The Red Cyclone Zangief is a Ruzzian wrestler who first appeared in Street Fighter 2 and is well-known for his lethal command grabs. With a few grabs and proper timing, you can take your opponent’s life.
He excels in other things as well, though. Zangief possesses powerful standard strikes, several unique maneuvers like the Double Lariat that enable him move forward while dodging projectiles, and even a parry for some assaults like the Tundra Storm.
Zangief: Unique Attacks
Move
Command
What It Does
Hellstab
Down Forward + Medium Punch
It’s a quick attack.
Knee Hammer
Forward + Medium Kick
It’s a quick knee.
Headbutt
Forward + Heavy Punch
It’s a strong attack.
Cyclone Wheel Kick
Forward + Heavy Kick
It’s an overhead.
Smetana Dropkick
Down Forward + Heavy Kick
A jumping kick.
Flying Body Press
(In the air) Down + Heavy Punch
It’s an aerial slam.
Flying Headbutt
(In neutral jump) Up + Heavy Punch
It’s an aerial headbutt.
Machine Gun Chops
Medium Punch, Medium Punch, Medium Punch
It’s a series of strong hits.
Power Stomps
Down, Down + Medium Kick, Medium Kick, Medium Kick
It’s a series of strong kicks.
Zangief: Special Moves
Move
Command
What It Does
Double Lariat
Two Punches
It’s a spin attack.
Screw Piledriver
360 + (Any) Punch
It’s a command grab.
Borscht Dynamite
(In the air) 360 + (Any) Kick
It’s a command grab.
Russian Suplex
(Near opponent) Half Circle Back + (Any) Kick
It’s a command grab.
Siberian Express.
(Far from opponent) Half Circle Back + (Any) Kick
A run that ends with a grab.
Tundra Storm
Down, Down + Heavy Kick
It’s a parry for specific attacks.
Zangief: Super Arts
Move
Command
What It Does
Aerial Russian Slam
Doble Quarter Circle Forward + (Any) Kick
It’s a jumping command grab.
Cyclone Lariat
Doble Quarter Circle Forward + (Any) Punch
It’s a spinning attack that attracts the enemy and ends with a grab. The spinning part can be held down.
Bolshoi Storm Buster
360×2 + (Any) Punch
It’s a close-range command grab that unleashes a cinematic attack.
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