Guide to using the higher difficulty class “Scouts of Hades”, due to some minor information which might get you killed or be able to help you out.
Scout of Hades Training Manual
Perks and You
Primary Perks
CQC-Specialist
Your bread and butter, increasing your damage and improving weapon spread on your main weapons.
Training
Levels the same way as CQC, a bonus to accuracy to go with the other perks.
At higher levels, grants an additional weapon slot.
Combat Focus
Due to other perks, this increases your survivability when in sticky situations.
Body building
Super easy to level, granting you much needed increased HP.
Useless, or not worth leveling
Reserves
Perk is very hard to level due to the condition being effectively a near death experience.
Even on activation it doesn’t do much other than decrease hunger drain for a time.
Pain immunity
Similar to Reserves, it’s extremely hard to level this perk as most pain that would trigger this perk usually ends up killing you first.
Actively bad given circumstances
Blind fury
At level 1, this perk will most likely be your death due to it’s numbers at level one.
Unless you’ve leveled this perk to 2 or higher, DONT WEAR ARMOR! As when you get hit it will flip all your resistances into the negatives instead increasing the damage you take by effectively double. Once you reach level 2, you can wear armor as the reduction in resistance is no longer 200% (or above 100% at least) meaning armor is now safe to wear.
Hardening
Extremely hard to level due to Blind fury
Until Blind fury is level 2, any resistance gained through this perk will turn into increased damage taken for every single shot while Blind fury is active.
Strategy and Advice
Glass and you
Due to the way the class is designed (and in most part due to blind fury), you are the definition of a glass cannon. Cover is your best friend, and better than that is not allowing the enemy to shoot at you to begin with.
The running Psycho
The first thing to do to improve your odds is to use the running movement speed, although you can’t open your inventory or heal while it’s open. You instead get three actions before the enemy’s turn, which gives you time to peek, shoot, and return to cover all before the enemy can react! Do remember you can’t pick up items, open doors, and similar however so plan accordingly. Although it burns more food, it’s more than worth it especially if you plan ahead by bringing additional rations.
Healing, and cannibalism
One of the best ways to recover health is to keep your satiety high, you’ll know it’s high enough when it’s a brighter shade of green (along with checking the health menu for regeneration). However sometimes desperate times call for desperate measures, and although your not an Eclipse blade eating dead humans is sometimes the better option. As although their flesh causes -5 health, you can easily regenerate that HP and more due to natural regen at high satiety.
Gear, or more what’s not gonna kill you
Early on, in massive park due to how blind fury works, armor is your worst enemy. Although it will help protect you on the first shot, until level 2 blind fury, every shot afterwards will hit like a freight train turning what would have been a mild inconvenience into severe injury and severe injury into death. Due in part to this, your best bet is to travel as light on kit as your comfortable with.
- No armor until blind fury 2, as it’ll get you killed faster.
- Food, your gonna need it to heal.
- Minimize unneeded items as it will decrease your dodge, especially heavy items like guns.
- Pick a PMC with decent HP and dodge, to help you survive while at low perk levels.
- If you find the opportunities, do your best to grind levels in your defensive stats by letting single low danger enemies (preferably single shot low caliber pistols) shoot at you.
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