In Street Fighter 6, bread and butter combinations (B&Bs) are some of the most crucial things you should learn when choosing a new character. To help you get started right away, we’ve compiled some of the most crucial B&Bs for each character.
For each character in Street Fighter 6, this article serves as a detailed description of some of the best/easiest combinations to use as a backup.
B&B Combos for Each Character
The key we’ll use to shorten different moves in a particular combination is as follows:
- st – Standing
- cr – Crouching
- f – Forward
- b – Back
- d – Down
- u – Up
- QCB – Quarter Circle Back
- QCF – Quarter Circle Forward
- DP – Dragon Punch motion (F,D,DF)
- LP – Light Punch
- MP – Medium Punch
- HP – Heavy Punch
- LK – Light Kick
- MK – Medium Kick
- HK – Heavy Kick
- PP – Two Punches
- KK – Two Kicks
- XX – Cancel move into another
Manon
- c.LK, c.LP xx QCF+KK, QCB+MK
Blanka
- j. HK, c.MK xx charge D, U+KK
Cammy
- b.MP xx HK, QCF+KK, dp.HK
Luke
- c.HP xx QCB+MP (hold until flash), QCB+LP (hold until flash), QCB+HP
Ryu
- s.MP, cr.MP xx QCF+KK, dp.HP
Ken
- s.MP xx s.HP xx KK xx dp.HK, dp.HP
Chun Li
- c.HP xx QCB+P xx HK, j.MP, (land) dd.KK
Dee Jay
- s.MK, c.MP, QCB+PP
Dhalsim
- QCF+MK, c.MK, db.HP, HCB+MP
Zangief
- j.d+HP, f.HP xx PP
Guile
- j.HK, s.MP, c.MP xx c.MP xx charge d, u.KK
E. Honda
- s.MP xx QCB+PP, cr.LP xx charge b, f.LP
JP
- s.HP xx QCF+KK, dd.HP
Jamie
- cr.HP xx QCF+PP, f.HK, f.HK
Juri
- QCB+LK x3 to gain stocks, cr.HP xx QCF+MK, cr.MK, QCF+HK
Lily
- j.HP, st.MK xx QCF+LK
Marisa
- st.MP xx st.MP xx QCB+PP xx f.MP, df.HP xx df.HP
Kimberly
- st.HK, st.MP xx s.HP xx QCF+PP, j.MP xx QCB+HK
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