
Sectors can receive specialization bonuses by meeting a minimum number of buildings built that have the same symbol. The buildings do not need to be active.
Requirements for Sector Specializations and Bonuses
Specialization List
Space T1
- Requirement: 4 buildings.
- Bonus: Docking bays load/unload 30% faster, Hull repair 10% more efficient.
Space T2
- Requirement: 7 buildings.
- Bonus: Docking bays load/unload 30% faster, Hull repair 10% + 20% more efficient (not sure if this is stacking or just 20%), Probes/Ships assembled 30% faster.
Food T1
- Requirement: 6 buildings.
- Bonus: Food buildings require 10% less water, Buildings produce 30% more waste.
Food T2
- Requirement: 12 buildings
- Bonus: Food buildings require 10% less water, all buildings produce 30% more waste, Sector +1 Stability.
Industry T1
- Requirement: ? buildings.
- Bonus: Batteries last 20% longer.
Industry T2
- Requirement: 12 buildings.
- Bonus: Batteries last 20% longer, Repairs are 30% faster.
W.I.P.
different buildings provide differing amount of specialisation “points” cause I had 15 industry buildings and no tier 2
9 mushroom walls and 1 Waste Treatment Center gives T2 recycling.
But food production 15% perk work ONLY for mushrooms. And industry 30% ONLY for WTCenter.
And Food T2 don’t give 10% water perk. It’s sad.
I think this is a bug but a fully upgraded crop farm in a food sector doesn’t get both the sector upgrade and its own upgrade for waste production
Population T2 is rediculous. 90% of the sector needs to be housing, leaving space for 3 mess halls, dls, alc, monument and a colonist training building only, with some storage. And the bonus is stupidly low for all that trouble.
Some of these Specialisations are really weird for the game. Industry just making batteries last longer? Space is incredibly useful holy hell, but food just makes more waste with a decent bonus of less water and only the recycling specialisation actually helps the most, it’s really weird, and feels like it needs a bit more of a change. Or maybe that’s just me.
It would really be helpfull to now which building adds how many points towards a tier.
I finally got a good tier 2 industry sector going:
My Tier 2 Industry Sector contains:
3x Steel Mill
2x Electronics Factory
2x Polymer Refinery
2x Workshop
1x Drone Bay
1x Waste Treatment Center
1x Fire Station
The Fire Station was the last (industry) building that i constructed and it pushed me to tier 2.
My other buildings in the sector are:
4x Stockpile – Large
3x Stockpile – Medium
1x Stockpile – Small
1x Observatory (for the achievment)
1x Marduk Memorial
1x Mess Hall
1x DLS Center ( for the policies)
2x Batteries – Medium
5x Domotic Quarter (i have the option to switch out one quarter for 2 Batteries – small)
I hope this helps.
Industry T1 – 6 Buildings
Food T1 – 6 Buildings
Recycling T1 – 4 Buildings – Recycling buildings produce 30% more resources; Stability penalty from Waste build up reduced by 50%
Recycling T2 – 10 Buildings – Recycling buildings produce 30% more resources; Stability penalty from Waste build up reduced by 50%; Food production buildings produce 15% more Food; Industry Buildings are 30% faster
Population T1 – ? Buildings – Mess Halls can feed twice as many crew members per cycle
Population T2 – 54 Buildings – Mess Halls can feed twice as many crew members per cycle; Stability buildings provice an additional +1 stability
Bonus from T1 and T2 is not stacking
Food T2, Population T2, Industry T2 bonus are not worth it.
Combination of Recycling T2 and Industry looks interesting.
im thinking the pop spec might be buged cause I basicly filled the sector with pop building (while remaining functional) and im only 3/4 to tier 2
Pop T1 – Mess Halls have 50% larger storage – require A LOT of buildings, can’t get T2, not goona try it.