Beginners Guide to Alchemist / Creator
This guide focuses on players planning to switch from another class to Alchemist/Creator, as well as new players who want to prepare in advance.
At the time of writing, Alchemist has not been officially released. Some information is therefore based on available data and may change when the class becomes available. The guide should be treated as a preparation reference for pre-farming the required equipment, cards, resources, and other materials.
Build Overview
This guide focuses on a hybrid Acid + Summoning Filir build. A pure summoning build is planned for a later update once the relevant content is released.
Alchemist has a different playstyle from traditional physical DPS classes. Its listed advantages include:
- 10m attack range, which is only 2m shorter than Sniper.
- Straightforward ATK-based damage scaling without relying on ASPD or CRIT.
- An Abundance damage multiplier buff from special skill affixes.
- Access to equipment-breaking mechanics while remaining immune to gear breakage.
- Homunculus-based gameplay through summoning skills.
- A flexible progression path that can allow a later switch to Monk while retaining much of the investment.
This guide focuses on the recommended playstyle, gearing priorities, and preparation rather than comparing Alchemist’s DPS with other classes, since future balance changes may affect class performance.
Recommended Equipment
| Slot | Equipment |
|---|---|
| Armor | General Set: Assaulter, Captain’s Manteau, Battle Greave |
| Weapon | 1H axe that provides Throw DMG%. The exact name was unknown at the time of writing. |
| Shield | Lamor Shield |
| Accessories | Rogue’s Cold Set: Rogue’s Treasure, Cold Heart |
Recommended Stats
- STR: 99
- VIT: 99
- Remaining points: AGI or LUK
Skills
First Job
- Cart Revo Lv. 5
- Cart Mastery Lv. 10
- SideKick Lv. 10
- Shout Lv. 5
- Mammomite Lv. 5
- Greed Lv. 5
Second Job
- Demonstration Lv. 10
- Summon Filir Lv. 10
- Life Enhance Lv. 10
- Life Potion Pitcher Lv. 10
Third Job
- Acid Bomb Lv. 10
- Full Chemical Protection Lv. 10
- Power Throw Lv. 10
- Gear Destruction Lv. 10
Skill Rotation
For the main rotation:
- Full Chemical Protection
- Shout
- Life Enhance
- Summon Filir
- Acid Bomb
For AoE farming, replace Acid Bomb with Demonstration.
Special Skill Affixes
The exact names and descriptions of these special skill affixes were not confirmed at the time of writing and may change when the content is released.
Extreme Throw
- Reduces Acid Bomb’s cooldown.
- Increases its damage multiplier.
Extreme Corrosion
- Provides a chance to inflict Shoe Break.
- Increases Acid Bomb’s damage multiplier.
- When dealing damage with Acid Bomb, provides a chance to trigger Demonstration on the target.
Experimental Accident
- Throw or Homunculus skills have a 15% chance to stun the target.
- Increases Throw and Homunculus skill damage multipliers.
Relic
Use Sage with STR.
A Legendary version is recommended.
For acquisition:
- Buy Bane & Guard from the Auction for approximately 1.2k SS each.
- Obtain the remaining pieces from the Trade Shop through pre-orders for approximately 800k each.
Cards
PvE
Weapon
Use Archer Skeleton Card or size and race cards appropriate to the target.
Size cards
- Skeleton Worker Card for Medium
- Minorous Card for Large
- Desert Wolf Card for Small
Race cards
- Strouf Card for Demon
- Goblin Card for Brute
- Mandragora Card for Wind
- Pecopeco Egg Card for Formless
- Santa Poring Card for Shadow
- Other applicable race cards
Shield
- Munak Card
- Horn Card
Cape
- Vagabond Wolf Card, recommended
- Giant Whisper Card for % HP
- Toad Card for Flee
- Condor Card for ATK
Shoes
- Wild Rose Card x2
Accessories
- Orc Archer Card x4
Armor
- Peco Peco Card x2
- Sandman Card, situational
- Pasana Card, situational
Headwear
- Mirage Orc Hero Card
Mouthwear
- Diligent Deniro Card x2
Facewear
- Arc Angeling Card
- Mirage Goblin Leader Card
Backwear
- Mirage Angeling Card
PvP
Weapon
- Hydra Card
- Skeleton Worker Card
- Alternatively, abnormal-status cards such as:
- Savage Babe
- Marina
- Requiem
- Plankton
- Familiar
Shield
- Thara Frog Card
Cape
- Eclipse Card
Shoes
- Chonchon Card
Armor
- Sasquatch Card
- Argiope Card
Headwear
- Deviruchi Card
- Marduk Card
- Giearth Card
- Nightmare Card
Mouthwear
- Martin Card
Facewear
- Mirage Dracula Card
- Illusion Sealed Dracula Card as a cheaper alternative
Backwear
- Majoruros Card
- Mirage Mistress Card
Shadow Gear
Use the Shadow Hunt set, with priority given to the Shadow Hunt Glove for Throw.
According to the main section of the source, after changing jobs, Shadow Gear can be switched using:
- 20 Corrosive Potion + 100 SS for the first 6 conversions
- 500 SS for subsequent conversions
The source’s later resource section gives a different lifetime conversion count, stating that the Shadow Gear Glove conversion costs 100 SS for the first 5 lifetime conversions and 500 SS after the 5th. The exact conversion limit is therefore not consistent within the source.
Gems and Enchants
The primary premium gem recommended for this build is Domineering Gem.
Premium gems can be converted for free on job change.
Recommended gems:
- Ruby for ATK
- Power for STR
- VIT
Treasures
Prioritize treasures in this order:
- Acid Bomb
- Demonstration
- Summon Filir
Demonstration is prioritized because it can provide more DPS through the auto-cast effect from the relevant special skill affix.
Do not buy Blacksmith Clover Treasure. It is not the same treasure.
Runes
PvE
Resonance priority:
- Blue
- Yellow
Recommended runes, in priority order:
- Layered Blade
- Balanced Defense
- Desperate Strike
- Single Target Amplification
- Agile Defense
- Healing Assault
- Fortune Favor
- Chance for Bonus DMG
Healing Assault requires First Aid or Potion Pitcher in auto.
PvP
Resonance priority:
- Red
- Blue
Recommended runes, in priority order:
- Layered Blade
- Balanced Defense
- Single Target Amplification
- Fortune Favor
- Agile Defense
- Fatal Injury
- Crippled Armor
- Low HP Shield
- Healing Nova
Resources Required to Switch from Sniper/GS to Creator
The following estimates were based on Eddga market prices at the time the source was written.
Zeny
| Item | Estimated Cost |
|---|---|
| 6x STR Relic | 4.8m |
| 2x Vagabond Wolf Card | 6m |
| 2x Wild Rose Card | 2.4m |
| 2x Diligent Deniro Card | 300k |
| 1x Munak Card | 1m |
| 1x Horn Card | 1.5m |
| Lv. 80 Royal Lamor Shield | 2m |
| Lv. 80 Royal Axe | Free |
| Clover | 1m to 8m |
The 6x STR Relic cost is 4.8m locked in through pre-orders, with 300k refunded after all six have been acquired.
The Lv. 80 Royal Axe has an unknown name and can be obtained for free from the Royal Choice Weapon Box.
The source’s estimated total is:
- Cards: 16m
- Shield: 2m
- Lv. 1 Clover, 7-star: 3m
Total Zeny Required: 21m, based on the source’s listed estimate.
Starstones
| Item | Estimated Cost |
|---|---|
| 2x Bane & Guard, Sage STR, Legendary | 2.4k SS |
| 2x Lv. 80 Royal Cold Set Accessories | 10k SS |
Additional costs:
- Shadow Gear Glove conversion: 100 SS for the initial conversions, increasing to 500 SS for later conversions.
- Godforged Amber:
- 90 forges: 4.5k SS
- 180 forges: 9k SS
- 270 forges: 13.5k SS
The source estimates the total Starstone requirement at 12.5k SS excluding Godforged Amber.
A free random yellow special skill is received upon changing jobs.
Preparation Before Changing to Alchemist/Creator
Before changing jobs:
- Acquire all Advanced Gem Boxes available from the Guild Shop. These can be converted on job change.
- Consider acquiring cheaper Royal Shadow Gear from a different set, or keep the Royal Shadow Gear obtained from final Mirage loot.
- Royal Shadow Gear can be converted to the desired set on job change.
When converting Shadow Gear:
- Altered gear can only be converted to altered gear.
- Non-altered gear can only be converted to non-altered gear.

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