Enshrouded – Class Pros and Cons

Class Pros and Cons

I have level 25s for the three main play styles being magic, archer or ranger and melee. I started with a battlemage. They all have the best gear currently in the game.

Today I tested all 3 at the glider sun temple after the patch and here are my thoughts.

Magic / Mage / Battlemage

Pros

  • Almost unlimited mana with the +20 recharge ring you can get at level 10. The recharge ring that drops from level 25 chest is only +4.
  • Zero ammo cost once you have eternal spells
  • Gets a level 35 weapon, 10 levels higher than any other class because reasons
  • Can wear all heavy or chest and the rest heavy with almost no downside and still hit for 1,600 damage fireballs. You don’t need mana gear as mana recharge is near instant.
  • 3 AOE spells now that have a massive AOE radius. All doing more AOE damage than a ranger but to many enemies at once.
  • Healing is based on intelligence so even with the nerf, a 21 intelligence battlmage can still stand there while a scavenger beats on it and go afk with 1,200 hp and 21 intelligence.
  • A single spell that can now two shot any boss in the game and one shot everything else. Just use terror to stun any target for 4 seconds in acid.
  • Insanely long range for ice shard and fireball
  • No repairs needed for staffs
  • Endless orbs that can be spawned by criting fence posts or walls, I think even rocks to

Cons

  • None, god tier everything

Ranger

Pros

  • Can do solid single target damage if multishot procs. Not as much as magic but still decent enough to clear anything
  • Can shoot safely from range
  • Can wear heavy armour and be pretty durable

Cons

  • Arrows cost a ton. Twigs are easy and so is iron but feathers suck. Needs AOE plant ability and harvest ability for twigs as 500/hour gets super repetitive
  • Explosive arrow cost is so high it’s not even worth considering. Just take fireball if you need AOE it will do more anyways even with 9-10 intelligence.
  • You will consume 500 arrows per hour
  • Your main damage skill being multishot consumes multiple arrows even when you don’t need
  • Arrow range is a joke compared to ice bolt or fireball
  • Have to repair bows constantly
  • No +20 stamina regen ring

Note: Can’t handle the bosses? Can’t progress further in the game? Then you need legendary gear! You can find it in the gold chests in Enshrouded, of which there are quite a few in the game.

Warrior / Barbarian

Pros

  • Armour looks cool
  • No ammo costs

Cons

  • Flying enemies suck
  • Your damage is trash compared to magic or rangers
  • It’s still super easy to get one shot by poison
  • A weapon can lose almost full durability in a single larger camp like the sun temple
  • No + 20 health regen ring

I’m not sure why the devs feel mages/battlemages/magic in general needs to be so unbelievably overpowered compared to all other play styles? They even double downed on the +20 ring, which should never be a thing to begin with. Current endgame is supposed to be +4 on the mana ring.

Hopefully this gets balanced at some point because it’s way beyond lopsided.

Volodymyr Azimoff
About Volodymyr Azimoff 13994 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

5 Comments

  1. But, but, the Devs nerfed Water Aura into oblivion… Take that Mages! /s

    No, but for reals, nerfing Water Aura by 75% just tells everyone to go full Shroudweaver + Eternal Acid Bite then stack Health regen/Hit points and call it a day. There aren’t enough valuable Talents in each of the 3 trees NOT to branch out a little, so even Warriors/Rangers were taking Water Aura for the passive heals, now it’s garbage. I’m sick of Devs just nerfing crap into the ground instead of actually trying to balance things.

    Also, IB4 the Acidbite nerf, you know that’s next. They’re likely going to nerf Mages down to the pathetic state Warriors are in so NOBODY has any fun.

  2. Funny, I said magic was way to over powered in another post about balancing issues and got torn apart cause “magic isn’t OP its only 1 or 2 spells that are”

    My suggestion was a simple cool down timer on eternal spells to balance things some so you can’t just spam fireball or acid bite over and over but no…. down voted and told I’m dumb and that they shouldn’t nerf the best stuff but make everything else just as powerful…. without a difficulty setting currently though if everything was as powerful as MOST magic spells and magic skills in the tree the game would be WAY to easy.

    Also make arrows cheaper to craft and add a “magic quivern” that shoots magic arrows for mana cost. Would help out the archer and make a proper magic/archer class instead of this explosive arrow class devoted to an arrow that cost you an arm and leg to craft the arrows

  3. Why does everyone think the ring is the thing that’s broken about magic? lol. Like the level of pissed people are about that ring is just so nutty compared to what percentage of wizards being super strong has to do with that ring.

    If all your spells one shot everything, who cares about your mana regen? The only thing the ring is broken at is flying.

    If they removed that ring from the game acid bite would still one shot every boss in the game, why do you need regen if you only have to cast once?

    If for some reason you still felt like you needed that level of regen, there’s always blood magic.

    Okay so nerf the ring and nerf the level 35 staff. Great, now people just use a Root Staff which has 5% mana leech and since acid bite one shots anything you get full mana on every cast anyway.

    Anyway, the point I’m trying to make here is that magic is broken because magic is broken, not because of one ring.

  4. Making a twig farm is a huge waste of time. Certain animal nest have an easy 500 twigs worth, which only takes 10 minutes to pickaxe. I have a base in the desert close to one specifically for this, which is pretty mandatory since you go through 2.5 iron pickaxe by the time you are done. You look for one under a rock with a skeleton under it as well, it goes very deep.

    The feathers, well they need to add nest or whatnot like Raft for passive feather generation.

  5. Maybe give warriors a talent to use the grappling hook to grapple flying enemies or add in thrown weapons, based on strength. The base for that is made with the bomb bola thingy. Maybe, as another comment pointed out, add bolas or nets to ground flying enemies.

    I am still enjoying the warrior right now because i have always enjoyed strength melee characters be he does deserve some love.

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