Harry Potter: Quidditch Champions – Chaser Role Explanatory Guide (3v3)

Chaser Role in 3v3

Welcome to 3v3! A high paced game mode where you have control over a Chaser and another position of your choice. No matter what role you choose, you must learn to use your chaser in order to maximize your potential.

  • But are all chasers created equal?
  • Should you use the same stats on all of them?
  • How do you know when to switch?
  • Where should you be positioning and what is your role in the team?

I believe there are at least 8 viable play-styles for chaser, but for now I’ll be covering the three in what I’ll call my “Aggressive comp,” as I believe this will settle as the dominant meta for some time.

This style of play focuses heavily on zonal positioning. Using proper positioning your team is able to always have a player ahead of the opposing team. When you hold an area you are creating a space that is unsafe for the other players to pass through. This creates pressure which in turn forces negative passes (allowing the rest of your team to catch up to the quaffle,) or forces dodge to open room for your beater to land a nasty bludger.

Keeper/chaser (KChaser) is mainly responsible for bringing the quaffle down the pitch and forcing attention to themselves before passing off to an open player. From here a decision is made that will depend on both teams positioning. You’ll either want to press forward to be available for another pass and to go for the goal, or want to be in position to react to a steal/interception.

If you choose to position defensively, you’ll want to switch to man to man coverage on the furthest player out, leaving enough space to be able to go for the steal/tackle. These roles allow you to swap back to keeper without sacrificing a lot of time creating pressure. Following this ideology speed while carrying and team boons are extremely important. You could either run 4/6/0 for the ability to quickly reposition after a pass, or 6/4/0 for the one-timer clutch.

Seeker/chaser (SChaser) is essentially our “carry” class. Their job is to rack up those points, and just as importantly to get that interception or steal and turn it around for the goal. While on defense, if you’re unable to make a steal or catch up to the other team to disrupt you’ll want to quickly reposition to hold mid so we can stay ahead of the other team to be open for passes and avoid any unnecessary trouble from the other teams chasers. Tackle as often as possible to give your beater an edge. For this play-style I believe 4/0/6 is the best.

Beater/chaser (BChaser) requires a great deal of situational awareness and great tracking skills. As the beater you will be spending most of your time dishing out damage and getting eliminations to free up space for your team. Be careful! It’s easy to lose yourself in the fun that is knocking out chasers and seeing those scores go up and up. It is important to be mindful that with the current recovery time not all eliminations benefit your team. You must be reactive to what the other beater is doing, and to be sure you’re applying pressure to the right players at the right time.

With all of this going on it’s easy to forget there’s a chaser to play. To know when to swap to chaser you have to know where your chaser is at all times. If your chaser is open for a pass – swap to chaser. If you’ve just missed a bludger, you may want to swap to chaser for some quick tackle damage and disruption before swapping back. If your KChaser has gone for the goal and there is no one there to cover mid you might consider swapping chaser to cover mid. There are too many variables to cover every instance of switching for the beater, but if you practice and learn to always know where your chaser is you will learn when to swap from experience.

For skills the BChaser needs to be a strong AI ally so you take 5 into teamwork as passing distance seems to greatly benefit AI, from there feel free to experiment to see what fits you best. I personally prefer 0/5/5 for more damage to help secure eliminations, but you can put points into quaffle handling if you find yourself going for a lot of goals.

Feel free to experiment with all skill allocation and brooms to compliment your (or your teams) strengths and weaknesses.

Egor Opleuha
About Egor Opleuha 4444 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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