A quick guide with a full list of traits in Soulmask’s game.
Table of Contents
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Soulmask Traits
Unique
Archery Master | Using a bow grants 20% chance to designate any hit part as a weak spot, and reduces the target’s Movement Speed by 50% for 5s. |
Axe Killer | Hitting a target with a throwing axe increases target’s damage taken by 8% for 10 seconds |
Born Labourer | 50% increase to proficiency growth rate for logging and mining. |
Butcher in Woods | Damage Dealt to non-human creatures +5% |
Chest Breaker | The speed of opening boxes increased by +80% |
Death Bringer | Gets a rush from attacking a near-death enemy, gaining a 25% chance to increase ATK and Movement Speed by 20% and Attack Speed by 10% for 6s (CD: 30s) |
Farming Expert | Proficiency growth rate for farming and harvesting +50% |
Fly Cutter Assassin | Hitting a target with a fly cutter (throwing knives) causes additional bleeding effects that last for 10s. |
Heartcapator | +10% damage when attacking the Torso of a target. |
Lung Peircer | Hitting the target with the lance, reduces its stamina recovery by 50% for 10 seconds |
Mad Worker | Max Morale +100% |
Nightwalker | When moving at night, Movespeed +5%, Crit Rate +5% |
The Chosen | Probability of getting rare items +50% |
Weapon Master | DMG dealt by all weapons +10%, Attack Speed +10% |
Tribal
Power of Crit | Claw | Damage to flint, fang, outcast, and plunderer enemies +2/5/8% |
Power of Erosion | Claw | Crit Damage +6/8/10% |
Wild Power | Claw | Crit Rate +2/5/8% |
Power of Crit Resist | Flint | Crit Resist +3/6/9% |
Power of Defense | Flint | DEF +3/6/9% |
Power of Tenacity | Flint | Max Resilence +15/20/25 |
Poison Resist | Flint | Poison Resist +20/25/30 |
Poison Immunity | Flint | -15/20/25% Poison DMG taken |
Improvement
Accelerate Alchemy | The time required to complete alchemy quests is reduced by -10/20/30% |
Accelerate Armor Crafting | The time required to complete armor crafting quests is reduced by -10/20/30% |
Accelerate Cooking | The time required to complete cooking quests is reduced by -10/20/30% |
Accelerate Weapon Crafting | The time required to complete weapon crafting quests is reduced by -10/20/30% |
Accelerate Weaving | The time required to complete weaving quests is reduced by -10/20/30% |
Accelerate Wood & Stone | The time required to complete wood and stone quests is reduced by -10/20/30% |
Acceleration at Stress | When attacked, has 20% chance to increase own movement speed by 30% for 6 seconds. (CD:30s) |
Anti-Hunger | Max Satiety +10/20/40% |
Anti-Thirst | Max Hydration +10/20/40% |
Arm Stress Response | When the arms are attacked, DMG taken – 50% for 5s (CD: 15s) |
Avoid Vitals | When hit by a ranged attack from 15 meters away, DMG taken -20/50/80% (CD:7s) |
Backpack Expansion | Has 10/20/30 more inventory slots |
Bite the Bullet | When under attack, 30% chance to increase self Max Load by 10/25/50% for 10 seconds (CD:30s) |
Blood Absorption | Targets within 5 meters spill blood when taking damage, giving a 25% chance to steal 30 HP. |
Blood Activating | HP Recovery Speed +50/100/200% |
Bloodbath Recovery | Upon hit, has a 20% chance of recovering HP for 30% of ATK per second at the cost of increasing DMG taken by 30%. This effect last 15 seconds. (CD:25s) |
Camel Cow | Max load +20/40/60% |
Clever Escape | Stores up stamina to make a quick escape at any time. Also recovers 5/15/25 stamina from Hitstun. (CD: 5s) |
Crafting Speed up | Time required for completing crafting quests is reduced by -10/20/30% |
Crave for Blood | When attacking targets within 5 meters, has a 25% chance to convert 30% of damage to HP restoration to self. |
Defense to Offense | Returns 50% of damage to the attacker after successfully reflecting the enemie’s melee attack. |
Determined | Staying still for 12 seconds to gain a stack of ATK +2%, ATK SPD +2%, CRIT +3%, CRIT DMG +4% at the cost of taking slightly higher DMG, stacking up to 5 times. Removes all effects after moving. |
Dodge and Strike | Successfully dodging an enemy attack increases Movement speed by 30%, Attack Speed by 30% and ATK by 10% for 5 seconds (CD: 10s) |
Endurance | After fending off an enemy attack DEF +80% for 6 second and gains Resilience +30 (CD: 20s) |
Endurance Burst | After successfully defending against enemy attacks, if Stamina is above 60%, recovers Resilience by 30 and gains a stack of 10% increase in DEF. When reaching more than 5 stacks, enters the burst status that deals 100% more damage for 6s. |
Enemy Down Fervency | When an enemy is killed within 10 meters, gains a stack of Crit +4%, Crit Resist +4%, Crit DMG +4%, Movement Speed +4% for 30 seconds, stacking up to 5 times. |
Enhance DEF | DEF +3% / +6% / +9% |
Extraordinary Talent | Triggering chance of all probabilistic talents +10% / +15% / +20% |
Extreme Dodge | Instantly recovers 35 Stamina after dodging enemy attacks |
Fatal Rythm | Gains 1 Stack of 2/3/4% ATK and ATK SPD when stamina exceeds 60% and attacking enemies with an interval longer than 2s, lasting 10 seconds and stacking up to 5 times. (Removes all effects if the DMG interval is too short) |
Fierce Attack | Attack Speed +3/6/9% |
Fight Back | When a body part (except the head) other than the weak spots is hit by a melee attack within a 5m range, 20% of the damage is returned back to the attacker |
Fight to Death | When attacked, has 20% chance to increase own ATK by 50% at the cost of reducing DEF by 50% for 15s (CD: 25s) |
Firm Will | Has a 10/20/25% chance to become immune to hitstuns (CD: 5s) |
Full Stamina | Improves stamina recovery, receiving an addition 50% from each stamina recovery. |
Full Vitality | Max HP +3% / +6% / +9% |
Getting Braver | Attacking enemies 5m from self for a 15% chance to gain +2/3/4% CRIT RATE, CRIT RESIT, CRIT DMG, and MOVE SPD for 30 seconds stacking up to 5 times. |
Go For the Jugular | When attacking an enemy 15 meters away, the damage to weak spots +20% / +25% |
Good at Melee Combat | DMG to enemies within 5 meters +3% / +6% / +9% |
Good Hearing | Able to hear sounds 5/10/15 decibels lower |
Hardened Body | During Hitstun, there is a 20% chance of gaining Superarmor for 1s / 2s / 3s. (CD:5s) |
Hardened Skin – Anti-Blunt Strike | DMG taken from blunt strike-type attacks -10 / -15% / – 20% |
Hardened Skin – Anti-Pierce | DMG taken from pierce-type attacks -10 / -15% / – 20% |
Hardened Skin – Anti-Slash | DMG taken from slash-type attacks -10 / -15% / – 20% |
Head Destruction | Attacking the enemy’s head has a 20% chance of gaining 15%/25% bonus damage. |
Injury Relieve | Born to be tough and resilient, DMG taken – 3% / – 6% / – 9% |
Insight DEF | Ignores the enemy’s DEF within 7s after reflecting the enemy’s attack. (CD: 30s) |
Last Radiance | Possesses tenacious vitality, able to recover 20% of HP in 5 seconds when HP is below 30% (CD: 40s) |
Light Footsteps | Takes soft steps, reducing the volume footfall noise by 30% / 50% |
Limb Destruction | Attacking the enemy’s limbs has a 20% chance of gaining 5% / 15% / 25% bonus damage |
Loaded Raid | When load is above 90%, movement speed is +20% / +40% |
Loadless Fast Marching | Movement Speed +15% when the load is less than 50% |
Lose-Lose | When own weakspot is attacked, has a 25% chance to increase the damage dealt to the enemies weakspot by 60% in the next 15 seconds. However, the DMG taken on own weakspot is also increased by 60%. This effect lasts for 15 seconds. (CD: 25s) |
Longsight | Veiw Distance increased by +2/5/10 meters |
Marksman Footstep | Movement speed +55 / +75 / +95% when aiming with bows. |
Merciless Means | When enemy dies, other enemies within 10 meters, reduced -ATK SPD 5/10/15%, -Crit Resist 5/10/20%, and -DEF 5/10/20% for 20 seconds. |
Moralle Dampener | When hitting the target, has a 15% chance to reduce ATK by 3%, DEF by 2%, and MOVE SPD by 5% for 15 seconds, stacking upto 5 times. |
Mind-Heart Unison | When hitting the target, has 20% chance to enter heart flow state triggering all talents of self that require triggering within 10s (CD: 25s) |
Multiple Shooting | Mastered the exclusive multi-shooting skill of bows. Shoots more arrows at the same time every time using this kind of skill. |
Overwhelming Force | When dealing damage to enemies, consumes an additional 15 stamina to increase damage by 5/10/15% |
PEN DEF | When hitting a target, 5/10/15% chance to ignore target’s DEF (Cooldown: 2s) |
Powerful Attack | ATK +3/6/9% |
Rapid Fire | Full-charge time of bows – 55% |
Rapid Growth | Good at reflecting on the past. Character EXP gained +20% / +50% / +80% |
Refined Armor | Skilled in crafting. Probability of forging high-quality armor +10% |
Remote Strike | DMG to enemies 15 meters away +3% / +6% / +9% |
Resourceful | When self-awareness dominates the body, the likelihood of the body reacting to danger +20% / +35% |
Riposte | When blocking with a weapon (not sheild), 10/20/30% chance to retaliate the attacker, dealing damage equal to 10/25/50% of your attack. |
Shield Bash | The mastery of shield technique allows you to consume additional stamina to fend off a melee attack while returning 100% of the received damage to the attacker. |
Skill Recovery | Recovers HP equal to 35% of the damage dealt after successfully reflecting the enemy’s attack. |
Slaughter Fervency | When enemy is killed, gains 1 stack of +2/3/4%Crit Rate, Crit Resist, Crit Damage, and Movespeed for 30 seconds, stacking upto 5 times |
Slow Absorption (Food) | The food is digested slower, Satiety Consumption – 30% |
Slow Absorption (Water) | Slow water absorption. Water Consumption – 50% |
Static Recovery | When remaining stationary for 15s without any movement, slowly recovers HP equal to 25% of DEF per second. |
Stimulate Morale | When attacked, has a 20% chance to enter the heart flow, triggering all talents of self that requires triggering within 10s (CD: 25s) |
Suppress Violence | When hitting a target, 5/10/15% chance to reduce their crit rate by 2/3/7% for 15 seconds stacking up to 5 times |
Surprise Attack | 20% chance for taking any part hit as a weak spot. |
Swift Pace | +3/6/9% movement speed |
Tail Destruction | When attacking the tail of the target, has a 20% chance to increase DMG by 25%. |
Thigh Stress Response | When the thigh is attacked, DMG taken -10/25/50% for 5 seconds (CD: 15s) |
Torso Destruction | When attacking the torso of the target, has a 20% chance to increase DMG by 25%. |
Torso Stress Response | The stress response kicks in when the Torso is attacked, DMG taken – 50% for 5s. (CD:15s) |
Trick Force | Stamina Cost -10/20/30% |
Unnoticeable | When spotted by enemies, Vigilance – 60% |
Weak Spot Enhance | Intentionally strengthens own weak spots. Damage taken when hit – 20% / – 40% / – 60% |
Weakness Thump | Attacking the enemies weak spot has a 25% chance of increasing damage by 10/20/25% |
Weapon Enhancement | Probability of producing high-quality weapons +7.5% |
Wild Nature Awakened | When HP is below 30%, ATK +20%, Stamina +20 per second, DEF – 20%, lasting for 15s (CD: 30s) |
Wrath of Revenge | Transforms anger into power. Completely gets enraged when an ally within 10 meters dies, ATK +15% / 20% DEF +20% / +25%, Attack Speed +7.5% / +10%, Movement Speed 10% / 15%, and recover 15 / 20 stamina per second for 20s (CD: 50s) |
Weakness
Add insult to injury | When HP falls below 30%, lose an additonal 15/20% HP over 10 seconds (CD:50s) |
Attack Weakening | ATK – 3% / – 6% / – 9% |
Born Revolt | The speed at which Recognition declines increases by 200%; when Recognition drops too low, defects the tribe with some assets. When Recognition falls below 400, reveals True Self, DMG dealt when attacking from the back of the enemy increases by 15%. |
Born with Bad Luck | Reduces trigger chance of all talents by 10/20/30% |
Clumsy | +10/20/30% increase in Stamina cost in actions that require stamina. |
Clumsy Footsteps | Movement Speed -30/50/80% when aiming with bows |
Devious Heart | When betraying the tribe, they may take 1 tribesman with low recognition |
Famous Trash | Max Moral – 50% |
Heavy Footsteps | Increases the volume footfall noise by 40% / 70% / 100% |
Injury Worsening | DMG taken +3/6/9% |
No Load Wanted | Max Load -20/40/60% |
Poor Health | Max HP – 3% /- 6% /- 9% |
Poor Hearing | Can only hear sounds 5/10/15 decibels louder than the normal person |
Poor in Melee Combat | DMG dealt to all enemies within 5 meters -5/10/15% |
Poor in Remote Attack | DMG dealt to all enemies 20 meters away -5/10/15% |
Prone to Hunger | Max Satiety – 20% / – 30% / – 40% |
Prone to Thirst | Max Hydration – 20% / – 30% / – 40% |
Rapid Absorption (Food) | Satiety Consumption +10% / +30% / +50% |
Rapid Absorption (Water) | Water consumption +10% / +30% / +50% |
Short Sight | View distance – 3 / -10 meters |
Slow Growth | Growth EXP gained – 20% / – 60% |
Slow Shooting | Charge time of bows +30% / +80% |
Slow-witted | When self-awareness dominates the body, the likelihood of the body taking self-protective reactions to danger are reduced by 10% / 15% / 20% |
Soft Leather – Weak Blunt Strike | DMG taken from blunt attack +15/20/25% |
Soft Leather – Weak Peirce Strike | DMG taken from peircing attack +15/20/25% |
Soft Leather – Weak Slash | DMG taken from slash-type attacks increases by 15% / 20% / 25% |
Stamima Depleted | Stamina Recovery – 20% /- 50% |
Suspicious Behaviour | Vigilance +20/40/60% when spotted by enemies. |
Thick Blood | Natural HP recovery -30/50/70% |
Weak Attack | Attack Speed – 5% / -10% / -15% |
Weakened DEF | DEF -3/6/9% |
World Shaking | Volume of Sounds created by this charchter is increased by +50/70/100% |
Weapons
Bow DMG Increase | Improvement | Bow DMG +3/6/9% |
Dual-Blade DMG Increase | Improvement | Dual-blade damage +3/6/9% |
Gauntlet DMG Increase | Improvement | Gauntlet DMG +3/6/9% |
Greatsword DMG Increase | Improvement | Greatsword DMG +3/6/9% |
Hammer DMG Increase | Improvement | Hammer DMG +3/6/9% |
Single Blade DMG Increase | Improvement | Single-blade DMG +3/6/9% |
Spear DMG Increase | Improvement | Spear DMG +3/6/9% |
Bow DMG Reduction | Weakness | Bow DMG -10/15/20% |
Dual-Blade DMG Reduction | Weakness | Dual-blade damage -10/15/20% |
Gauntlet DMG Reduction | Weakness | Gauntlet DMG -10/15/20% |
Greatsword DMG Reduction | Weakness | Greatsword DMG -10/15/20% |
Hammer DMG Reduction | Weakness | Hammer DMG -10/15/20% |
Single Blade DMG Reduction | Weakness | Single-blade DMG -10/15/20% |
Spear DMG Reduction | Weakness | Spear DMG -10/15/20% |
Origin
Fighting | Postive | Proficiency Growth Rate for blade, dual-blade, hammer, greatsword, and gauntlets +50/60/75% |
Guard | Postive | Proficiency Growth Rate for greatsword, blade, spear, sheild, bow +50/60/75% |
Hunting | Postive | Proficiency Growth Rate for bow, spear, blade, dual-blade, and gauntlets +50/60/75% |
Labourer | Postive | Proficiency Growth Rate for logging, mining, planting and harvesting, +50/60/75% |
Porter | Postive | Proficiency Growth Rate for learning weaving, potting, wood & stone, leatherworking, and kilning +50/60/75% |
Craftsman | Postive | Proficiency Growth Rate for craftmanship, alchemy, weapon crafting, armor crafting, and cooking +50/60/75% |
Obsessed with Guarding | Negative | Proficiency Growth Rate for dual-blade, gauntlets, and hammer -25/35/50% |
Obsessed with Hunting | Negative | Proficiency Growth Rate for greatsword, sheild, and hammer -25/35/50% |
Obssessed with Fighting | Negative | Proficiency Growth Rate for spear, bow, and sheild -25/35/50% |
Chore Warm-up | Negative | Proficiency Growth Rate for weaving, wood planning, stonecutting, leatherworking, potting and kilning -25/35/50% |
Work Warm-up | Negative | Proficiency Growth Rate for logging, mining, planting and harvesting -25/35/50% |
Manual Warm-up | Negative | Proficiency Growth Rate for craftmanship, alchemy, weapon crafting, armor crafting, and cooking -25/35/50% |
Mood
Likes/Loves Baths | Postive | Gains 20/40/60 mood when taking a bath. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% (t3 during this time can lead to elation) |
Likes/Loves Bone Weapons | Postive | Gains 20/40/60 mood when equipped with bone weapons. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Braised Meat | Postive | Gains 20/40/60 mood when consuming braised meat. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Bronze Armor | Postive | Gains 20/40/60 mood when equipped with bronze weapons. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Bronze Weapons | Postive | Gains 20/40/60 mood when equipped with bronze weapons. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% (during this time can lead to elation) |
Likes/Loves the Cold | Postive | Gains 20/40/60 mood when feeling the cold. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Cloth Gear | Postive | Gains 20/40/60 mood when equipped with cloth gear. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% (during this time can lead to elation) |
Likes/Love Defaction | Postive | Gains 20/40/60 mood when defecating. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Drinking | Postive | Gains 20/40/60 mood when consuming alcohol. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Legendary Leader | Postive | Gains 20/40/60 mood when the leader is of red quality or higher. For 15 minutes, rate of mood decline -30/50/70% and mood improvement effects +75/100/125% (during time can lead to elation) |
Likes/Loves to Lie Down | Postive | Gains 20/40/60 mood when resting. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Living in Herds | Postive | Gains 20/40/60 mood when living in tribe with more than 10 people. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Mild Heat | Postive | Gains 20/40/60 mood when in mild heat. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Meat | Postive | Gains 20/40/60 mood when consuming meat. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Mild Tempatures | Postive | Gains 20/40/60 mood when in mild Tempatures. For 15 minutes, rate of mood decline -30/50/70% and mood improvement effects +75/100/125% |
Likes/Loves Outstanding Leaders | Postive | Gains 20/40/60 mood when the leader is of purple quality or higher. For 15 minutes, rate of mood decline -30/50/70% and mood improvement effects +75/100/125% (during time can lead to elation) |
Likes/Passionate about Ostrich | Postive | Gains 20/40/60 mood at a fixed interval when Ostrich nearby. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Passionate about Panther | Postive | Gains 20/40/60 mood at fixed interval when panther nearby. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Passionate about Parrot | Postive | Gains 20/40/60 mood when parrot nearby. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Rain | Postive | Gains 20/40/60 mood when it rains. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Staple Food | Postive | Gains 20/40/60 mood when consuming staple food. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Snow | Postive | Gains 20/40/60 mood when it snows. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Stone Weapons | Postive | Gains 20/40/60 mood when equipped with bronze weapons. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% (during this time can lead to elation) |
Likes/Loves Tobbaco | Postive | Gains 20/40/60 mood when smoking. For 15 minutes, rate of mood decline -30/50/70%, and mood improvement effects +75/100/125% |
Likes/Loves Tomatoes | Postive | Gains 20/40/60 mood when eating tomatoes. For 15 minutes, rate of mood decline -30/50/70% and mood improvement effects +75/100/125% |
Likes/Loves Sunny Days | Postive | Gains 20/40/60 mood on sunny days. For 15 minutes, rate of mood decline -30/50/70% and mood improvement effects +75/100/125% |
Aversion to Alpaca | Negative | Loses 2/4/6 mood when nearby Alpaca. For 5 minutes, rate of mood decline +50/75/100% and mood improvement effects -20/40/60% |
Aversion to/Dislikes Alcholol | Negative | Loses 2/4/6 mood when consuming braised meat . For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% |
Aversion to Baths | Negative | Loses 2/4/6 mood when taking a Bath. For 5 minutes, rate of mood decline +50/75/100% and mood improvement effects -20/40/60% |
Aversion to Braised Meat | Negative | Loses 2/4/6 mood when eating braised meat . For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% |
Aversion to/Dislikes Cloth Gear | Negative | Loses 2/4/6 mood when equipped with cloth gear. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% |
Aversion/Dislikes Comfortable Tempatures | Negative | Loses 2/4/6 mood when in pleasant enviroment. For 5 minutes, rate of mood decline +50/75/100% and mood improvement effects -20/40/60% |
Dislikes Communial Living | Negative | Loses 2/4/6 mood when in tribe of more than 10 members. For 5 minutes, rate of mood decline +50/75/100% and mood improvement effects -20/40/60% |
Aversion to Dancing | Negative | Loses 2/4/6 mood when dancing. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% |
Aversion to Defecation | Negative | Loses 2/4/6 mood when defecating. For 5 minutes, rate of mood decline +50/75/100% and mood improvement effects -20/40/60% |
Aversion to Leather Gear | Negative | Loses 2/4/6 mood when equipped with leather gear. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% |
Dislikes/Aversion to Mediocre Leaders | Negative | Loses 2/4/6 mood when led by a leader of red or lower quality. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% |
Dislikes Meat | Negative | Loses 2/4/6 mood when consuming meat. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% |
Dislikes/Aversion to Mild Cold | Negative | Loses 2/4/6 mood when in mild cold. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% |
Dislikes Mild Heat | Negative | Loses 2/4/6 mood when in mild heat. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% (tier 3 can lead to melonacy) |
Aversion to Ostrich | Negative | Loses 2/4/6 mood when nearby Ostrich. For 5 minutes, rate of mood decline +50/75/100% and mood improvement effects -20/40/60% |
Aversion to/Dislikes Panther | Negative | Loses 2/4/6 mood when panther nearby. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% (tier 3 can lead to melancholy) |
Aversion to/Dislikes Parrots | Negative | Loses 2/4/6 mood when parrot nearby. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% (tier 3 can lead to melancholy) |
Aversion to/Dislikes Rain | Negative | Loses 2/4/6 mood when it’s raining. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% |
Aversion to Scorching Heat | Negative | Loses 2/4/6 mood when in scorching heat. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% |
Aversion to Snow | Negative | Loses 2/4/6 mood when it snows. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% |
Dislikes/Aversion to Sunny Days | Negative | Loses 2/4/6 in sunny days. For 5 minutes, rate of mood decline +50/75/100% and mood improvement effects -20/40/60% |
Dislikes/Aversion to Tobacco | Negative | Loses 2/4/6 mood when smoking. For 5 minutes, rate of mood decline +50/75/100% and mood improvement effects -20/40/60% |
Aversion to waking up | Negative | Loses 2/4/6 mood when waking up. For 5 minutes, rate of mood decline +50/75/100%, and mood improvement effects -20/40/60% |
I hope you found this useful. Wishing you luck!
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