
A list of all (that I found) alchemy potions you can create.
Alchemy Potion List
Foreword
- E = 3 Elemental Pips
- D = 3 Death Pips
- L = 3 Life Pips
- A = 3 Arcane Pips
Example: (E-E-A) would be a combined 6 Elemental Pips and 3 Arcane Pips or 2 Levels of Elemental and 1 Level of Arcane.
L and D do not Mix and will Overwrite one another.
(E)lemental
- x3 Ashes = 1x Flintstone – (Ingredient: (E-E)
- (E) = 2x Dwarven Ignition – (Deal 18 Elemental Damage – 4 Tile Range – Can apply Burning)
- (E-E) = 2x Potion of Firebreathing – (Deal 28 Elemental Damage – Affects 3 Tiles in a LINE directly in front of user – Can apply Burning)
- (E-E-E) = 1x Earth Armor Elixir – (+50% Physical Resistance)
- (E-E-D) = 1x Glacial Concotion – (Applies ROOTED to Enemies for 2 Turns in 1 Tile Radius around Target Tile)
- (E-E-L) = 1x Dwarven Forgebrew – (100% Elemental Resist)
- (E-E-A) = 1x Illusionary Distraction – (Removes Guard Stance around Target)
- (E-E-D-A) = 1x Guarding Totem – (All Allied Units in a 1 Tile Radius gain GUARD STANCE: 20% Damage Reduction and 360 Zone of Control)
- (E-E-L-A) = 1x Omni Vial – (-100% All Resist: 5 Tile range)
- (E-E-E-A) = 1x Potion of Death-Control – (Take Control of Enemy UNDEAD Unit Until End of Battle(Target MUST be UNDEAD)
- (E-E-E-D) = 1x Sealed Fire Golem – (Summon Fire Golem)
- (E-E-E-L) = 1x AllFire Essence – (Apply Revive From Ashes to 1 Friendly Unit: Unit Will Revive 1 Turn after Dying)
(D)eath
- x3 Remains = 1x Bonedust – (Ingredient: (D-D)
- (D) = 2x Berserk Shrooms – (Heal 15hp in 1 tile radius – -2 Armor / +6 Melee Damage)
- (D-D) = 2x Poison Coating – (Applies Death Element Poison)
- (D-D-D) = 1x Leeching Elixir – (Applies Leeching: Heal 100% of Melee Damage Dealt)
- (D-D-A) = 1x Toxic Distillate – (Deal 20 Death Damage in 1 Tile Radius around Tile(Has Friendly Fire)
- (D-D-E) = 1x Mindnumbing Elixir – (Immune to Psychology: 1 Tile range)
- (D-D-E-A) = 1x Potion of Fear – (Apply Fear to Enemy Units in 1 Tile Radius around Tile: +100% Willpower Loss from All Sources)
- (D-D-D-A) = 1x Scroll of Death Mark – (EXECUTES a unit below 30% Health)
- (D-D-D-E) = 1x Plague Vessel – (Deal 21 Death Damage to Enemy Units in 1 Tile Radius around Tile – Applies Death Poison)
(L)ife
- (L) = 2x Ration – (Heal 15hp)
- (L-L) = 2x Draught of the Giant – (Increase Health by 100%)
- (L-L-L) = 1x Revitalizing Nectar – (100% Heal – Removes all Negative Status Effects(Mortal Only)
- (L-L-A) = 1x Dancers Potion – (Applies Nimble: Won’t Trigger Attacks of Opportunity)
- (L-L-E) = 1x Potion of Regeneration – (30hp Heal at Start of Your Turn)
- (L-L-E-A) = 1x Concentrated Mana Crystals – (Ingredient: A-A-A-A-A – +20 Mana Consumable?)
- (L-L-L-A) = 1x Scroll of Revivification – (Revive 1 Allied Unit: 5 Range)
- (L-L-L-E) = 1x Scroll of Restoration – (Restores Full Health and Focus to 1 Allied Unit / Unit Revives at End of Battle if its Army Won)
(A)rcane
- (A) = 2x Finon Beer – (+5 Willpower)
- (A-A) = 2x Focus Potion – (Restores 4 Focus)
- (A-A-A) = 1x Tar Bomb – (Remove 1 Action Point from Enemies in 1 Tile Radius around Tile)
- (A-A-D) = 1x Elixir of Subjugation – (Applies Enslaved to Target Enemy(Only Affects Broken/Routed Units): Take Permanent Control of Unit after Battle)
- (A-A-E) = 1x Storm in a Bottle – (Deal 33 White Damage to 5 Random Enemy Units in a 2 Tile Radius around a Tile)
- (A-A-L) = 1x Tincture of Muting – (Applies Silenced in 1 Tile radius around Target Enemy)
- (A-A-E-L) = 1x Happy Pill – (Refills Action Points: 1 Tile range)
- (A-A-E-D) = 1x Hardened Rock – (Stun Enemy Unit for 1 Turn)
- (A-A-A-D) = 1x Sealed Ice Golem – (Summon Ice Golem)
- (A-A-A-E) = 1x Love Potion – (Take Control of Enemy Unit Until End of Battle(Target MUST be at least DISORDERED)
- (A-A-A-L) = 1x Arcane Concoction – (Allied Unit Skills Cost No Focus)
- (M)ulti
- (D-A) = 2x Smoke Bomb – (Teleport to Target Position: 4 Tile range)
- (E-A) = 2x Sealed Elemental – (Summon LESSER Fire Golems – 3 Tile range)
- (E-D) = 2x Dark Feast – (Summon Ghouls from Corpse)
- (E-L) = 2x Eagle Spirit – (+3 Missile Range and No Range Penalty)
- (L-A) = 2x Sacred Water – (Deal 28 White Damage in 1 Tile Radius around Target Tile(Only Affects Undead and Fantastic Units)
- (E-D-A) = 1x Philosophers Stone – (Ingredient: Adds two points to every Essence you already have a point invested)
- (E-L-A) = 1x Acid – (-50% Armor: 5 Tile Range)
Equipment – Permanent Trinkets for Heroes/Apprentices
- (D-D-A-A) = 1x Smoke Bomb Belt – (Trinket-Equipment: Unlimited uses of Smoke Bomb: Teleport up to 4 Tiles Away)
- (E-E-A-A) = 1x Bag of Fire – (Trinket-Equipment: Unlimited uses of Dwarven Ignition: 18 Damage to 1 Enemy Unit)
- (E-E-D-D) = 1x Bag of Harvest Juice – (Trinket-Equipment: Grants Gathering Boost(More Resources when Gathering) / Forest Guide / Gatherer(Unit can Gather))
- (E-E-L-L) = 1x Pocket Bottle of Eagle Spirit – (Trinket-Equipment: Unlimited uses of Eagle Spirit: +3 Missile Range and No Range Penalty to Friendly Unit)
- (L-L-A-A) = 1x Keg of Finon Beer – (Trinket-Equipment: Unlimited uses of Finon Beer: +5 Willpower to Friendly Unit)
(I)nvalid Recipes
- (A-A-A-L-L) = No Valid Recipe
- (A-A-E-L-L) = No Valid Recipe
- (E-E-L-A-A) = No Valid Recipe
- (E-E-L-L-A-A) = No Valid Recipe
There is something incorrect about this. It states that one L = 2x rations, which is 1 green/life slot. The very next statement you state is L-L, which is 6 life slots.
How do you get from rations to create a Draught of the Giant?
(L) = 2x Ration – (Heal 15hp)
(L-L) = 2x Draught of the Giant – (Increase Health by 100%)
For Arcane, 3 Ectoplasm makes 1 Charged Crystal