After 70+ hours of playtime, reading excel spreadsheets and doing trial and error by myself, i have made what I feel is the current meta build for Overkill.
Contents
Loadout
Сrеdit gоеs to Zola!
Click to enlarge…
Skills
Weapons
VF-7S
The VF-7S has great firerate, great ammo capacity, can one shot heavies and light SWATS to the head just with EDGE, it’s only downside is the awful gunkick and bullet spread but that’s what attachments are for.
Sforza Bison
The straight upgrade to the revolver as they’re near identical, one of the only differences being that the Sforza Bison can one shot heavies and light SWATS to the head just with EDGE compared to the J&M Castigo 44 that requires both EDGE and Cutting shot to do so, only downside being the low ammo capacity (but that goes for all revolvers).
Weapon attachments
VF-7S Attachments
Sforza Bison Attachments
Deployable
Armor
No reason to bring anything else to Overkill heists since ammo is easily obtainable and medkits can be obtained from trading hostages and health isn’t as important as armor is.
OVK Weapon
HET-5 Red Fox
The only real choice for Overkill; Oneshots every unit and two shots dozers to the body, has enough ammo to deal with a bunch of cops and can deal with snipers easily, and the best part, it doesn’t kill you like some other Overkill Weapon.
Throwable
Smoke Grenade
We will be relying on Smoke Grenades to deal with dozers, just throw one down at them and they will barely hit you, add the smoke grenade skills on top of that and dozers become a joke. You can also use them when cops start to crowd up.
Tool
Infrasonic Mine
The infrasonic mine is essentially a pocket flashbang, as far as im aware it’s not affected by throwable skills but it doesn’t lose its merit of being an extra stagger throwable, hear a cloaker coming at you? place it below you and blow it up, ran out of smoke grenades and you are getting ambushed? drop one and blow it up, simple as that.
Explanation for Each Skill
Ammo Specialist
Necessary to obtain Plate Up, the skill itself is pretty lackluster but having an increased reserve ammo by 20% is a nice bonus.
Scrounger
We will be using our smoke grenades often, Scrounger is the only reliable way to regenerate them without having to bring any ammo bags.
Plate Up
This skill comes in handy to regen our missing armor chunks, since we will have an infinite uptime of GRIT Plate Up will be active at all times whenever we pick up ammo drops.
Mower
This skill is straight up bad, but its a worthy and necessary trade off to obtain Ammo funnel and Replenish, which justify the point spent on it.
Ammo Funnel
Ammo Funnel will allow you to have infinite ammo in your magazine since you won’t really need to reload unless you want to refresh your GRIT and EDGE.
Replenish
Replenish will synergize with Ammo Funnel to sustain your ammo.
Sprint Loaded
Reloading is something that you will have to do to refresh your GRIT and EDGE even if you practically have infinite ammo because of Replenish and Ammo Funnel, Therefore being able to move around while doing so will make you less vulnerable and allow you to reposition while you cannot shoot.
Tank
Armor is the best resource in the game since you can only obtain it from armor bags unlike ammo and health, having your chunks replenish faster on top of Plate Up will ensure your survival, as a nice bonus you get 2 extra plates on your armor bag increasing your survivability even further.
Extra Plates
Having more plates will always come in handy allowing you and your team to survive for longer.
Armor Up
This skill is a must have for any OVK build in this game, being able to make your armor bag last twice as much will benefit you and your team in the long run.
Sharpshooter
Your main source for EDGE, all you have to do is ADS.
Long Shot
Long Shot will make it so that no matter the distance you will always be able to one shot to the head.
Speed Aim
Since we will be using ADS instead of hipfire for this build, Speed Aim is a must have.
Escapist
Main source of RUSH. Increasing your speed will help you in many situations and help you to get to cover quickly.
Swift
A little bit of extra speed never hurt anyone.
Enforcer
Main source of GRIT. A little bit harder to attain than RUSH or EDGE since you have to be in close quarters and have to cops surrounding you to proc it but once you have it you can have an infinite uptime with Combat Reload.
Quick Reload
We don’t want to be reloading often because we are vulnerable when doing so and we will almost always have a full magazine because of Ammo Funnel and Replenish, so reducing said time window will increase our survival.
Combat Reload
One of the staples of this build, with it you will be able to keep an infinite uptime of both EDGE and GRIT allowing you to perform well in any OVK heist.
i think that Plate up + Ammo Funnel counter each other so, definitly good skills both but gotta use one or the other, not togheter
Nice Build Bro, but u are missing 2 Skill points in the first Loadout Screen
Also Ammo Funnel + Plate Up do not stacks togheter
yeah i know theres some stuff that needs to be changed/fixed here and there; On the ammo funnel plate up synergy, good to know it doesn’t stack but i assume that wouldnt leave either out of the window because they’re still useful nonetheless right?
I figured out that the reason why it doesn’t show all skill points as used is because i use more than the 6 skill trees that can be displayed therefore it only shows im using 19 points instead of 21.