Pacific Drive – 100% Full Achievement Guide (+Tips)

Guide to efficiently getting 100% achievement completion in Pacific Drive.

How to Obtain All Achievements

All credit goes to th0!

Overview & Introduction

Welcome to this guide! This is my first time writing an Achievement Guide of any type, but I had noticed there was no achievement guide a week into release so I figured it’s my turn to carry the torch. Pacific Drive is a very unique survival game that you’re surely familiar with if you’re reading this. I’ve just completed the game and am currently wrapping up on the last few achievements required for 100%.

This is a great game and I think is best enjoyed not stressing out or mapping out the achievements before playing, my goal here is to point out potentially missable and grindy achievements, to make things easier for you so you can best enjoy the game without fear of missing out.

Pacific Drive has 49 unique achievements, with only 2 “missable” achievements due to the run-based style of gameplay that allows infinite replay-ability. These missable achievements are the first I point out in this guide, and are the only ones I recommend reading prior to playing the game. Story based achievements + a few others that call out interesting game moments have spoilers.

Based on available data, expect a normal 100% grind to take approximately 32+ hours.

There are many great accessibility features in the menu that can make the game easier I’m told; enabling them may impact your ability to earn achievements, but it sounds like the game will warn you if the specific change will impact things or not, so pay close attention to that.

I encourage you to play the game however is most fun for you, but I personally found the default settings appropriately tugging on my resources and forcing interesting decision points about what to repair, craft, or upgrade.

Missable Achievements

Scientific Pursuit

  • Scan an Anomaly while the storm is approaching

I believe this is missable, as there are a finite amount of Anomalies to scan in your playthrough. You will be scanning many Anomalies in this game, but this is best to knock out early so you don’t have to worry about it later.

When playing the game, simply Scan (Hold C on Keyboard, LB on Controller) an anomaly while the storm is approaching. If you missed the opportunity to do this in your first save, you can easily knock this out within the first hour of a new save, however, it’s simple enough to do if you’re aware that you need to be doing it. If you’re reading this guide before playing this game, this will make sense once you play the first hour of the game.

I believe this needs to be a new anomaly that you have not yet scanned. I attempted this on an anomaly that I had previously scanned and the achievement did not trigger, however it did trigger on a new anomaly scanned. If anyone has successfully re-scanned the same anomaly to get this achievement please let me know!

Along for the Ride

  • Return from the Well with Tobias’ favorite cryptid equipped

I have not confirmed if this is missable or not, but it’s best to achieve this when first prompted. Towards the very end of the game, you will be provided a specific Bobblehead that belongs to one of the main characters that talks to you through the game, there will be a specific voice line about bringing this Bobblehead with you at this stage in the story.

Simply equip this Bobblehead in the Detailing station as soon as it’s provided to you. This is very hard to miss, but putting this on your radar so it’s even more obvious to do for the achievement.

I don’t believe the trophy description is particularly spoilery, but blocking it out of an abundance of caution as it contains names of places you’ll go and people you’ll talk to.

Grindy Achievements

All things relative, this game is not particularly grindy, and I expect you can get 100% in just over 30 hours of gameplay, with only a hand full of hours spent after you’ve completed the story; but these achievements will be the ones to know about early so you don’t have a surprise grind for yourself after completion.

DIY Master

  • Unlock everything in the Fabrication Station

This will likely be the last achievement for most players, apart from the obvious resource grind required to unlock the resources, many research options will require that you scan specific anomalies. Some late game anomalies may be elusive to you and require some extra time to find, scan, and grind resources after you’ve completed the game.

Garage Barrage

  • Install every Auto Shop station and upgrade

Similar to ‘DIY Master’ this will be a grind to get all the required resources to upgrade everything.

ARDA Lorekeeper

  • Discover 600 Logbook entries

This wasn’t too bad of a grind for me, but your mileage may vary depending on how much you’re remembering to scan every single thing you see + looting unique loot to fill out the Logbook. (Stickers, paints, cosmetics, and logs are all Logbook entries!)

I completed this during the final mission, just 10 minutes before rolling credits. This shouldn’t be an issue as long as you’re scanning along the way.

Lumberjack

  • Destroy 1,000 trees

This was about 70% complete as I rolled credits, and this is with knowing this achievement was on my radar so I would run over most tiny trees as I passed them. You could absolutely progress this further if you hit trees like a maniac, but I was pretty conservative in my efforts until I got later game bumper upgrades & easier repairs at the Auto Shop.

I have found that you can also kick trees which I’m hoping counts towards this. It may serve you well to kick trees whenever you pass by a small one on foot, as to avoid damage to your vehicle while progressing this achievement. I will attempt to confirm this and update the guide based on my findings!

High Priority Achievements

It will be easiest to keep these in mind while you’re playing the game, as you will save lots of time by doing these when the opportunity presents itself, rather than hoping to clean these up after completing the game.

Watch Out for Hop-ons!

  • Drive several miles with a Bunny on your car

This is the perfect example of this achievement. I have had a few opportunities to complete this easily that I squandered. Bunny anomalies are the small balls of junk and spikes that roll around, and attempt to latch onto you. While most Bunny anomalies will hurt you or your vehicle, keep in mind that there are at least two Bunny anomalies that are beneficial:

  • Friendly Bunny – Heals your car HP over time
  • Bolt Bunny – Recharges your battery over time

If you’re aiming to reach 100% achievement completion in a timely manner, I recommend trying for this if you enter a junction and meet some or all of these criteria:

  • One of the aforementioned Bunnies is present in the Junction
  • The Junction is Perpetual stability so there is no timer on the Storm
  • You are not low on fuel
  • The other Anomalies in the zone are not actively dangerous to you or the Bunny

I have only attempted this once, but Abductor anomalies kept pulling the bunny off and I was unable to complete it. I attempted to transfer to a new Junction with the Bunny on my vehicle, and it did not travel with me, so don’t attempt that.

As I have not yet completed this, I do not know the specifics in which this must occur. How many miles is several? Does getting in and out of the car reset progress? Is it cumulative or does a bunny detaching from the car reset progress? Any insight you can share is appreciated!

Until I know more, I’m assuming you need to drive at least a few miles concurrently while the Bunny is attached, but fingers crossed that this is cumulative throughout the game! (Progress is not tracked in Steam like many other progress based achievements).

Just Walk it Off

  • Get electrocuted, acid-burned, and physically hurt all within a minute

I have also not yet completed this, but am on the lookout for the perfect opportunity to achieve this.

Most Acid damage types don’t appear until the second biome, so I’m hoping to find a Cough Box or any other type of Acid based anomaly that is near a Spark tower or anything else that might shock me. Once I find those two near each other, I’m hoping I can cheese the physical damage by either shutting the rear door on my head, jumping off a high point, or run into some spikes.

Fly Homeward

  • Escape through a Gateway while the car’s wheels are airborne

Opportunities for this may be scarce, so it’s best to achieve this if you ever see a chance to do this.

Be mindful of the different anomalies that will make your car airborne, and any interesting terrain or ramps that may line up with the extraction location. You should be lucky enough to see this before you complete the game, as the anomalies that launch you into the air are plentiful, it’s just a matter of finding the right angle.

Renewable Power

  • Fully charge a car battery from under 50% using only natural energy sources

I will do my best to update this with what qualifies as a “natrual energy source” but I was able to complete this by being below 50% battery, and having a Bolt Bunny anomaly attach to my vehicle and quickly charge to full. There seem to be other anomalies that will charge you so I’m guessing those will also qualify.

There are also several car mods and tools that you can build to charge your battery, these are worth a try if you are unable to find an anomaly to complete this. I will research this and update the guide as soon as I know more.

Certified Mechanic

  • Fix six status effects on the same car component

This will likely pop from normal gameplay, but putting this on the list of things to be mindful of in case you’re constantly swapping out new parts to your gear.

I achieved this by repeatedly fixing a leaky side mounted fuel container, which seems to be prone to have the leaky status effect easily under light damage. I assume re-fixing the same window being broken repeatedly will fix this as well, but I found myself just rocking the broken glass look for most of my playtime.

Where We’re Going, We Don’t Need Roads

  • While driving, remain airborne for six seconds

This isn’t too difficult, but it’s a good one to keep an eye out for. I was on the lookout for the perfect set up, low gravity, speed anomalies, and the anomalies that launch you into the air, but I think I did this before I found the low gravity junction.

While it damaged me badly, I was able to achieve this by hitting a ramp that had the speed + floating anomalies, and despite hitting some trees well before six seconds, the trees helped me stay airborne long enough that the achievement triggered.

I have also had a friend report that they triggered this achievement just by driving over a bridge, so it may be a bit forgiving on the coding and prone to cheese like this. It won’t hurt you to stop on a few bridges or drive slowly over them while you’re working on this achievement and haven’t found the other ideal conditions yet.

Run Specific Achievements

This category is aimed to be achievements that may be best handled by starting a new run designed specifically for one or more of these achievements at a time. It will be easiest to complete these once you’ve finished the game and are in cleanup mode, as you’ll have plenty of unlocks to make it easier as well.

Running on Empty

  • Complete a run with at least two junctions, and with the car always having a low or empty fuel tank

This achievement may sound intimidating but if you kit your car correctly, it’s quite easy if you prepare for it. As far as I can tell, having under a quarter tank of gas is what constitutes as having a “Low Fuel Tank” which is indicated by a low fuel icon in the car’s dashboard.

The way I accomplished this, was by adding several empty fuel tanks to the vehicle so that the quarter tank value was actually quite a lot of gas. Just be mindful of other factors like what MPG your equipped engine uses.

There is a battery powered motor that may be an easy method to accomplish this so long as your gas is “low” when you start, but building the tanks for the roof and side car mounts will be easier resources to invest in my opinion.

No Parking

  • Complete a run with at least three junctions, and without the car ever being in park

This one may be completed naturally if you don’t regularly put your car in Park before getting out, but it’s also very easy to accomplish this on a run you do specifically to achieve this. I recommend pairing this with another run in this section of the guide as you will most likely be booking it to extraction without any unnecessary stopping.

Make sure you uninstall the auto-park seat mod if you’ve installed it previously!

With the Top Down

  • Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point

I haven’t attempted this one yet, but I’m assuming it’s relatively straightforward if you set out to only accomplish this, and aren’t trying too hard to loot or complete any other objectives. Just plan your route safely before you depart, and only stop to get Anchors so that you can safely extract. Drive safely!

It Would Take a Miracle

  • Complete a run with at least four junctions, and without breaking or removing any car parts

This achievement will likely pop naturally while progressing through the story, but in case you like to swap parts frequently, just keep this one in mind. It’s simple enough to combine with another one of the achievements in this section of the guide in which you’re just extracting and not exploring as much as a regular run.

Juiced Up

  • Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway

This one will pop naturally if you loot anchor’s before you enter the final Junction you extract in. If it’s still pending for you, just pick a run in which you grab each anchor possible and it will trigger no problem.

Wrap Up

These achievements are those that are most likely to happen without you even having to put forth any effort, or they are such low effort that you can be completed at any time without too much hassle.

Streets Ahead

  • Complete a run with at least seven junctions

This will likely occur by the end of the game for you, but in the event it doesn’t, just make sure you complete a long run by hitting as many Junctions as possible before you extract.

Fully Outfitted

  • Equip or install something in every possible slot on the car

This will happen later in the game once you’ve unlocked more upgrades for your car. These new slots are all unlocked in the Fabrication Station.

Graverobber

  • Discover your Remnant Ghost, and retrieve any lost items or equipment it held

This was actually the achievement that made me realize there were no guides yet and inspired me to create this guide! I was confused about what this achievement might be, as there is a Junction status called “Turncoat” that this achievement icon is reminiscent of.

It has nothing to do with that, and instead, is related to visiting the location of where you died and scanning the “ghost” anomaly of your car from what I can tell. I have yet to die (subtle brag) so I haven’t tried this yet. To achieve 100% you’ll need to die at some point for both this achievement as well as unlocking everything in the Fabrication Station.

Nothing Personnel, Zone

  • Kick a Tourist, Tour Bus, or Ticking Tumbler Anomaly

Tourists are a very common and very explody Anomaly that you’ll encounter often. They look like mannequins and will only move when you are not looking at them. If run into, they will explode and hurt you, so I was putting this achievement off thinking a Tour Bus would be a safer thing to kick, but that was not my assessment once I learned what they were. I am happy to report that the regular Tourist I kicked did not explode, but I apologize if that is not your experience!

DIY Expert

  • Unlock over half of everything in the Fabrication Station

This will happen naturally while playing the game, and more importantly, while working towards the DIY Master achievement to unlock everything in the Fabrication Station.

I Don’t Know What I Expected

  • Deconstruct a resource

One of the first upgrades your Auto Shop will get, is the Matter Deconstructor. You are meant to breakdown tools, car parts, and other items to receive a partial refund of the raw items used in crafting that item. Simply put one of the raw resources into the deconstructor to unlock the achievement. I recommend duct tape as I think that was one of the few resources I never found myself wanting for, and many of the other resources are used more heavily for crafting and research.

Personal Methods of Creative Expression are Highly Encouraged

  • Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot.

As the description states, apply cosmetic items from the Detail Station to every available slot. You will discover cosmetic items throughout the game, just make sure you deposit them into the Detail Station.

These cosmetic items are blue backgrounded items, and were most frequently found in the following places for me:

  • Friendly Dumpster
  • Deco Vending machines in Gas Stations
  • Back of Trucks (Make sure you loot these always!)

Long Haul

  • Drive an exceptional distance

In this case, exceptional = 100 Miles. You can track this in both the Steam Achievements and more easily, your save file will tell you how many miles you’ve traveled. With normal gameplay, I expect most will achieve this prior to completing the game, and will certainly complete it on the journey to 100% achievements.

They Weren’t Using It

  • Liberate and equip a part from an abandoned car

Near half way through the game, I expect you’ll unlock the “Liberator” tool. Use this tool on a car door, panel, or wheel to remove it from the abandoned vehicle, and then attach that part to your car.

It’s important that you attach the new part to your vehicle while you are still in the Junction. If you bring the reclaimed equipment back to the Auto Shop to equip it, the achievement will not trigger.

The Liberator was a finnicky tool to use in my experience, sometimes activating it would use charges too quickly or ineffectively. Make sure you’re close to the part you’re targeting and don’t hold the trigger too long unless required.

Car Of Theseus

  • Replace all of the car’s original parts

This triggered much later in my playthrough than I expected, I think I kept an original steel door much longer than I realized. Simply swap out all 5 doors, 5 panels, and 4 wheels, and the achievement will pop. The new parts don’t need to be upgrades, they just need to be different.

Packrat

  • Load enough items into your car to fill 150 inventory grid slots

This is much easier than I expected, I didn’t have a good grasp on how many slots I had, but between a medium upgraded storage in the trunk, and one rooftop storage, I had this achievement pop without even having to try. If it didn’t pop for you during the course of your achievement grind, simply buy one or two rooftop racks and get lootin!

The Eye of the Storm

  • Escape through a Gateway after the storm has completely collapsed

When triggering a Gateway to extract through, you will see two waves of storms. The initial storm will be represented on the A.R.C. monitor as a yellow grid that encompasses the map and does medium radiation damage. The initial storm will be followed by a more intense storm of higher radiation damage, represented as red swallowing the map of the A.R.C. monitor.

If this achievement doesn’t naturally trigger for you, just make sure on a run where your car is in good shape, linger near the Gateway until the red part of the storm swallows the map whole, then drive through the Gateway. You’ll have plenty of chances to knock this out during the course of the game.

Troubleshooting

  • Give your car a few swift kicks (maybe it’ll help?)

Simply walk up to your car and kick it a few times. I achieved this in the Auto Shop. Kick is bound to “F” on keyboard by default.

ARDA Record-Keeper

  • Discover 300 Logbook entries

You will achieve this during the course of normal gameplay, and will need to complete it while working on towards the ARDA Lorekeeper achievement for 600 entries.

Part two of Wrap up since I hit character capacity in the last section. Whoops!

Et tu?

  • Get hit hard by your car

This is an easy one to force to happen, just make sure you don’t have the Auto-Park Utility Mod. I think I had it happen naturally without having to stand directly in the path of the car, just getting hit by the door or jumping on the hood while moving might work for you.

Driver’s Ed Dropout

  • Forget to put the car in drive before hitting the gas 20 times

This can be forced very easily, but I’ll admit, it happened to me naturally. Just make sure you knock this out before you install the Auto-Park Utility Mod, or simply uninstall it.

Car Whisperer

  • Diagnose and cure a Quirk

The game will talk you through this, but it can be a bit intimidating and overwhelming with everything going on when it gets introduced. I had many quirks in my car that I never even identified as being a problem, but had one obvious one return several times. There are some upgrades you can unlock for the Quirk identification system to make it easier, but I worry that may cause friction with this achievement, but this is just speculation. To be safe, achieve this before unlocking any upgrades, but it’s probably fine.

Great Scott!

  • Reach 88mph

While possible to achieve this without the help of any anomaly, you will encounter many golden ball anomalies which will immediately accelerate you past 88mph. Drive through the first one of these you can safely drive through without smashing into any solid objects on the other side and this will trigger no problem!

Sleight of Hand

  • Distract an Anomaly with a light source

I’m not sure if you can do this with any Anomaly, but the easiest and most abundant way to achieve this is my lighting a flare, and throwing it near an Abductor anomaly.

Patent Pending

  • Invent something new after installing the Zone Scanner

This may as well be story-related and unmissable, but I don’t recall this part of the game on if it absolutely forces you to do this or not. Either way, if you haven’t done this.. you haven’t played the game yet!

Investigate the Zone

  • Return to the Auto Shop after scanning five Anomalies or resources

Same as above, this is basically a must-do during the course of normal play, but I don’t consider it a “story” achievement. You will achieve this near the very start of the game, no problem.

Story Achievements

These achievements will unlock naturally throughout the main story campaign. No need to do anything other than follow the quest objectives. None of these achievements are particularly spoilery, but out of an abundance of caution, I’ve spoiler tagged the description of these.

The Auto Shop

  • After making contact with Oppy, plan your first route into the Zone from her Auto Shop

Into the Wilderness

  • Install the Zone Scanner above the Auto Shop

A Leap of Faith

  • Successfully test Oppy’s theory and return to her Auto Shop

Stabilizing the Route

  • Activate the Zone Stabilizers in the Outer Zone, and escape back to the Auto Shop

The Mid-Zone Crossing

  • Gain access to the Mid-Zone, and escape from there to the Auto Shop

Hack the Planet!

  • Find Oppy’s secret hideaway in the Auto Shop, and deliver the hard drive she stashed in there to Francis and Tobias

The Visions

  • Uncover some of the Zone’s history in the Mid-Zone, then escape back to the Auto Shop

The Red Meadow Records

  • Return to the Auto Shop after recovering data ARDA hid in the Red Meadow Research Facility

The Deep Zone Crossing

  • Gain access to the Deep Zone, and escape from there to the Auto Shop

The Anomaly Barricade

  • Overcharge the car’s ARC Device, and escape back to the Auto Shop

The End of the Road

  • Return from the Well

Useful Tips

  • Open the guidebook and hit the traders tab on the far right. You can look at what every essence trader has. The gun recipes are in the provisioner realms. Forest – pistol, desert – shotgun, swamp – rifle.
  • You do not have to do quests in order. Just move on and return when you get ready to complete it.
  • Best place to farm yew wood: It drops from the Bound Bruisers (the big guys with the hammers). Unsure if it can be harvested later on in the game from trees etc.
  • Press X to enter into a move/salvage mode. Then you can move things around your base with R (even full chests) and with V you can salvage stuff for a full cost refund. Press X again to exit this mode.
  • You can stack the second type of storage on top of another. You just have to perfectly place it right on top of the one below it. Figured it was worth mentioning since for the longest time my group thought it wasn’t possible but it is, it was just a proper placement issue.

W.I.P.

Egor Opleuha
About Egor Opleuha 7737 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

31 Comments

  1. Watch Out for Hop-ons! Can be completed with Bolt Bunnies and Dust Bunnies, maybe even Broken ones – but they messing up with steering so are the hardest one to “drive” with.
    Junctions with condition called THE WARRENS are the best ones to do it – just make sure you won’t hit anything or take any damage once you have a Bunny sticked to your car. Took me 5 minutes to complete.

  2. Can confirm by myself that Bunny on Car achievement seems to be quite easy around smaller maps where Perpetual Stability is. I drove back and front in area between Middle Zone and First zone crossing with even friendly Hare(don’t know if it’s just renamed Friendly Bunny yet). And I did it pretty quick even with it falling off my car frequently so it seems stack-able and not needing great distance .

  3. Apparently there is a bug with Scientific Pursuit achievement. I couldn’t trigger it on the first save even with 3 unscanned anomalies. I started a new game and it popped up during car repair tutorial when you need to scan the wheel in garage.

  4. A tip for renewable power: you don’t have to take everything off and run the battery down, just use abilities to get below 50% and then you can easily get it, especially with the hydro one during a rainstorm.

  5. Can confirm that Scientific pursuit has to be a new one and is missable. I also think in the storm means specifically with the orange pillar up. It shouldn’t make a difference, but I scanned an anomaly with the yellow ring closing and the map had a drive-off point, didn’t pop. In the next zone I did it during extraction and it popped

  6. “Graverobber” can actually be pretty maddening, because your fail settings are set to “Lose Some Things” by default. You need to go into the Settings and change them to “Lose Everything”. I did this, died intentionally, and then went back in and went right for the wreck of my Remnant. The moment I sawed my trunk off to access my trunk, the achievement popped. (I’d already scanned it, so I dunno if you necessarily have to do that, too. Worth it regardless to get the blueprint for the Lazarus Device.)

  7. Faster way to do Lumberjack:
    1. Make a manual save in the garage
    2. Destroy as many trees as possible in the driving range
    3. Reload and repeat
    On average I destroyed around 50 trees per reload.

  8. Fully Outfitted bugged hard for me. I found out that if you go to any zone and reattach a part, the achievement pops. Spent like an hour in the shop reattaching and upgrading for nothing.

  9. With the Top Down

    look out for a series of 3 easy junctions in the outer zone. In each zone grab 1 energy and then leave in the last zone just jump back immediately.

  10. Running on Empty

    Easier remove all tanks, drive around on the back lot dirt track behind the shop, until you are out of gas. after running out of gas swap the engine for AWP electric engine. Take it back to the shop install batteries and energy chargers. just drive through 3 junctions and jump back.

    AWP engine builds are really good if you don’t want to deal with fuel AT ALL. That being said energy is not as easy to recharge. Whatever recharge setup you do outside of anchor energy conversion is going to barley keep up with the AWP engine cost. I works great for 5+ junction runs max after that it becomes a close race to how much power you have left.

  11. Where We’re Going, We Don’t Need Roads

    Drive over a bridge slowly, the game does not tell the difference between on a bridge and airborne.

  12. Renewable Power

    Turn the headlights on til you hit half power (13 kw), then turn them off. Attach 2 wind turbines and 2 water converters. Then drive laps around the dirt road back lot of the car shop. It will Charge the battery to full in about 5~ minutes. Alternative wait for a storm and just leave the car parked in the storm at the shop and have it recharge that way

  13. Fly Homeward.

    Is stupid easy to get considering you just need to be slightly lifted, and that the physic engine in this game is on drugs. What you do is just slam nitro once you have a straight away to the portal exit. At some point you hit a rock, hill, divot, dust, air nonexistent entity, and take Air as a result.

  14. For some reason “Fully Outfitted” and “Car Of Theseus” didn’t work. I’ve changed all panels, all doors, wheels, engine, installed additional stuff in every slot possible.

    • I had the same problem and it popped randomly after I replaced my bumper, even though I had already replaced that. Might be worth uninstalling/installing some random parts

  15. I’ve also gotten, Where We’re Going We Don’t Need Roads, from driving over a wooden bridge.

    I have no idea what I, “distracted,” to get Slight of Hand. I chucked a flare inside of a building I was looting, and got the achievement. (One of the concrete observation towers.)

  16. i got my we dont need roads while crossing a bridge with a train track. im guessing the wheels on one side were not fully on the bridge so it counted as air time.

  17. A note for the eye of the storm. The Ion Shield mod for the car blocks all radiation damage in a radius around the car, including the storm. You can use it make damn sure you won’t get killed or take unnecessary damage from the storm.

  18. I had trouble with the ‘Graverobber’ achievement.
    You really have to retrieve every car part with the Liberator tool, not just the items from the trunk. It’s best to leave nothing on the car except the engine and tires, maybe a plate. That way, you don’t need as much space.

    I only traveled one junction and immediately canceled the tour, then traveled back and retrieved my belongings.

    • And for the ‘Scientific Pursuit’ achievement:
      The portal must be opened. Just an approaching storm didnt work for me.

  19. Managed to get the “Fly Homeward” achievement because of an airstrip anomaly that was directly in my path to a Gateway XD

  20. Achievement “Where We’re Going, We Don’t Need Roads” was earned by driving over the railway bridge

  21. not sure if this will work for everyone, but putting a bunny on the car, and then just pausing the game while i went to make food gave me the achievement by the time i came back, paused while the car was moving incase that makes a difference

  22. Didn’t get the Theseus one, though there are no original parts left. Except for the engine.

    Current state:
    Read bumper is the LIM thing.
    Trunk and rear panels insulated.
    Back doors are lead.
    Front doors insulated.
    Front panels are armored.
    Hood is insulated.
    Lights are insulated.
    Front bumper is armored.
    Tires are all offroad.

    Honorable mentions:
    spring shift.
    racing steering wheel.

    Meaning it’s gotta be the engine, right?

    • Its the engine. Car of Theseus requires you swap the engine out.

      Also, regarding ‘With the Top Down”, three big pieces of advice: Keep at least two stacks of canned food on you at all times and remember your hotkey for them (‘v’ by default), Grab every single anchor available to you, as soon as possible, and keep a healthy stock of light bulbs and sealing kits on hand. You take the full brunt of every hit so you’ll want to heal as you drive, and you have zero protection from the elements. As soon as you have hit the requirements, go home. Just go home, don’t try to push your luck.

  23. Hello, I deliberately completed the achievement with the rabbit on a map. A map usually has a diameter of less than a mile, so I drove along the road for a while and then turned back to the jump point to unlock it. This achievement should be a single map achievement; Electric, acid, and physical injuries. I was driving to a charged tourist with acid to eat and get injured. I got a blood bag and was about to hit my head with the trunk door when I fell off the bridge and got blood Driving in the air for 6 seconds, I accidentally rolled over the car, which is the result of being on the side. Should the code determine the wheels of the car?

  24. I got Fly Homeward by just entering the portal on foot. Could be a bug, or by some coincidence something sent the car flying at the same time.

    Running on Empty is foolproof if you empty your gas tank and use the electric engine.

  25. Nice guide, few words about Renewable Power – I just tested it, you colud use the turbine upgrade to recharge and it will work, I just drove back and forth on the highway and got it

  26. Fly Homeward: one easy way to get this is by equipping Jump Jacks accessory and activating it when extracting.

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