MARVEL SNAP – Quick Guide to Card Splitting

What Is a Split and How Do I Do It?

Upgrading your cards is a core aspect of Marvel Snap. Not only to boost progression, but also to visually enhance your cards! After upgrading a card to it’s highest level, instead of further upgrading it, you get the option to split the card.

This is commonly referred to as an Infinity Split. After splitting a card, you get a copy of it added to your collection. This copy will start at common rarity, so you can start the upgrading process all over again!

What Is a Finish? What Is a Flare?

Finish: The Finish of a card is a special background, being randomly applied after the first split on a card, and every split from there on.

Flare: Starting with the second split, a random Flare will additionally be applied, independently from the finish.

See the next paragraph for a more detailled description of the different finishes and flares!

Types of Finishes

There are 4 different types of finishes that can be acquired. The first two a new player is going to enounter are:

  • Foil Finish
  • Prism Finish

Both of these are obtainable immediately after the first split of a card! They are considered common finishes, and replace the background of the card with rainbow-like colors. Even though they look similar, there are clear differences in the shapes hidden within the colors. Both Foil and Prism Finish have a 50% chance to apply on your first 3 splits – up until you get the chance for rare finishes!

After splitting a card multiple times, you unlock the possibility of getting the other two types of finishes:

  • Ink Finish, which becomes available starting with the 4th split of a card,
  • Gold Finish, which becomes obtainable with the 5th split of a card.

Both of these rare finishes have a 10% chance of applying to your split, knocking down Foil and Prism Finishes to 45% each on the 4th split, and 40% each on the 5th and every consecutive split.

Types of Flares

There are 4 different types of flares that can apply, starting from the second split of a card. Similarly to finishes, there are two flares that are obtainable immediately:

  • Glimmer Flare
  • Tone Flare

Both of these have a 50% chance to apply on the 2nd and 3rd split of a card.

As with finishes, you unlock different types of flares the more you split a card!

  • Stardust Flare, which becomes available starting with the 4th split of a card,
  • Krackle Flare, which becomes available starting with the 6th split of a card. This flare is also commonly known as Kirby Krackle, in memory of the late Jack Kirby, who popularized this type of effect in comics.

The Stardust Flare has a 33% chance of applying on the 4th and 5th splits – sharing that probability with both Glimmer and Tone Flares. After the 6th split, the Krackle Flare receives a 10% probability, while the three other flares each appear 30% of the time.

Colors of Flares

There are 8 different colors the flares on a split can have! They are grouped into 3 different rarities:

Common:

  • Blue
  • Green
  • Purple
  • Red
  • White

Rare:

  • Gold
  • Rainbow

Super Rare:

  • Black

FAQ

Is the total split count of a card counted across all variants for that card?

Yes! If you split a variant 3 times, splitting a different variant of the same card counts as the 4th split on the card.

Can you get the same split twice on the same card?

No, you can’t!

How many different splits can I achieve on a card?

The maximum number of times a card can be split is 131.

Why are black flares so rare? They are barely noticeable!

Good question! SD is aware and is working on improving them.

How many boosters and credits do I need to upgrade a card from common to infinite (in one go)?

155 boosters and 1525 credits.

I hope you found this useful. Wishing you luck!

Volodymyr Azimoff
About Volodymyr Azimoff 8007 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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