Street Fighter 6 – All Bread and Butter Combos

In Street Fighter 6, bread and butter combinations (B&Bs) are some of the most crucial things you should learn when choosing a new character. To help you get started right away, we’ve compiled some of the most crucial B&Bs for each character.

For each character in Street Fighter 6, this article serves as a detailed description of some of the best/easiest combinations to use as a backup.

B&B Combos for Each Character

The key we’ll use to shorten different moves in a particular combination is as follows:

  • st – Standing
  • cr – Crouching
  • f – Forward
  • b – Back
  • d – Down
  • u – Up
  • QCB – Quarter Circle Back
  • QCF – Quarter Circle Forward
  • DP – Dragon Punch motion (F,D,DF)
  • LP – Light Punch
  • MP – Medium Punch
  • HP – Heavy Punch
  • LK – Light Kick
  • MK – Medium Kick
  • HK – Heavy Kick
  • PP – Two Punches
  • KK – Two Kicks
  • XX – Cancel move into another


  • c.LK, c.LP xx QCF+KK, QCB+MK


  • j. HK, c.MK xx charge D, U+KK


  • b.MP xx HK, QCF+KK, dp.HK


  • c.HP xx QCB+MP (hold until flash), QCB+LP (hold until flash), QCB+HP


  • s.MP, cr.MP xx QCF+KK, dp.HP


  • s.MP xx s.HP xx KK xx dp.HK, dp.HP

Chun Li

  • c.HP xx QCB+P xx HK, j.MP, (land) dd.KK

Dee Jay

  • s.MK, c.MP, QCB+PP


  • QCF+MK, c.MK, db.HP, HCB+MP


  • j.d+HP, f.HP xx PP


  • j.HK, s.MP, c.MP xx c.MP xx charge d, u.KK

E. Honda

  • s.MP xx QCB+PP, cr.LP xx charge b, f.LP


  • s.HP xx QCF+KK, dd.HP


  • cr.HP xx QCF+PP, f.HK, f.HK


  • QCB+LK x3 to gain stocks, cr.HP xx QCF+MK, cr.MK, QCF+HK


  • j.HP, st.MK xx QCF+LK


  • st.MP xx st.MP xx QCB+PP xx f.MP, df.HP xx df.HP


  • st.HK, st.MP xx s.HP xx QCF+PP, j.MP xx QCB+HK
Volodymyr Azimoff
About Volodymyr Azimoff 13377 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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