Tips for Increasing Happiness
Patrizia gave good tips. To help understand what’s happening a bit better, Fablings happiness calculation according to some others looks like based 60 +/- desirability variables from the environment. If they’re all at 60 average, it means their environment is a mix of desirability buffs and debuffs that are averaging out to zero.
Some houses are probably in noisy/smelly worksite areas like pigstys or sawmills which lower desirability (the red circle of doom), while maybe also being under the effect of an inn which would make the total desirability added roughly zero still. Moving worksites and service buildings around to move the green/red circles to appropriate areas will help a lot.
Another super easy thing that contributes to happiness is yard objects for hovels. The first 3 yard objects in the list give +3 desirability to the home each up to +6. Personally I like to use 1 desire object like a doghouse and 1 food object like an apple tree per yard so they get a bit of happiness and a bit of food, but if you need more of one or the other you can stack your yards up to compensate.
Additional Note: Make sure that there’s nobody starving, and that their houses aren’t build in a “red zone”, meaning they are not close to stone quarries, or lumber mills, or the buildings that produce coal (basically things that are loud, or make air pollution). Build Bakeries, Inns and Theaters in the Neighborhood. Commoners don’t like to live nearby peasents.
Hope this text wall helps!
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