In this Jagged Alliance 3 game guide, you will find a table with the perks / traits / talents of legendary mercenaries.
Talents
| Talents | Merc | Description |
| Anything You Can Do | Buns | Gain accuracy bonus against targets hit by an ally this turn. |
| Boutique Explosives | Barry | Produces 2 shaped charges every 168 hours. Can craft shaped charges with the explosives operation in sat view. |
| Dance for Me | Tex | Ranged attack against each enemy in a cone, targeting their legs. Applies overwatch in the are afterwards. |
| Double Toss | Fidel | Throw two grenades at the same time. |
| Eagle Eye | Scope | Pin down applies exposed to the target. Pin down minimum AP cost is reduced to 1 AP. Scope also makes biscuits. |
| Elbow Grease | Vicki | Repairs equipped weapons, armor, and items automatically over time. Deals +7 damage and has +15% crit chance with fully modified firearms. |
| Exploding Palm | Dr. Q | An unarmed attack that inflicts unconscious. |
| Eyes on the Back | Omryn | Set an overwatch in a circular area. Can’t be used with machine guns. |
| Find My Feet | MD | Can become inspired and increase the teams morale during combat. |
| Fleeting Shadow | Shadow | Can sneak while standing. Gains 10 grit on successful stealth kills. |
| Flying Daggers | Blood | Move to another position, throwing knives at nearby enemies while moving. |
| Glory Hog | Pierre | Machete charge that doesn’t require a straight line path and grants 15 grit. |
| Grim Fate | Reaper | Ranged attack that automatically causes a crit. When the attack kills an enemy, other nearby enemies will panic. |
| Hard Feelings | Meltdown | Last enemy to attack Meltdown is marked by vengeance. |
| Have at Ye | Red | When activated, Red retaliates with grenades when hit during the enemy turn. |
| Heavy Duty | Fauda | Gains 8 grit per enemy when hitting multiple enemies at once. Improves the effect of the ironclad perk to full free move with cumbersome gear and after packing up a machine gun. |
| Ice Storm | Ice | Fire several targeted shots at the legs, groin, torso, hands, and head of the target. |
| Inevitable Strike | Kalyna | Ranged attack that bypasses damage reduction from armor. |
| Inside Dope | Livewire | Reveals all enemies if you have sector intel. |
| Jack of All Trades | Wolf | All operations that Wolf undertakes are completed approximately 33% faster. |
| Light Footed | Mouse | Ignore enemy overwatch areas when moving. |
| Nailed It | Nails | Gains bloodthirst after first kill in combat. |
| Natures Bounty | Thor | Produce 1 herbal medicine every 48 hours. |
| Off the Hip | Grizzly | Machine gun attack that does not suffer increased accuracy penalties if firing without setup. |
| On My Lead | Len | All teammates attack the selected target if they are in the range and have clear line of fire. |
| Reckless Rush | Smiley | Make a longer run and gun firing more shots. Smiley loses energy after each use. Requires an SMG equipped. |
| Second Story Man | Magic | Gains 50% crit chance with attacks from high ground. |
| Shoulder to Shoulder | Scully | Ending a turn adjacent to an ally grants 15 grit to both Scully and the ally. |
| Smarter not Harder | Hitman | Gains focused each turn. |
| Smug Operator | Sidney | Gains smug at the start of combat. |
| Steroid Smash | Steroid | Unarmed attack sending target flying and inflicting collateral damage to the nearby objects. Accuracy based on strength instead of dexterity. |
| Striking Looks | Fox | When Fox opens combat enemies become surprised instead of aware. Retains AP from the opening attack. |
| Tag Team | Raider | Bonus accuracy against enemies within overwatch area of an ally. |
| Tango Down | Gus | Once per turn. Grants 10 grit to everyone in the squad after Gus kills an enemy. |
| Top Spotter | Raven | Setting up Overwatch applies marked to enemies in the overwatch area. |
| Uberraschung | Grunty | Attacks the closest enemy with a firearm when combat starts, if possible. Can’t be used with heavy weapons. |
| Vashe Zdorovye! | Igor | Take a swig to gain 25 grit and significant bonus to melee damage at the cost of decreased accuracy with the ranged attacks. |
Traits
| Traits | Description |
| Ambidextrous | Reduced accuracy penalty when dual-wielding firarms. |
| Auto Weapons | Reduced accuracy penalty when using burst fire or full auto. |
| Claustrophobic | Morale decrease when starting combat in underground sectors. |
| CQC Training | Accuracy bonus when attacking at short range (degrades with distance). |
| Hand to Hand | Make interrupt melee attack when enemy in melee range attacks or tries to move away during the enemy turn. |
| Heavy Weapons | Attacks and setup with heavy weapons and machine guns have reduced AP cost. |
| Loner | Become inspired when there are no teamates in your vicinity at turn start. |
| Martial Arts | Improved accuracy with melee attacks. Improved defense against melee attacks. |
| Mr. Fixit | Major bonus to disarm traps, hack devices, and pick locks checks. Unjamming weapons costs 1 AP. |
| Negotiator | Reduced prices for sector operations and boat travel. Additional conversation options. |
| Night Ops | Reduced penalties to accuracy when at night and in underground sectors. |
| Old Dog | Cannot increase stats naturally or from the training operation. Reading magazines still increases stats. Grant 10% extra XP for the squad (Does not stack). |
| Optimist | Small chance to prevent a team morale loss. |
| Pessimist | Small chance to prevent team morale gain. |
| Psycho | Can decide to use a more vicious attack than the one selected. Additional converstation options. |
| Scoundrel | First weapon swap for the turn is free. Additional conversation options. |
| Spiritual | Guaranteed minimal accuracy with hopeless attacks. |
| Stealthy | Harder to spot by enemies while sneaking. Slightly increased chance for stealth kills. |
| Teaching | Faster completion of train militia and training operations. Grant 10% extra XP to the squad (does not stack). |
| Throwing | Extended range of all thrown weapons. Dramatically reduced AP cost for first knife or grenade throw each turn. |
| Zoophobic | Loses morale when attacked by an animal. |
Perks
| Perks | Description | Requirements |
| Ambusher | Gain slightly increased chance for extra stealth kills while sneaking. Enemies surving from stealth kills are suppressed. | 80 DEX |
| Anatomical Precision | Deal 50% more crit damage. | 90 AGI |
| Arterial Shot | No damage penalty for arms and legs shots. | 70 WIS |
| Assassination | Increased chance for stealth kills for attacks with 3+ aim levels made while sneaking. | 90 DEX |
| Battle Focus | Gain 2 AP when hit by an enemy for the first time. Ends at the end of combat. | 90 HP |
| Beefed Up | Max HP increased by 20%. | 70 HP |
| Breach and Clear | Gain free move after throwing grenades or making shotgun attacks. | 70 STR |
| Calm under Fire | At the end of your turn, transfer up to 3 unused AP to the next turn. Gain 5 Grit per AP transfered. | 90 HP |
| Collateral Damage | Deal 15% extra damage against enemies behind cover with heavy weapons and machine guns. Deal 30% damage to objects with heavy weapons and machine guns. | 90 STR |
| Deadeye | Gain 5% extra crit chance per aim. | 70 DEX |
| Dire Warning | When Morale is high or very high, gain 15% chance to cause panic with each attack that deals damage. | 80 WIS |
| Distracting Shot | Removes overwatch and pin down. Doesn’t provoke interrupt attacks. | 70 WIS |
| Fast Runner | Increased free move range when wearing light or not wearing any armor. | 70 AGI |
| Fire Routine | Become inspired after you land 2 hits while in overwatch. | 80 DEX |
| Flanker | Deal 15% more damage against flanked enemies. | 70 AGI |
| Frogleaping | Increased free move range when starting your turn in cover | 80 AGI |
| Full Body Contact | Gain 15 grit on a successful melee attack. | 70 HP |
| Hit and Run | Gain a free move after making a melee attack. | 70 AGI |
| Hit the Deck | Switching to Prone is free. Additional 20% damage reduction from explosives when prone. | 70 HP |
| Hold Position | 41% Damage reduction while using Overwatch or Pin Down (Based on Health). | 90 HP |
| Inspiring Strike | Increases morale when you deal more than 50 damage with a single attack. Once per turn. | 80 WIS |
| Ironclad | Retain half of your free move range while wearing cumbersome armor. | 80 STR |
| Killzone | Make a bonus attack when making an interrupt attack. | 90 DEX |
| Killing Spree | Subsequent melee attacks against different targets during the same turn deal 40% extra damage (Based on strength). | 70 STR |
| Lightning Reactions | Dodge the first successful enemy attack by falling prone. Once per combat. | 80 AGi |
| Line Breaker | Become inspired after a kill in point-blank range. | 90 STR |
| Lucky Streak | Become inspired when you make 2 crits in the same turn. | 90 AGI |
| Opportunistic Killer | Enables crits with interrupt attacks. Automatic reload if overwatch was used last turn. | 70 DEX |
| Painkiller | Grant 12 amount of grit to ally when using bandage on them (Based on medical). | 90 WIS |
| Rage | Deal 10% damage per wound. Capped at 50% health. | 80 HP |
| Reactive Fire | Make an interrupt attack with firearms when an enemy attack misses you during the enmy turn (chance is based on an opposed dexterity check). Will not trigger while taking cover. | 80 DEX |
| Revenge | Make an interrrupt attack with firearms when taking significant damage during the enemy turn (chance is based on health). Will not trigger while taking cover. | 80 HP |
| Recoil Management | Subsequent attacks against target get an even higher accuracy bonus. | 70 STR |
| Savior | Restore 20% more HP when using bandage. Gain free move when using bandage on an ally. | 70 WIS |
| Sharpshooter | Gain 2 possible aims with your first attack each turn. Deal 30% extra damage with your first attack each turn (based on marksmanship). | 90 DEX |
| Shock and Awe | High morale when starting combat. Deal 10% extra damage when morale is high or very high. | 90 WIS |
| Shock Assault | Gain 30% extra Crit chance with melee weapons and firearms in point-blank range. | 80 STR |
| Squad Leadership | Increase Morale when you deal more than 50 damage with single attack. Once per turn. | 80 WIS |
| Stress Management | Become inspired after suffering a negative effect for the first time in combat. | 80 WIS |
| Sudden Strike | Does not trigger interrupt attacks while making melee attacks. Cancel overwatch and pin down with successful melee attacks. | 80 STR |
| Trick Shot | Leg shot apply knocked down. Arm shots apply numbness. Groin shots apply exposed. | 90 WIS |
| Total Concentration | Attacks deal 30% more Damage after a kill. Ends when you miss or at the end of combat. | 90 AGI |
| True Strike | Successful melee attacks are crits and apply marked to the target. | 90 STR |
| Untraceable | Slower enemy detection while sneaking. Failed stealth kills deal 20% more damage. | 70 DEX |
| Vanguard | Gain 15 grit when you end your turn out of cover. Gain 15 grit when you end your turn adjacent to an enemy. | 80 HP |
| Vantage Point | Better accuracty when shooting from high ground. Cheaper AP cost when climbing up and down ladders. | 80 AGI |
| Warning Fire | When morale is high or very high, gain 15% chance to cause panic with each attack. | 80 WIS |

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