MARVEL SNAP – Weenie Control Deck Build

Quick Guide to Weenie Control Deck

By AlephZer0 (Ryan).

This is a control deck. Unlike Sera, we establish priority early to leverage control pieces like Cosmo on T3 and Negasonic Teenage Warhead on turns 4-5. The core synergy of the deck is between Goose and Havok. Dropped on T4, it captures a lane. The deck is designed to be generate maximum power output under a 4 energy cap.

Strengths:

  • Opponents have a hard time calculating T6 power because of Ant Man, Nebula, Dazzler, Mojo, and to a lesser extent Nebula. Havok is unplayed, so mistakes are common.
  • Many decks are built to develop early and deploy power late. They expect us to do the same. By claiming information and filling lanes early, we undermine that strategy. Mojo and Maximus still let us drop unexpected T6 power.
  • People are used to playing around Shang Chi. They are unused to playing around NTWarhead.

You’ll like it if:

  • You like anticipating and answering threats

You’ll hate it if:

  • You want to deploy raw power late
  • You don’t want to think about your opponent’s sequencing

Sequencing:

  • T1: Board presence. Lane-1 Nebula or Chavez.
  • T2: Lane-2 Medusa to keep prio. If not, try to maintain prio as best you can.
  • T3: Land your Cosmo in the telegraphed lane.
  • T4: Claim a second lane with Havok + Goose. This is when you might start considering NTWarhead (maybe if you see Wave.)
  • T5: NTWarhead or establish board presence for Dazzler and Mojo. Possibly Cosmo + Maximus.
  • T6: Look to play Mojo and/or Maximus

Tips and Tricks:

  • Avoid playing Cosmo in the center lane.
  • Avoid playing Mojo until T6.
  • Mirage is a core card. Control players know that information = power. Low energy high power cards to go under Goose, cheap cards to fill lanes, and INFO on your opponent’s strategy.

Considerations:

Hawkeye is more vulnerable and conditional than America Chavez. Mobius helps with Zabu threats, but is too high costed at 3. Rocket and Star Lord are options after the recent buff, but aside from the nonbo with Cosmo, they run contrary to the optimum playpatterns of the deck.

Card List:

  • (1) Ant Man
  • (1) Nebula
  • (1) America Chavez
  • (2) Havok
  • (2) Dazzler
  • (2) Goose
  • (2) Medusa
  • (2) Mirage
  • (2) Mojo
  • (2) Maximus
  • (3) Negasonic Teenage Warhead
  • (3) Cosmo

Deck Code:

eyJDYXJkcyI6W3siQ2FyZERlZklkIjoiTmVidWxhIn0seyJDYXJkRGVmSWQiOiJIYXZvayJ9LHsiQ2FyZERlZklkIjoiTWVkdXNhIn0seyJDYXJkRGVmSWQiOiJNb2pvIn0seyJDYXJkRGVmSWQiOiJOZWdhc29uaWNUZWVuYWdlV2FyaGVhZCJ9LHsiQ2FyZERlZklkIjoiR29vc2UifSx7IkNhcmREZWZJZCI6IkRhenpsZXIifSx7IkNhcmREZWZJZCI6Ik1heGltdXMifSx7IkNhcmREZWZJZCI6Ik1pcmFnZSJ9LHsiQ2FyZERlZklkIjoiQW50TWFuIn0seyJDYXJkRGVmSWQiOiJBbWVyaWNhQ2hhdmV6In0seyJDYXJkRGVmSWQiOiJDb3NtbyJ9XX0=

Matchups:

  • Annihilus: See a T1 Hood? Then don’t be afraid to fill lanes fast. They don’t run finishers, so there’s a good chance you can win from a risky position T6.
  • Ongoing Tribunal: Drop NTWarhead in the telegraphed lane. Good matchup.
  • High Evo: gain prio, bait a T3 Cyclops then drop NTWarhead in the lane. If Cyclops resolves or if you can’t capture a lane with raw power and a lane with Goose, retreat on snap
  • Ravonna: either Galactus or Ironman. Time your Cosmo, be prepared to fill lanes early
  • Zabu: a big problem when it’s in the meta
  • Destroy is the worst matchup: Empty lanes, Death’s cost reduction, Killmonger, Wolverine moving…we’re heavily disadvantaged. Retreat if they snap.
  • Shuri: watch the meta. Sometimes you want to drop NTWarhead, often you want to drop Cosmo.
  • Multiple Man: we do well against Move, but it’s likely to be a Phoenix play. Hit that lane with Cosmo.
  • InSheNaut: Count that 10, because it can go into any lane.
  • Discard: Low agency matchup. Tossup. Try to drop a T3 NTWarhead in the Dracula lane.
  • Sera control: Good matchup. Low percentage of meta
  • Surfer/Patriot: Tricky. Would be a bad matchup, except that they don’t see enough of us to counterplay. Southpaw advantage.
  • Lockdown: Favorable matchup, but watch out for Jeff.
  • Loki: We profit with our cards early, they get them late. Easy win.
  • Junk, Devil Dino, Kazoo: We establish early, easy win.

Select Locations:

  • Asteroid M: Fill this lane quickly so that you can Cosmo (and Goose) elsewhere)
  • Aunt May’s: very helpful
  • Bar Sinister: usually terrible
  • Baxter Building: good to claim
  • Avenger’s Compound: good for Cosmo/Goose
  • Castle Blackstone: Usually claim early
  • Cloning Vats: We exploit better than most
  • Crimson Cosmos: terrible
  • Danger Room: play our on-reveal here
  • Dark Dimension: occasionally exploitable, usually bad
  • Elysium: jam Havok early (and pray)
  • Gamma lab: save a slot for Cosmo or Goose
  • Great Web: Fill early, then profit
  • Lechuguilla: good place to drop a Nebula
  • Luke’s Bar: cycle those on reveals
  • Machine World: clog their hands with gooose, havok, late nebula, cosmo, etc
  • Quantum Realm: Goose + Dazzlera

Click to enlarge…

That concludes the guide, hope you found it helpful!

Volodymyr Azimoff
About Volodymyr Azimoff 7969 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.


*