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Useful Tips and Tricks for New Players
By Critty Katie.
Welcome to Peglin, it’s a super fun game and it is pretty complex at first! It’s hard giving specific tips, especially when you’re new to the game, so here’s some broad things.
General Tips
- It’s better to have a few really good leveled up orbs rather than a lot of level 1 orbs. Smaller decks are more consistent since you can draw your specific orbs better!
- Remember that you can discard up to 1 orb a turn, this is something I see a lot of new players missing.
- Experimenting around is really important! I could just tell you what orbs and relics are the best, but it’s best if you try to figure things out initially. If you have any questions on specific orbs, then we’re glad to help you out!
- Understanding the damage stats is pretty important and the tutorial (or lack of one) skips over. Your orbs have 2 damage stats: the Base and the Crit damage. If you hit a Crit at any point during your shot, then your orb uses the Crit damage, otherwise it’s the Base damage.
- Damage stats are displayed as fractions in this game. If you see something add +0/+1 (such as Complex Claw) then that’s adding 1 damage per peg on Critical hit.
Tips for Orbs
If you want some general pointers on orbs, here’s some things to look for:
- Your basic Pebballs are a 4/8 at level 3 and is a good sign of average damage on an orb. If an orb’s stats are higher than that, it’s pretty strong!
- Orbs that pierce enemies (such as Sphear and Icircle) tend to be very strong since you can take out multiple enemies at a time.
- Some orbs add buffs (Muscircle, Spinesse, etc.) for the rest of the fight (like Ballad and Arccentuate). Be on the lookout for those orbs since they can help you out a ton.
Tips for Classes
With Roundrel it’s kind of easy, because Evasive Maneuvorb acts as your damage and your damage mitigation, so you just fill your deck with a load of Lvl 3 Evasive Maneuvorbs and you’re gaming.
With Spinventor, your damage and damage mitigation can all come from a single Healing Slime peg that you’ve upgraded a bunch with Adventurine or Best Foot Forworb. It doesn’t really have much more damage mitigation than that, but you can get more damage but incorporating a bunch of Multiball stuff like Summoning Circle or Orbosite Rearction, with some of the low stat orbs that really benefit from Spinventoriginality, like Jack Orb Lantern, Lazorb or Orbsium.
Balladin obviously starts with loads of damage mitigation, but it’s kind of difficult to deal really high damage with it, so it dies to the Act 3 boss a lot. You kind of have to use stuff like Signal Boostorb or Irresponsiball or Countorb Attack for that. Alternatively, you can just get crazy Muscircle synergy and then killing stuff is easy, but that doesn’t happen as much as you would think it does. For the most part your orb’s high base stats should be good enough though.
Peglin gets all of the most busted orbs and relics in the game, so it’s just a case of taking them and they should each individually carry you to then make you unstoppable overall once you get past a certain point and have enough of them (usually towards the end of the Castle).
Misc Info & Tips
Fun fact! You may know that spiral slayer adds ballwark with balladroit, but did you know that this is also boosted by signal boostorb? On it’s own, this isn’t too useful because the 14 ballwark you get is less than what you would have from an equivalent sworb with the same relic, but once MoJ and/or training weight get into the mix it starts being a better ballwark option, capping at 30 ballwark from balladroit with those 3 relics!
Skulltimate Greed is more than just buffing 5 relics. Most of the things it buffs are Roundy’s best relics, this makes a large portion of Roundy twice as strong!
(Of course this is only true if you have one of those relics already)
Actual tip: Critikris might be the best relic for ending fights quickly in custom start while you’re testing things. That’s because you’re able to set up a Crit Fleece + Critikris combo and scale it heavily, and it deals immediate damage before your orb even attacks. It also prevents turns from going on extremely long like with other custom start setups since everything dies mid turn.
The META in One Orb and One Relic!
- Peglin: Doctorb + Basic Blade = Heal to full every fight with your 2/2 Doctorb / Nosforbatu!
- Balladin: Sworb + Training Tabard = Start each combat with loads of Ballwark and Muscircle with just a Common Orb and a Common Relic!
- Roundrel: Evasive Maneuvorbs + Steady Scope = Massive Ballusion and Crit synergy with just a Common Orb and a Common Relic!
- Spinventor: Ballm + Adventurine = Scaling healing and damage from just a single peg!
Obviously there’s a lot more to it than that, and the orbs / relics can be swapped out for similar orbs / relics, but this should give you a rough idea of what to aim for on each class!
How Many Turns Can It Take for Each Miniboss
Mole / Betsy / Super Sapper: Varies
- Resistance Knight (Shield Mode): N/A
- Single Plant Miniboss: 51
- Double Plant Miniboss: 25
- Shield Mage: 22
- Slime Miniboss (No Minions): 19
- Demon Wall + Minions: 19
- Triple Plant Miniboss: 17
- Demon Wall: 17
- Slime Boss: 16
- Tall Knight (No Minions): 15
- Invisible Miniboss (No Minions): 15
- Slime Miniboss + Minions: 14
- Shield Mage + Nuke: 14
- Dragon: 14
- Wall Miniboss: 13
- Resistance Knight (Turn one targeted orb): 13
- Slenderlin (No Minions): 13
- Ghost: 13
- Minotaur: 11
- Turned Knight: 11
- Invisible Miniboss + Minions: 11
- Ballista (No Minions): 11
- Ballista + Minions: 10
- Dragon + Flaming Pegs: 10
- Slenderlin (No Minions) + Rigged bombs: 9
- Tall Knight + Minions: 7
- QR Code: 6
- QR Code + Rigged bombs: 5
- Slenderlin + Minions: 5
- Resistance Knight (Failed two turn kill): 2
How to Beat Super Sapper
Aoe orbs are good since you don’t waste your shots vs Sappers.
One of the ways you can beat Super Sapper is by outscaling them hard via Muscircle orb spam. You can also Echorb chain vs them to continuously build damage, especially if you have something like Bag of Orange Pegs to get a free juicy multiplier!
I’ve had a couple Roundrel runs win or come close where you literally ignore as much of the board as you can and consistently gain chunks of Ballusion via Evasive Maneuvorbs and other Ballusion sources. You can take advantage of Super Sapper only hitting you once a turn (compared to QR Codes) and lack of damage scaling if you ignore the board as much as you can. Any source of Blind also makes this strategy better, such as Sand Arrows.
Orbs on Spinventor
Top 5 best orbs on Spinventor:
- Potion Ballt (Healing Slime + Slime Synergy)
- Ballm (Healing Slime)
- Poltorbgeist (4/7 + AoE + Peg Piercing)
- Orbosite Rearction (Quadruple shot)
- Summoning Circle (Triple shot)
Top 5 underrated orbs on Spinventor:
- Chemiball Hazard (AoE)
- Shock Orbsorber (Kills bosses)
- Omegorb (10/15 + AoE)
- Critiball (Lvl 1 6/6 + Makes Crits)
- Memorb (Potion Ballt + Endless DevouRing)
Top 5 worst orbs on Spinventor:
- Collatorball Damage (Kills you)
- Necorbmancer (Does nothing)
- Reforbisher (Unreliable)
- Activatorb (Unreliable)
- Assemball (Pipe dream)
Tips for the Double Egg Win
Hit every ? you can in the Forest to get the Egg. If you don’t get the Egg or if you get a duplication event before you get the Egg, then reset with a different run.
Once you’ve got the Egg you want to continue getting every ? you can in an attempt to get a duplication event. It helps to have all your orbs at Lvl 3 too, as that will take a lot of the upgrade events out of the pool, so you’re more likely to find a duplication event instead.
Obviously, don’t throw the Egg and if you ever end up in a position where you are forced too, then just go out of the run and go back into it again, and that will fix it.
Endless DevouRing Tips
Think of Endless DevouRing as having an Attack Mode and a Defence Mode. At the start of any fight you’re in Attack Mode. You deal double damage with no downside, so for most regular fights or even minibosses, you can just blast through them, killing them very quickly.
If the fight lingers on, you then enter Defence Mode. The board is heavily downgraded, which makes Healing and Damage Reduction slime incredibly effective to the point where nothing can really kill you. Then when once you’ve basically become invulnerable, you can use super buffed up Poison or Double Damage slime to take over in damage from there.
So the best way to use Endless DevouRing is to have a few big strong orbs with high stats to blast through regular fights and minibosses, along with having ways of creating Healing slime and having stuff like Potion Ballt, Prime Slime and Twooze Company.
It’s an incredibly powerful Boss Relic when used right, with its only real hard counter being the Demon Wall!
Early Forest Tips
So the biggest thing, especially as a new player, is just learning the boards, enemies, and orbs better. The best way you can do this is making sure to value going to fights more than events. Tons of people overvalue events, but fights are great because:
- They offer guaranteed value from gaining more gold, seeing more orbs, and buying upgrades
- Playing fights more helps you learn the game’s physics
- Events tend to have some large downsides and are very hard to plan around initially
Your biggest goal when you’re playing in forest is the following:
- Playing fights to gain gold and buy orbs
- Once you get good orbs, upgrade them to deal more damage or gain better effects
- Get several relics to help you out from chests and elites
A few things to look out for orbs you pick is:
- Does the orb deal a lot of damage? 4/8 at level 3 is about the average for an orb, so something like Sworb being an 8/10 at level 3 and Daggorb being a 1/13 at level 3 is much better than your starting Pebballs.
- Does the orb hit multiple enemies? Effects like Piercing on orbs like Sphear and Icircle, or Hits All Enemies like Echorb and Poltorbgeist really help take care of fights much quicker
- Does the orb help me in some other way? Some orbs help you heal, gain block, refresh the board, etc. and they’re worth experimenting around with
How to Get Balladin
Your best bet is to get Ballpeen Hammer or Fiery Furnace with Forbification, and fight the Shield Mage. Alternatively you can try using a bunch of Protectorbs with the Gift That Keeps Giving, to try and get it that way. There’s also the really cheesy strat of blinding an enemy to 100 (which you can do with Pocket Sand), and just firing Orbusts straight down the hole until you get 100 Ballwark.
Tips for Upside Down Mines Fight
Avoid using concentrication cause it just does not go up due to gravity(unsure if unicorn horn ever fixed that map interaction) unless it’s for a refresh. Aim for higher damage orbs and generally aim for roughly a bit above the middle right and left. If you have any stall like bramball always use that even if the damage won’t be good cause it’s worth it to keep away and if your build isn’t a high damage build then just aim at digging out refreshes while you try to outheal/ballwark it. If your build isn’t damage reliant immediately start looking for refreshes to dig out if there aren’t any easy ones.
How to Find All the Assemball Upgrades in One Run
Go on Cruciball 0, go through the run collecting as many Assemball pieces as you can by prioritising fights and minibosses over anything else (Eye of Turtle helps), hopefully you’ll have 3 or 4 by the time you get to the Mines this way, then you want to head to a shop and save scum until you get the last piece (you can save scum a fight instead but it will take way longer).
I sincerely hope this was helpful. Good luck to you!
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