In this quick Old World guide, you’ll find the full hotkey list and useful debug information.
Contents
Hotkey List
Camera Keys
W, Up Arrow | Move North |
A, Left Arrow | Move West |
S, Down Arrow | Move South |
D, Right Arrow | Move East |
PageDown | Zoom In |
PageUp | Zoom Out |
Overlays
Z | Hide Features (Trees/Shrubs) |
SHIFT+Z | Hide Improvements |
ALT+Z | Hide Units |
SHIFT+ALT+Z | Hide All |
X | Show Zone of Control |
C | Show Danger Tiles |
V | Show Trade Network |
B | Show Idle Units |
N | Show TIle Yields |
SHIFT+SLASH | Toggle Hex Grid |
ALT+X | Hide UI |
Gameplay
CTRL + R | Toggle City Connection Mode |
O | Spend Training for Orders |
PAUSE | Pause |
SHIFT+EQUALS = | Increase Turn Style |
SHIFT+MINUS – | Decrease Turn Style |
= | Increase Turn Timer |
– | Decrease Turn Timer |
M | Toggle Mute |
ESCAPE | Clear Selection |
Alpha1 | Cycle Idle 1 |
SHIFT+Alpha1 | Cycle/Pass Idle 1 |
Alpha2 | Cycle Idle 2 |
SHIFT+Alpha2 | Cycle / Pass Idle 2 |
Alpha3 | Cycle Idle 3 |
SHIFT+Alpha3 | Cycle / Pass Idle 3 |
Alpha4 | Cycle Idle 4 |
SHIFT+Alpha 4 | Cycle / Pass Idle 4 |
Alpha5 | Cycle Idle 5 |
SHIFT+Alpha 5 | Cycle / Pass Idle 5 |
Alpha6 | End Year |
Q | Previous City |
E | Next City |
Space | Cycle and Pass Selected Unit |
SHIFT+SPACE | Cycle and Sleep Selected Unit |
CTRL+SPACE | Cycle and Sentry Selected Unit |
TAB | Cycle Selection |
SHIFT+TAB | Cycle Selection (Reverse) |
CTRL+Z | Undo |
CTRL+Y | Redo |
Communication
Left ALT | Ping |
Return | Chat |
Debug Cheat Keys
SHIFT+M | Reveal Map |
SHIFT+T | Acquire All Techs |
SHIFT+R | Add Goods and Money |
SHIFT+(1-6) | Switch Active Player |
ALT+D | Debug Menu |
SHIFT+CTRL+R | Reload Infos xml’s |
Screens
F1 | Show Victory Screen |
F2 | Show Inheritance Screen |
F3 | Show Laws Screen |
F4 | Show Religion Screen |
F6 | Show Tech Screen |
F7 | Show Laws Screen |
F8 | Show Religion Screen |
F9 | Show Help Screen |
Left SHIFT + Backquote | Game Editor |
Left CTRL + Left SHIFT + Backquote | Console |
PopUps / Tooltips / Saves
ESCAPE | Close Popup |
ALT | Expand Tooltip |
Mouse2,SHIFT | Lock Tooltip |
F11 | Quick-Save |
F12 | Quick-Load |
SHIFT+F12 | Auto-Load (before end of last turn) |
Debug
ALT+D | Toggle Debug Menu |
SHIFT+M | Reveal Map |
CTRL+SHIFT+M | Fully Reveal Map |
CTRL+T | Unlock Next Tech |
SHIFT+T | Unlock All Techs |
CTRL+SHIFT+R | Reload Infos |
SHIFT+R | Grant Resources |
SHIFT+F | Toggle Flying Camera |
CTRL+F | Toggle Top Down Camera |
CTRL+F12 | Test Load / Save Consistency |
CTRL+F11 | Toggle Autoplay |
ESC+SHIFT | Options Debug |
Map Editor
B | Paint |
SHIFT+F | Fill |
E | Erase |
T | Brush |
H | Height |
R | Resources |
F | Vegetation |
Z,CTRL+Z | Undo |
Left SHIFT+Z,Left SHIFT+Left CTRL+Z | Redo |
Left CTRL+SLeft ALT+S | Save |
Right Bracket | Increase Brush Size |
Left Bracket | Decrease Brush Size |
U | Toggle Utilities Panel |
I | Toggle Info Panel |
P | Toggle Image Projector |
CTRL + F | Toggle Flying Camera |
Event Browser
TAB | Go to next input |
Left SHIFT + TAB | Go to previous input |
Debug Help
Debug Help can be enabled in the Options Menu on the UI screen. When enabled, it will provide additional information for developers about tiles and units, while the game is running.
Tiles
If you mouse over a tile with debug help enabled, the tooltip will show the tile ID among other things.
The first row of numbers is the trade network for each edge, if any.
The next row: 50 60 (5214) is tile x,y, (tileid), plus:
- A0 means area zero (land mass or water mass),
- L is the latitude (for terrain generation),
- E is elevation (not sure we are using this, but it was intended to be for elevating the terrain),
- H is the height,
- S is the terrain stamp, if any.
Unit Banners
If you mouse over a unit banner with debug help enabled, you can see information about the unit as well as the tile.
The first row of numbers shows the tile debug information see info on Tiles above.
The bottom row here is Worker (31) – Rome AI Role: IMPROVE Target: 4675
- Worker is the unit type
- (31) is the unit number – corresponds to a GameObject called Unit31 in the scene hierarchy
- Rome is the nation the unit belongs to
- AI Role is what the unit is currently doing – in this case it is an AI adding an improvement to the tile
- Target is the ID of the tile that it belongs to.
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