points for Mounted Units
- Mounted Units gain the Intimidating Aura ability
- Ruler starts with a Nightmare mount
Spider Mounts
- +10 Hit Points for Mounted Units
- Mounted Units gain the Web ability
- Ruler starts with a Spider mount
Unicorn Mounts
- +10 Hit Points for Mounted Units
- Mounted Units gain the Phase ability
- Ruler starts with a Unicorn mount
Wolf Mounts
- +10 Hit Points for Mounted Units
- Mounted Units gain the Enfeebling Howl ability
- Mounted Units gain the Pack Hunter passive ability
- Ruler starts with a White Wolf mount
Race Guides:
- Culture Effects / Bonuses
- Mind Traits
- Keeper
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