Crystal Project – Overworld & Caves Map

This is the completed in-game map for the Overworld and Caves layers!


Here are the (mostly) complete in-game maps for the Overworld and Caves layers.

There are still several small holes on the overworld that I haven’t bothered to fill in, such as on several trees and cacti on the western portion of the continent. All of the major areas should be covered, but if I am missing anything, please let me know in the comments and I will update this. I wouldn’t be surprised if I missed something in the Caves layer, which was harder to verify completion.

The map wraps vertically and horizontally, in classic torus-world JRPG fashion. However, there was no obvious starting point for what the edges of the map should be, so I chose this somewhat arbitrarily, keeping the landmasses entirely in-frame. As a result, a lot of the underwater geography is along the edges of the map, making ocean exploration a little harder to put into perspective when looking at this. I would like to see a web map of this one day, with horizontal and vertical tiling, zoom & pan, layers, and objects like crystals, home points, and chests. I’m am not sure if I can implement that myself, though.


Click to enlarge…


Click to enlarge…

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