Confusing Interactions: Captain Marvel
Captain Marvel is a Marvel Snap card that costs 4 Energy and has 5 Power with an effect reading: “At the end of the game. Move to a location that wins you the game (if possible). This move is orchestrated by Captain Marvel assessing the status of the board after she moves everywhere. Then she makes her movement decision.
Since its introduction into the game, many players have wondered the same question:
Why didn’t Captain Marvel move? This guide explains all the reasons Captain Marvel would, or wouldn’t move!
General Reasons
Captain Marvel DID NOT move:
- You won the game already, with or without the assistance of her.
- She’s not at a location.
- She wouldn’t have won you the game.
- She had no room to move to another location.
- Her end of game trigger was not prioritized. (see Section 2)
Captain Marvel DID move:
- To win the game.
- She won you a lane to give you more Season Pass XP, if you were losing the game anyways.
Specific Reasons
This section will be broken down into 3 categories, as for why Captain Marvel DID NOT move:
- She was unable to move.
- End of Game trigger order
- Power Manipulation of Cards/Locations
Section 1: She Was Unable to Move
The first two video examples below are of Professor X and The Space Throne. Since these locations in the examples do not have the room for marvel to move to, she will not trigger, as she is unable to reach these locations.
The third video example is of Hercules. Since Hercules would trigger, hence re-moving Captain Marvel, she would not trigger, as she would fulfill any conditions to complete a move.
Section 2: End of Game Trigger Order
End of Game effects trigger in 3 windows, as in, they are revealed/perform their abilities within this order.
Window 1
Invisible Woman, Dark Dimension, and Supergiant reveal cards. Cards are revealed in the order they are played, but the player with priority on turn 6 reveals first.
- Cards in this window: Invisible Woman, Supergiant
- Locations in this window: Dark Dimension
Window 2
All other End of Game effects on the board trigger in the order they cards were revealed. This can be shown in Interaction 1, with Mysterio, Dracula, and Captain Marvel.
- Cards in this window: Captain Marvel, Martyr, Dracula, Mysterio
- Locations in this window: None
Window 3
M’Baku triggers, in order of priority if there are multiple.
- Cards in this window: M’Baku
- Locations in this window: None
Interaction 2: The Captain Marvel played first assessed the board state, and moved. After that, the Captain Marvel played second assessed the board state, and moved. This is how Captain Marvel works when there is a Captain Marvel for both players on the field.
Interaction 3: The same logic applies here when one player has multiple Captain Marvels. They each assess the board state individually when played. Even when both moving would win a lane, they don’t move, because their assessments are asynchronous.
Section 3: Power Manipulation of Cards / Locations
At some locations, your power is being manipulated by something besides just the power of your cards. In these first 3 examples, those manipulations come in the form of a Ms. Marvel boost, an Iron Man boost, and the Mojoworld boost. Captain Marvel notices these in her assessment, so she does not trigger.
Some cards also experience this power manipulation. There are 7 examples below of this, ranging from move buffs/nerfs such as Kraven or Kingpin, to ongoing power, like Dazzler, Lizard, Ant-Man, and Mojo. Lastly, Captain Marvel also takes into account the Cerebro buff, as shown in the final example, which is why she did not move to K’un-Lun.
I hope this was helpful to you!
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