Ratopia – Useful Tips and Tricks

Tips from my playing experience so far.

Tips and Tricks

Сrеdit gоеs to Mouse Lover!

First I would start off and get an extra 4 research points to help boost your research. Mine the tiles below 1 grass, below 1 grain, below 1 flower, and destroy 1 tree stump. So choose those wisely and get those extra research points.

Only choose rats with good traits. Do not choose deal breaker traits.

Deal breaker traits are:

  • Hypertension – die from blood pressure
  • Anarchist – unhappy passing near you
  • Monetarist – unhappy from paying taxes
  • Crier – cry when happiness gets low
  • Slob – gets dirty quickly
  • Extravagant – needs more necessities
  • Big appetite – eats a lot more
  • Playful – loses joy more quickly

These are negative traits that are ok to take in moderation:

  • Slow is an ok negative trait.
  • Pacifist is an ok negative trait.
  • Foolish is alright.
  • Pessimist is low happiness naturally, but it’s only -3.
  • Clumsy is alright since they can take jobs that aren’t affected by it.
  • Floorer is okay if you put them in a non-combat role.
  • Fragile is okay to take, put them in a safe role.

What to research first?

I like to start by going this route in order, these are absolute essentials:

  • Hunter’s Hut
  • Butchery
  • Rabbit Pasture
  • Circus
  • Weaving Mill
  • Masonry
  • Code Stone
  • Prison
  • Spike Trap
  • Training Camp
  • Ratizen Register
  • Tax Office
  • Water Tank
  • Grain Farm
  • Grass Field

Combat Tips

Use spike traps are your primary combat method. Line up a bunch in front of the graves. Attack the grave, run away into traps, kill them, go back and rinse repeat to destroy graves. Once you tech up enough, you can have a squad of 5 armored spearmen rat from the barracks follow you around, making destroying graves effortless.

When you find a grave, make a pathable way into your base, and line this with spike traps. If they can’t path, they will teleport randomly into your base. This is hard to predict and can be bad.

Winter is brutal food wise. Be prepared to rely on meat a lot and your storage of food.

Taxes

Two taxes to get your economy going.

  • Wealth tax = tax wealth over 300, at 25%, applies to everyone
  • Income tax = tax income at 25%, applies to rats with jobs

Give a subsidy to the poor.

Welfare law = give 30 coins, to the poor bronze class everyday, this is so they can afford food everyday even if they don’t have a job. I set grain to 10 coins, meat to 20, milk to 15. This seems to work well.

One or two tax offices with this going will have your economy going well. Remember to collect taxes yourself as you pass by every now and then.

Other Tips

  • Put beds throughout your base, and near jobs that are dangerous. I assign hunters and soldiers to their own beds. Also assign beds very close to entertainment buildings, so your entertainers can sleep and quickly start promoting joy again.
  • Mine carts, DO NOT underestimate them, they are cheap to unlock (1 tech) and you need square wood to build. They make your rats move FAST. Now I always focus on getting my mine cart railways as soon as possible so my rats become even more productive. I even make individual rooms to force them to use the rail ways (way faster than walking).
  • Also unlock wood stairs, anything that increase the speed of your rats is a blessing.
  • Always leave rats with the speed trait to work as miners / haulers / builders. I have a huge need for speed!
Egor Opleuha
About Egor Opleuha 7631 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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