Debug Help can be enabled in the Options Menu on the UI screen. When enabled, it will provide additional information for developers about tiles and units, while the game is running.
Tiles
If you mouse over a tile with debug help enabled, the tooltip will show the tile ID among other things.
The first row of numbers is the trade network for each edge, if any.
The next row: 50 60 (5214) is tile x,y, (tileid), plus:
A0 means area zero (land mass or water mass),
L is the latitude (for terrain generation),
E is elevation (not sure we are using this, but it was intended to be for elevating the terrain),
H is the height,
S is the terrain stamp, if any.
Unit Banners
If you mouse over a unit banner with debug help enabled, you can see information about the unit as well as the tile.
The first row of numbers shows the tile debug information see info on Tiles above.
The bottom row here is Worker (31) – Rome AI Role: IMPROVE Target: 4675
Worker is the unit type
(31) is the unit number – corresponds to a GameObject called Unit31 in the scene hierarchy
Rome is the nation the unit belongs to
AI Role is what the unit is currently doing – in this case it is an AI adding an improvement to the tile
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.
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