Hi-Fi RUSH – All Spectra Door Locations

Please note: all credit goes to Hyde!

This guide will help you find all of the Spectra Doors after beating the main game.

Locations of All Spectra Doors

Introduction

This guide will show all of the locations and give a brief description on where to find each SPECTRA Door after beating the final boss. This is part of a larger guide I am making on how to 100% the entire game, but I am posting this part as it’s own guide first for people who may be struggling to find them.

Happy achievement hunting and remember to have fun and take a break, drink water, and stretch once in a while.

Door 1

Door 1 can be found in Track 1. After Chorus 4 walk past Smidge and walk over to the two traffic cones and drop down to the floor below. Drop down, turn around, and enter your first SPECTRA door. The challenge for this door is fairly simple as it’s the first one.

The challenge for this door is as follows:

  • Don’t touch the floor!
  • As long as your feet touch the ground, the counter will run down.

Door 2

Door 2 can be found in Track 2. immediately after completing the tutorial about shield enemies look up at the catwalk above you and you should see your second SPECTRA door. The way to get up to the catwalk is by getting onto the red shipping container and then jumping onto the catwalk from there.

The challenge for this door is as follows:

  • Defeat all enemies within the time limit!
  • However… enemies will only receive damage 12 beats after a successful parry

Door 3

Door 3 can be found in Track 3. After completing the Rythm Parry tutorial in the third test room against BRUT-1L walk through the corridor until you get to the glass room with blue tile floor. Instead of taking the zip-line on the left, go to the right and pass the yellow barriers and climb up the rocks. Continue from there and you will find your third SPECTRA door.

The challenge for this door is as follows:

  • Defeat all the enemies within the allotted time with only parry counter attacks!
  • Any attacks other than a parry counter will immediately fail the challenge!
  • You will need any of the following actions to complete the challenge: Kick Shot, Love Tap, High Alert

Door 4

Door 4 can be found in Track 4. After going through the AR Lab hallway go up the stairs and use Korsica to activate the generator to the right. From there climb up and the you will find the door at the end of the climb up.

The challenge for this door is as follows:

  • Defeat all enemies within the allotted time with only dodge counter attacks!
  • Any attacks other than a dodge counter will immediately fail the challenge!
  • You will need any of the following actions to complete the challenge: Kick Shot, Love Tap, High Alert

Door 5

Door 5 can be found in Track 5. After talking to TEC-78 go behind the store terminal. from there just jump onto one of the moving platforms and wait for them to take you to the door.

The challenge for this door is as follows:

  • Perform 2 overkill defeats on enemies within the time limit.
  • In order to land an Overkill Bonus, you’ll need to defeat an enemy an attack involving a Jam Combo.
  • To activate a Jam Combo call in your on any Beat Hit timing.

Door 6

Door 6 can be found in Track 7. After the second platforming section you will enter an area with three big, vertical, green tubes. Go up the stairs on the left and instead of going throuhgh the blue door continue up the other set of stairs ahead and at the top of them you will find the next door.

The challenge for this door is as follows:

  • Defeat all enemies without moving at all.

Door 7

Door 7 can be found in Track 8. After you complete the third Korsica generator activated parkour segment turn around before breaking the wall with Macaron. Jump across the pipes and you’ll come across the your next door.

The challenge for this door is as follows:

  • Defeat all the enemies within the time limit without taking any damage!

Door 8

The final door, Door 8, can be found in Track 10. Once you enter the atrium with the statue in the center head immediatley to your right after the short cutscene ends. Jump onto the planters and then onto the floor above. Break through the boxes to get past the first two wooden walls and then jump around the last wall to get to the door. From here you can complete the rest of challenges that are now unlocked in the SPECTRA room.

The challenge for this door is as follows:

  • Defeat all enemies within the time limit while getting a Just Timing score of at least 85%.
About Juzzzie 7868 Articles
I'm a writer, musician, and retro gaming enthusiast, at least if you ask me that. My favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. I prefer to spend all my free time playing old classics.

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