
Ryu has been a part of Street Fighter since the start and has never missed an installment. He is one of the franchise’s faces, and you may have seen him in other video games that are not in the same genre.
Ryu is your fighter if you want a character with lots of choices but who doesn’t especially excel at any. He possesses a superb anti-air move called Shoryuken and a legendary projectile called Hadoken that he can use to command the space.
This Ryu variant has Denjin Charge, a power-up that strengthens and accelerates other special techniques (even Super Arts!).
Ryu: Unique Attacks
Move | Command | What It Does |
---|---|---|
Collarbone Breaker | Forward + Medium Punch | It’s an overhead. |
Solar Plexus Strike | Forward + Heavy Punch | It’s a multi-hit punch. |
Short Uppercut | Back + Heavy Punch | It’s an uppercut. |
Axe Kick | Back + Heavy Kick | It’s an overhead. |
Whirlwind Kick | Forward + Heavy Kick | A strong kick. |
High Double Strike | Heavy Punch, Heavy Kick | It’s a two-hit combo. |
Fuwa Triple Strike | Medium Punch, Light Kick, Heavy Kick | It’s a three-hit combo. |
Ryu: Special Moves
Move | Command | What It Does |
---|---|---|
Hadoken | Quarter Circle Forward + (Any) Punch | It’s a projectile. |
Shoryuken | Dragon Punch + (Any) Punch | It’s an uppercut. |
Tatsumaki Senpu-kyaku | Quarter Circle Back + (Any) Kick | It’s a series of kicks. |
Aerial Tatsumaki Senpu-kyaku | (In Air) Quarter Circle Back + (Any) Kick | It’s the Tatsumaki Senpu-kyaku but in the air. It changes direction. |
High Blade Kick | Quarter Circle Forward + (Any) Kick | A strong kick that sends the enemy flying. |
Hashogeki | Quarter Circle Back + (Any) Punch | A close-range Ki burst. |
Denjin Charge | Down, Down + (Any) Punch | A booster that enhances some of your moves. |
Ryu: Super Arts
Move | Command | What It Does |
---|---|---|
Shinku Hadoken | Doble Quarter Circle Forward + (Any) Punch | It’s a projectile. |
Shin Hashogeki | Doble Quarter Circle Back + (Any) Punch | A close-range Ki burst. Can be charged. |
Shin Shoryuken | Doble Quarter Circle Forward + (Any) Kick | It’s a close-range uppercut that unleashes a cinematic attack. |
Be the first to comment