Marisa, an Italian designer and fierce warrior, thrives on conflict and discovering opponents that are more powerful than she is. In addition to her frightening height, she also possesses devastating attacks that can be charged as well as others that have armor attached.
As a genuine juggernaut, Marisa might not be as quick as the other characters on the cast or even good in the air. However, Marisa is terrifying on the ground, and with some particular combos, she is capable of doing a ton of damage.
Marisa: Unique Attacks
Move
Command
What It Does
Marisa Style
(Hold) Heavy Punch or Heavy Kick
Increased Heavy attacks.
Light Two Hitter
Light Punch, Light Punch
It’s a two-hit combo.
Medium Two Hitter
Medium Punch, Medium Punch
It’s a two-hit combo.
Heavy Two Hitter
Heavy Punch, Heavy Punch
It’s a two-hit combo.
Volare Combo
(In the air) Medium Punch, Medium Punch
It’s a two-hit combo in the air.
Caelum Arc
(In neutral jump) Down + Heavy Punch
It’s an aerial punch with a wide range.
Magna Bunker
Back + Heavy Punch
It’s a strong attack.
Novacula Swipe
Forward + Medium Punch, Heavy Punch
It’s a two-hit combo that ends with a low.
Novacula Thurst
Forward + Medium Punch, Heavy Kick
It’s a two-hit combo that ends with a high.
Malleus Breaker
Down Forward + Heavy Punch, Down Forward + Heavy Punch
It’s a two-hit combo with overheads.
Falx Crusher
Forward + Heavy Kick, Forward + Heavy Kick
It’s a two-hit combo.
Marisa: Special Moves
Move
Command
What It Does
Gladius
Quarter Circle Forward + (Any) Punch
It’s a strong punch. It can be held down.
Dimachaerus
Quarter Circle Back + (Any) Punch, Forward + (Any) Punch
It’s an uppercut with a finisher.
Phalanx
Dragon Punch + (Any) Punch
It’s an overhead.
Quadriga
Quarter Circle Forward + (Any) Kick
It’s a strong kick.
Scutum
Quarter Circle Back + (Any) Kick
It’s a parry and chance of stance. It can be held down.
Tonitrus
(After Scutum) (Any) Punch + (Any) Punch
It’s a two-hit attack.
Procella
(After Scutum) (Any) Kick
It’s a strong kick.
Enfold
(After Scutum) Light Kick + Light Punch
It’s a throw.
Marisa: Super Arts
Move
Command
What It Does
Javelin of Marisa
Doble Quarter Circle Forward + (Any) Punch
It’s a strong punch attack. It can be held down.
Meteorite
Doble Quarter Circle Back + (Any) Punch
It’s an upper attack.
Goddess of the Hunt
Doble Quarter Circle Forward + (Any) Kick
It’s a close-range punch that unleashes a cinematic attack.
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.
In Street Fighter 6, bread and butter combinations (B&Bs) are some of the most crucial things you should learn when choosing a new character. To help you get started right […]
If when you start your game you come face to face with an error message informing you that your save game has been corrupted, this guide is for you. Context: […]
This guide’s main focus is to list all food that gives the players status effects that could either help(or deteriorate) their performance in the game for a number of tasks, like combat, part-time […]
Be the first to comment