Lethal Company – Moons Guide

Info Guide for all the Moons.

Moons

Сrеdit gоеs to Cyvera !

The Company Building

  • Orbiting: 71-Gordion
  • Population: Unknown
  • Fauna: Unknown
  • Conditions: No land masses. Continual storms.
  • Where the Company resides.
  • Description: Go here to drop off any valuable scrap you’ve collected while on the job. The rate of return updates hourly and fluctuates over the course of several days.

Experimentation

  • Orbiting: 41-Experimentation
  • Population: Abandoned
  • Fauna: Unknown. Dominated by a few species.
  • Conditions: Arid. Low habitability, worsened by industrial artifacts.
  • History: Not discovered for quite some time due to its close orbit around gas giant Big Grin. However it appears to have been used in secret.

Assurance

  • Orbiting: 220-Assurance
  • Population: Abandoned
  • Fauna: Unknown. Ecosystem supports territorial behavior.
  • Conditions: Jagged and weathered terrain. Similar to its twin moon, 41-Experimentation, featuring far more jagged and weathered terrain.
  • History: 220-Assurance is far younger than its counterpart. Discovered not long before 41-Experimentation.

Vow

  • Orbiting: 56-Vow
  • Population: Abandoned
  • Fauna: Diverse, teeming with plant-life.
  • Conditions: Arid. Low habitability, worsened by industrial artifacts.
  • History: Vow appears to have been inhabited by several colonies across its continents, but there is now no sign of life, and they have become a mystery.

Offense

  • Orbiting: 21-Offense
  • Population: Abandoned
  • Fauna: A competitive and toughened ecosystem supports aggressive lifeforms. Travelers to 21-Offense Should know it’s not for the faint of heart.
  • Conditions: Jagged and weathered terrain. Believed to have splintered off from its cousin Assurance, Offense features similar jagged and dry conditions but differs in its ecosystem.
  • History: 21-Offense is categorized as an asteroid moon and seems to have not existed on its own for more than several hundred years. The industrial artifacts here have suffered damage; it’s believed they were built long before 21-Offense was splintered off.

March

  • Orbiting: 61-March
  • Population: Abandoned
  • Fauna: Unknown. Diverse.
  • Conditions: Expansive. Constant rain. March undergoes constant drizzling weather. Its terrain is more expansive.
  • History: This moon is overlooked due to its twin moon, Vow.

Rend

  • Orbiting: 85-Rend
  • Fauna: It’s highly unlikely for complex life to exist here.
  • Conditions: Its planet orbits white dwarf star, making for inhospitable, cold conditions. Constant blizzards decrease visibility.
  • History: Several famous travelers went missing here, giving it some reputation. Their bodies are unlikely to be found due to the planet’s conditions.

Dine

  • Orbiting: 7-Dine
  • Fauna: It’s highly unlikely for complex life to exist here.
  • Conditions: Its planet orbits white dwarf star, making for inhospitable, cold conditions. Constant blizzards decrease visibility.
  • History: Several famous travelers went missing here, giving it some reputation. Their bodies are unlikely to be found due to the planet’s conditions.

Titan

  • Orbiting: 8-Titan
  • Fauna: Dangerous entities have been rumored to take residence in the vast network of tunnels.
  • Conditions: A frozen, flat landscape.
  • History: It looks like this moon was mined for resources. It’s easy to get lost within the giant industrial complex. There are many entrances to it littered about the landscape.
Volodymyr Azimoff
About Volodymyr Azimoff 13787 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

3 Comments

  1. tip for titan that will save enormous amounts of time:
    drop all the loot off the edge of the main entrance, to the left of the staircase. it will land all the way at the bottom where the lower catwalk platform. repeat this over that railing, and whoever’s in the ship can quickly ferry stuff. transform hours of moving scrap into a simple process that can be done in about 30 minutes while on the return trip

  2. For Rend & dine, it’s actually not guaranteed to be manor, it just has a higher chance of being one, you could get factory

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