Rocket League – How to Decrease Input Delay (PC)

Reducing input delay, also known as input lag, is crucial for a smoother and more responsive computing or gaming experience.

Input delay can be a frustrating issue, particularly in video games and other real-time applications. Here’s a description of how to decrease input delay…

Decreasing Input Delay

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Step 1 – Open Task Manager

Open up Task Manager. We will be changing a windows priority to get more resources to our game and input. Note! This change is legal at LAN events and can be used in all competitions.

Step 2 – Go to Details Tab

Find the details section of task manager. This guide photos shows Windows 11. This will work on both windows 11 and 10.

Step 3 – Locate the process dwm.exe

This is the process that we will change to make our in game movements smoother and more reactive and precise.

Step 4 – Right Click the process and Locate “Set Priority”

Once you find the process in the details tab right click it and find the Set Priority tab.

Step 5 – Locate the “Below Normal” Tab on Set Priority

Once we locate Set Priority there will be multiple options to choose from. From my testing and personal feel “Below Normal” works best with UE3 and Rocket League.

However it is ok to experiment and try it out with just “Normal”. The default is “High”.

Step 6 – Click Below Normal and Confirm Change

Once you select the option you feel works best for your system your good to confirm the change in priority.

Step 7 – Enjoy your new decrease Input Delay!

Your now free to enjoy reduced input in Rocket League.

Note: This is not a permanent change! Every time you load up your PC you will be reset to default “High” priority.

If you enjoy the decreased input then make sure to do this every time you log into your PC.

Volodymyr Azimoff
About Volodymyr Azimoff 13994 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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