Ragnarok: The New World – Guild League Guide

Guild League Guide with Tips

Guild League is the first released GvG content during CBT. It is particularly valuable for F2P and mid-spender players because auctioned event items provide Starstones dividends after the event.

Winning requires player coordination, strategy, and effective builds in addition to having a strong number of participants.

Participation and Schedule

Participation Requirements

Guilds can register and participate once they reach Lv. 1.

Event Schedule

  • Registration: Monday 5:00 to Tuesday 16:00 GMT+7
  • Preliminaries and Semifinals: Every Tuesday at 21:30 and 22:00 GMT+7
  • Finals: Every Thursday at 22:00 GMT+7

Note: The event times may be one hour earlier during OBT, according to information provided by the developers during the Q&A FAQs.

Guild League Tiers

From highest to lowest:

  1. Supreme Champion
  2. Glorious King
  3. Transcendent Master
  4. Strategic Commander
  5. Vanguard Elite
  6. Rising Hero
  7. Hopeful Apprentice
  8. Fearless Rookie

Promotion and Demotion

  • The top 2 guilds in each tier are promoted.
  • The bottom 2 guilds are demoted.
  • All other guilds remain in their current tier.

Guild League Rewards

Guild Rewards

Guilds can receive:

  • Guild Funds
  • Auction items, including:
    • Mythic Pet
    • Adv Gem
    • Title Upgrade Cert

Participation Rewards

Participants can receive:

  • Guild Merit
  • Travelers Note
  • Bonus rewards for Base Lv. 70:
    • Oridecon
    • Elunium

Main Battlefield

The Main Battlefield is similar to classic tower-defense games such as Mobile Legends, League of Legends, and Dota. The battlefield contains towers, boss monsters that provide buffs when defeated, guild skills that can be used strategically, and normal monsters in the jungle that provide resources.

The match lasts 22 minutes and allows a maximum of 60 participants.

Because the match focuses heavily on destroying towers, long-range damage dealer classes are very crucial on this battlefield.

Main Objective

The primary objective is to destroy the enemy crystal and towers.

If the crystal is not destroyed during the event period, the winner is determined in the following order:

  1. Surviving towers
  2. Total HP of surviving towers
  3. Enemy kills

Boss Field: Doppelganger

Doppelganger spawns on the floating island at the 5th and 15th minute after the battle starts.

To reach the floating island, use the portals located at the top and bottom along the river in the middle of the map.

When Doppelganger is defeated, the guild with the highest damage receives Ultimate Benediction for 3 minutes on the Main Battlefield, along with 1,200 resources.

Ultimate Benediction

  • DMG: +20%
  • DEF: +20%
  • Damage to Buildings: +100%

Tip: The boss’s last hit grants +5% final damage.

Resource Skills and Buffs

Resource skills and buffs can be activated by the Guild Leader, Vice Guild Leader, and Commander.

Unlike the other listed skills, Morale Boost remains active permanently throughout the match.

  • Morale Boost: Enhances the combat power of all members.
  • Breach
  • Hold Fast
  • Guard
  • Endure
  • Group Call: Summons all members. The first use is free, while subsequent uses cost 3,000 resources each.

Sub Battlefield

The Sub Battlefield focuses on gathering resources and killing mobs.

Resources obtained here can provide attribute bonuses, special skills, and the ability to repair defense towers in the Main Battlefield.

The Sub Battlefield supports a maximum of 60 adventurers and lasts until the Main Battlefield ends.

Crystal Collection

Crystals appear in the middle of the map. Players need to pick them up and bring them back to their base to repair the towers.

Sub Battlefield Boss

The Sub Battlefield also contains a boss. Defeating the boss grants Sub Skills that can temporarily buff guild members.

Sub Battlefield Boss Skills

Rising Tides

All allies gain:

  • ASPD: +100%
  • MSPD: +50%
  • HP Recovery Speed: +50%

Duration: 15 seconds
Cooldown: 60 seconds

Toxic Domain

Releases poison to nearby enemies every 3 seconds for 15 seconds, dealing continuous damage.

Cooldown: 60 seconds

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