Leveling Units
Fuse tab is a waste of silver, not very profitable. Silver is the main limiting factor in progress. It is advisable when it is necessary to lvlup up big units, with the condition of using shadows (see the Evo sector block), or to gain a very small amount of experience when it is a pity to waste meat.
Leveling up in battle is the optimal way. While you are catching something, you are lvling something at the same time. Each stage has its own specific fixed experience.
Upon victory, experience is evenly distributed among all unleveled units; a unit killed in battle receives less.
There are stages with spamming buildings, there are no limits in xp in them, since each killed unit brings experience.
Units for sale are the main income of silver. It is better to lvlup before selling, as the amount of silver increases to x2. You can safely sell all non-elite units (with some exceptions – see the block “Evolution” additional. units).
Do not lvlup everything your place is limited. If you are not preparing something for evo or don’t need elite unit for now leave it stacking, same % 1 lvl units combine in 1 group automatically.
Evo Sector
Shadows and silver mine are recommended for daily visits, as they bring useful resources and experience for a small waste of meat. It’s better not to waste your cameras on catching shadows and piglets.
Shadows can be combined in evolution, the amount of experience increases with the sacrifice. They also have eliteness – elites give more experience. When sacrificing shadows, you need to look at their faction. A unit and shadow of the same faction give +50% experience.
Pigs – give silver for sale. Catching with a camera is not profitable, since you can catch G2-G4 units at ordinary stages and sell them at a higher price.
Training building is a useless activity, as it gives little experience and brings nothing additional.
Eggs/toads/slugs are convenient to have in stock so as not to be distracted during evolutions. You can also collect them daily, as they are only available on certain days.
Don’t waste cameras its not very profitable, better deal with it by buying meat. However, I often use cameras here because it may take a lot of time – that’s more like personal preferences.
Misc. Info
Special ingredients: For low cost missions (20 and 30 meat), I do use camera when it will catch 3 ingredients that I want. Example: red frog. For missions that cost 40 and 50 meat, I use camera when it will catch at least 2 ingredients that I want.
Golden pigs – very rarely I have 2 winged golden pigs in on mission. Which is immediate 200k gold. I use camera. Not the most profitable usage but hey, it’s immediate 200k.
Shadows – I made the mistake to evolve these up to tier 6. And found my inventory jammed. The best strategy is to just let the shadows sit as they are caught (3 x 3 = 9 slots). Plus additional slots for elite version, which otherwise can’t be distinguished. The upper shadow from the same type in the inventory is elite, the lower one isn’t. This will help evolve elite versions only, when the time comes.
And when it comes? I suggest to use shadows only for leveling high tier units – 7 and above. The mechanics is simple – evolve only shadows from corresponding faction to tier 6 and use them immediately. Max gain for the silver, saving inventory space.
A bit more about using cameras there – the player usually have one faction that is main in their team. In my case – chaos. I do use camera every time I see two tier 3 shadow from “my” faction. But it’s matter of preference, really.
Normal (non-shadow) fuse: I use it only if very little is needed for an unit to hit max level. For example, running 2-3-4 with exactly 3 tier 2 units, results in them being level 24, one tier 1 unit fuse away from level 25. My basic rule – if 3 tier 1 units aren’t enough, I don’t fuse.
Early unit, that is cheap and very good – pigs. Tier 4 pig is awesome tank and if backed up with witches, can bring the players quite far. Also very good against reflection, as it have low attack.
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