Core Keeper – How to Change World Difficulty

Finding and configuring basic world information.

Intro

All credit goes to sword champion 2014 !

Have you created a world in hard mode thinking, “Wow this sucks! The game is twice as hard for little to no benefit!” but now you’ve progressed too much that you can’t just make a new one? Well, this happened to me so here’s how it’s done. No shame, games are supposed to be fun!

Tutorial

First, you’ll need to navigate to the “worldinfos” folder under the AppData directory:

  • C: > Users > [user] > AppData > LocalLow > Pugstorm > Core Keeper > Steam > [steam id] > worldinfos

If the AppData folder doesn’t show, tick the “Hidden items” checkbox under the View tab in Explorer.

Before anything, I would recommend copying the worldinfos folder to a separate backup folder, just in case.

Here, you’ll see the worlds as WORLDINFO and PUGBACKUP files. The files listed should appear as they would in the game’s world selection. For example, 0.worldinfo should be the first world in the list, etc. Open the file in Notepad and you will be greeted with this:

Here, you’ll find the world’s name, GUID, seed, activated boss statues, date of creation, icon, and difficulty. Right now we’re interested in the “mode,” the difficulty. If it is set to 0 the world is considered to be in normal mode, and if it is set to 1 the world is hard.

Simply change the mode number from 1 to 0 and save. Do this for the pugbackup file as well just to be sure, then restart Core Keeper if necessary.

Of course, if you’re a lunatic you can change a normal world into a hard one, as well as edit some other basic information about the world. Thanks for reading and have fun!

Volodymyr Azimoff
About Volodymyr Azimoff 13990 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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