TSB Monk Comprehensive Build
This guide focuses on the Monk Throwing Sphere Build (TSB), described as the meta Monk build on the HMT server at the time of the original testing, when the latest server level was Lv. 110.
The build is intended for players transitioning to Monk at Lv. 90+. Some recommendations and information remain unverified and are subject to further community testing.
TSB stands for Throwing Sphere Build, while TSS stands for Throwing Spirit Sphere.
Build Overview
Post Apocalypse Monk has a 13m attack range, compared with 11.5m for Sniper and 12m for MG Gunslinger. The build focuses on Strength and Vitality, providing both DPS and survivability while also having Body Relocation for mobility.
Stats
- Strength: 99
- Vitality: Put all remaining points into Vitality
- Luck: Can be used as a secondary stat for maximum damage output. Each point of Luck provides 0.2 ATK.
Skills
Skill Rotation
- Self Buffs
- Zen
- Fury
- Zen
- Throwing Spirit Sphere
Acolyte 40/40
- Holy Light: 5
- Demonbane: 5
- Heal: 10
- Blessing: 10
- Increase Agility: 5
- Kyrie Eleison: 5
Monk 40/40
- Charge: 1
- Body Relocation: 1
- Throwing Spirit Sphere: 10
- Fury: 3
- Guillotine Fist: 10
- Spiritual Cadence: 5
- Mental Strength: 10
Champion 40/40
- Zen: 5
- Overdrive Snap: 10
- Mastery Flow: 5
- Sura Battle Spirit: 5
- Feather Light: 5
- Spirit Explosion Fist: 10
After Post Apocalypse, Snap can be used after Mental Strength because Snap will no longer consume Spirit Spheres.
Equipment
| Slot | Equipment |
|---|---|
| Weapon | Claw |
| Armor | Gale Set or Assaulter Set |
| Accessories | Cold Rogue’s Set, 2x Nile Rose, or 2x Exorcising Ring |
Assaulter Set is recommended for higher DPS.
For general use, Cold Rogue’s Set or 2x Nile Rose are recommended. Exorcising Ring is recommended for Final Mirage.
The comparison between Cold Rogue’s Set and 2x Nile Rose is still subject to testing.
Special Skills
- Twin Snap: Throw Spirit Sphere deals an additional hit, but the damage multiplier is reduced by 33.5%.
- Scatter Snap: After Throw Spirit Sphere hits, it scatters to 5 nearby targets. Damage multiplier is increased by 44%.
- Acupoint Mastery: Provides a 33% PDMG bonus. Hits reduce the target’s MSPD by 15% for 3 seconds.
- Knuckles Mastery: Equipping Knuckles increases DMG against Large and Medium targets by 33% and against Small targets by 16.5%.
- Infinite Snap: Throw Spirit Sphere restores 1 Spirit Sphere on hit. Damage multiplier is increased by 44%.
Infinite Snap is considered a must-have before Post Apocalypse.
Twin Snap and Scatter Snap are considered must-have special skills. Acupoint Mastery, Knuckles Mastery, and Infinite Snap are also identified for testing in the original recommendations to determine which options provide more DPS while considering utility. The source does not provide a fifth named special skill despite referring to special skills #3, #4, and #5.
Pets
PvE
| Pet | Effects |
|---|---|
| SSR Fierce | Gives a damage bonus and applies Vulnerable to enemies, increasing all damage they take. Party members also benefit from Vulnerable. |
| SSR Flora | Gives ATK%, armor, MSPD, and healing at maximum tier. |
| SSR Dawn | Gives an ATK% buff. |
| SSR Miya | Gives a damage bonus and vacuums mobs. |
| R Vocal | Gives ATK%. |
| SSR Dusk | Adds damage based on damage dealt. |
SSR Dusk is ranked sixth because it requires more investment than Dawn. Its additional damage is capped at 20x Dusk’s P.ATK.
PvP
- SSR Flora: In addition to the buffs provided to its owner, it applies a debuff to enemies that decreases their armor, MSPD, and ASPD.
- SR Garm: Considered the best PvP starting pet in the original recommendation. It freezes enemies, provides a shield, and reduces ranged damage taken for 6 seconds.
- SSR Alice: Grants a shield to the owner, reduces damage taken, shares damage taken, and decreases enemy P.ATK%.
- SSR Dawn: In addition to its owner buffs, it has a chance to blind enemies for 3 seconds.
Runes
Resonance
Recommended resonance priority:
Blue 3 > Yellow 2 > Red 2 / Brown 2
Rune Effects
- Layered Blade Lv. 5: Stacks when dealing DMG. Each stack increases DMG by 0.6%, up to 20 stacks, lasting 10 seconds. After acquiring
<Celestial>, gain 5 stacks per DMG dealt. - Balanced Defense Lv. 5: When HP is above 50%, the DMG dealt multiplier increases by 10%. When HP is below 50%, the DMG taken multiplier is reduced by 10%.
- Single Target Amplification Lv. 5: Increases single-target skill DMG multiplier by 10%.
- Abnormal Damage Boost Lv. 5: Increases DMG multiplier by 10% against targets with an abnormal status.
- Desperate Strike Lv. 4: Increases P.ATK and M.ATK by 10% while reducing P.DEF and M.DEF by 10%. Recommended for PvE only and works best with an ATK% affix stat.
- Agile Defense Lv. 4: Increases DMG by 4% when stationary and reduces DMG taken by 4% when moving. Works best with an ATK% affix stat.
- Crippled Armor Lv. 5: Reduces DMG taken by 10%. For every 20% HP lost, DMG taken is reduced by an additional 1%. Upon acquiring
<Celestial>, this is adjusted to every 10% HP lost. - Chance for Bonus Dmg Lv. 5: When dealing DMG, has a 15% chance to increase P.ATK and M.ATK by 20% for the next 8 seconds. Cooldown: 30 seconds.
PvP and PvE Rune Recommendations
Recommended PvP runes:
- Layered Blade
- Balanced Defense
- Single Target Amplification
- Agile Defense
- Crippled Armor
Recommended PvE runes:
- Layered Blade
- Balanced Defense
- Single Target Amplification
- Desperate Strike
- Agile Defense
A Blue 3, Yellow 2, and Brown 2 setup can be used for both PvE and PvP. This provides more survivability and saves resources for Harmony.
Relics
Build STR relics and start with the lowest-quality relics because relics are very scarce.
Recommended progression:
All Blue STR Set > All Purple STR Set > All Yellow STR Set > All Red Set
Reroll the raw ATK stat for maximum damage output.
Lucky Treasure
Recommended Lucky Treasure upgrades:
- Overdrive Snap: At +11, provides +26% skill multiplier. Each succeeding upgrade provides +45% skill multiplier.
- Throw Spirit Sphere: At +11 to +12, provides +45% skill multiplier. Each succeeding upgrade provides +18% skill multiplier.
Upgrade priority:
- At +2 and below, prioritize Throw Spirit Sphere.
- At +3 and above, prioritize Overdrive Snap.
Cards
PvE
| Slot | Recommended Cards |
|---|---|
| Headwear | Carat Clown, Hornet, Cramp |
| Facewear | Arc Angeling |
| Mouthwear | Deniro |
| Weapon | Elem, Size & Race Card, or Archer Skel |
| Armor | Change Elem Card, Peco Peco, Picky |
| Cape | Vagabond, Condor |
| Boots | Wild Rose |
| Accessories | Zealotus, Orc Archer |
PvP
| Slot | Recommended Cards |
|---|---|
| Headwear | Status Immunity, Ice Magic Wizard |
| Facewear | Stalactic Golem, Mirage Dracula, Illusion Dracula |
| Mouthwear | Mirage Phreooni, Osiris, Deniro |
| Weapon | Hydra, Skelworker, Archer Skel |
| Armor | Ghostring, Pecopeco, Dark Priest, Wraith Dead |
| Cape | Orc Baby, Eclipse |
| Boots | Wild Rose |
| Accessories | Zealotus, Orc Archer, Smokie |
Rune Resonance Tip
For a 3-2-2 build, getting three different elements is easier than obtaining the perfect dual-element and triple-element combination.


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