This guide lists the key details for each chapter, such as the goal, number of squads, challenges and special events.
Chapter Reference Guide
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Chapter 1. Rebellion
- Setting: outdoors
- Deployment: fixed: MC and Zelos
- Goal: Seize Eastwall Fortress
- Duration: 11 turns
- Events: Jules and Sybil arrive at the end of turn 2.
Chapter 2. For Whose Sake?
- Setting: outdoors
- Deployment: fixed: MC, Zelos, Jules, Sybil
- Goal: Seize Centurion’s Rest
- Duration: 11 turns
- Events: Barnabas is recruited
Chapter 3. Crimson Star
- Setting: outdoors
- Deployment: fixed: MC, Zelos, Jules, Sybil, Barnabus
- Goal: Seize Centurion’s Rest
- Duration: 7 turns
- Challenge: No Imperial squad lost
- Events: Zelos departs at the end of the chapter (all his troops return
- to the reserve). Jules, Sybil and Barnabus become temporarily unavailable.
Chapter 4. Paradigm Shift
- Setting: dungeon
- Deployment: fixed: Stefan
- Goal: MC must escape prison
- Duration: 11 turns
- Events: Diana arrives turn 7
Chapter 5. Divine Hammer of the Donari
- Setting: outdoors
- Deployment: fixed: MC, Abigayle; total: 6
- Goal: Seize Fort Naxos, defend Granheim Abbey
- Duration: 13 turns
- Events: Rescue the dragon child at central fort
Chapter 6. Journey to Lemelin
- Setting: outdoors
- Deployment: fixed: MC; total: 8
- Goal: Defend Fort Naxos for 15 turns or destroy all enemy troops and seize Port Janos
- Duration: 11 turns
- Challenge: defeat Kuroda
- Events: Sybil, Barnabus and Jules arrive on turn 2
Chapter 7. Tidereaver
- Setting: at sea
- Deployment: fixed: MC, Diana, Stefan; total: 9
- Goal: Seize Tidereaver flagship
- Duration: 11 turns
- Challenge: Seize all Tidereaver ships
Chapter 8. Marooned
- Setting: swamp
- Deployment: fixed: MC, Diana; total: 10
- Goal: MC reaches Lemelin Monastery
- Duration: 13 turns
- Events: Raskuja available for hire; enemy reinforcements turn 7 from east
Chapter 9. Sanctuary
- Setting: outdoors
- Deployment: fixed: MC; total: 12
- Goal: defend Lemelin Monastery for 15 turns or seize Westerfield Fortress
- Duration: 12 turns
- Challenge: Lysander must not be defeated; no more than 4 Isanter squads defeated
- Events: Lysander defects and Isanter reinforcements arrive turn 2.
Chapter 10. To War
- Setting: outdoors
- Deployment: fixed: MC; total: 15
- Goal: Seize Trucea, defend Isanter Palace and Lemelin Fortress
- Duration: 16 turns
- Challenge: Seize Trucea in 12 turns
Chapter 11. Deadly Gambit
- Setting: outdoors
- Deployment: fixed: MC; total: 15
- Goal: Seize Fort Eureeka and defend Trucea
- Duration: 16 turns
- Events: Isanter forces retreat turn 4; Beatrix retreats turn 7
- Achievement: defeat Beatrix
Chapter 12. Upheaval
- Setting: outdoors
- Deployment: fixed: MC; total: 15
- Goal: Defend Fort Eureeka
- Duration: 13 turns
- Challenge: Survive Casimir’s army for 2,4,6 turns
- Events: Casimir’s army arrives turn 8; at the end, MC, Lysander, Narima, Raskuja, and Sybil become temporarily unavailable; if you have more than 3 custom leaders you must choose 3, and the rest become temporarily unavailable
- Achievement: Defeat Casmir’s army
Chapter 13. Conquest
- Setting: outdoors
- Deployment: fixed: Hand of Zanatos and three leaders
- Goal: Seize Rimorgue and Stormrook
- Duration: 21 turns
Chapter 14. Paladin, Undaunted
- Setting: dungeon
- Deployment: fixed: Diana, Jules, Abigayle, Stefan, Barnabus
- Goal: Diana must reach the stairs to the dungeon
- Duration: 9 turns
Chapter 15. Westerfield Escape
- Setting: outdoors
- Deployment: fixed: Diana, Jules, Abigayle, Stefan, Barnabus; total: 8
- Goal: Diana must reach Centurion’s Rest; at least one child must survive
- Duration: 9 turns
Chapter 16. Desperation
- Setting: outdoors
- Deployment: fixed: Diana; total: 9
- Goal: Seize Imperial Sully Port, defend Diana Front Base
- Duration: 9 turns
Chapter 17. Coaxing the Divine
- Setting: dungeon
- Deployment: fixed: Diana; total: 9
- Goal: Diana must reach portal to Mount Ptolomea
- Duration: 11 turns
- Events: at the end, MC and your previous custom leaders become available (but not Lysander, Narima, Raskuja or Sybil)
Chapter 19. Emborian Dawn
- Setting: outdoors
- Deployment: fixed: MC, Diana, Stefan; total: 10
- Goal: Seize Embor, defend Centurion’s Rest
- Duration: 11 turns
- Events: at the end, Jaromir joins
Chapter 19. Return to Eastwall
- Setting: tundra
- Deployment: fixed: MC, Lysander, Narima, Raskuja, Sybil; total: 15
- Goal: Defend Eastwall Fortress for 10 turns, or destroy all squads; Lysander must survive
- Duration: 9 turns
- Challenge: Narima, Raskuja, Sybil must survive
Chapter 20. Wild Card
- Setting: lava
- Deployment: fixed: MC; total: 12
- Goal: MC must reach the Stone Gate
- Duration: 11 turns
- Challenge: avoid damage from ending turn on lava
- Events: at the end, Beatrix joins
Chapter 21. Liberating Sandraka
- Setting: outdoors
- Deployment: fixed: MC; total: 15
- Goal: Seize Crestmoor, defend Sandraka Front Base
- Duration: 9 turns
- Challenge: Seize Blackstone, Tide Reaver base
- Events: at the end five side quests become available
Gaiden Quest A. Unrelenting Ambition
- Setting: outdoors
- Deployment: fixed: MC, Sybil; 9 total
- Goal: MC must reach Donari Temple; defend Felnamia Front Base; Sybil must survive
- Duration: 9 turns
Gaiden Quest B. Dragon’s Haven
- Setting: outdoors
- Deployment: fixed: MC; total: 12
- Goal: Seize Nikada Redoubt; Azuros must survive; defend Eberminster
- Duration: 9 turns
- Challenge: Azuros must not fall below 50% HP
- Events: at the end, Azuros the dragon joins
Gaiden Quest C. No Mercy for the Merciful
- Setting: dungeon
- Deployment: fixed: MC, Diana; total: 10
- Goal: Destroy all Zanatus mages; Edelia must survive
- Duration: 11 turns
- Challenge: Do not kill any Sister of Mercy
Gaiden Quest D. Clockwork City
- Setting: ship
- Deployment: fixed: MC; total: 12
- Goal: Destroy all enemy squads or all enemy firearm squads retreat
- Duration: 9 turns
- Challenge: No enemy squads retreat
- Reward: 12 units of pyrocite obtained during mission
Gaiden Quest E. Ishtar’s Lament
- Setting: swamp, dungeon
- Deployment: fixed: MC; total: 12
- Goal: MC must reach the dungeon staircase
- Duration: 16 turns
- Reward: Balmung, sword
Chapter 22. Greywind Peak
- Setting: snow
- Deployment: fixed: MC; total: 8
- Goal: Seize Greywind Shrine
- Duration: 9 turns
Chapter 23. Unwise Alliance
- Setting: dungeon
- Deployment: fixed: MC, Jules, Diana; total: 12
- Goal: Survive 6 turns or destroy all enemy squads
- Duration: 5 turns
- Challenge: Jules must survive
Chapter 24. Scorched Sands
- Setting: desert
- Deployment: fixed: MC; total: 20
- Goal: Seize Fort Dakur, defend Ezrum
- Duration: 13 turns
- Challenge: capture all 12 mines
- Events: enemy reinforcements in the northwest at turn 5 and turn 10; at the end swordmaster General Ragavi joins
Chapter 25. Kingdom of Gold
- Setting: desert
- Deployment: fixed: MC; total: 20
- Goal: Seize Sayunaa, defend Fort Dakur
- Duration: 11 turns
- Events: before the next chapter the five side quests become unavailable
Chapter 26. Stormrook Looms
- Setting: outdoors
- Deployment: fixed: MC; total: 20
- Goal: Seize Rimorgue, defend Nephilim Army Base
- Duration: 16 turns
- Challenge: complete in 10 turns
- Events: at turn 4, 31 (!!) enemy reinforcement units appear, goal changes to defend Rimorgue
Chapter 27. Return to the Origin
- Setting: outdoors
- Deployment: fixed: MC, Lysander; total: 20
- Goal: Seize Armitage
- Duration: 7 turns
- Challenge: Destroy no more than 3 Imperial squads
Chapter 28. Downfall
- Setting: dungeon
- Deployment: fixed: MC, Diana; total: 20
- Goal: Defeat Casimir
- Duration: 17 turns
- Challenge: Rescue Alex in 10 turns
- Events: enemy reinforcements at turn 6, east and west
Chapter 29. Zenith of the World
- Setting: dungeon
- Deployment: fixed: MC, Diana, Stefan, Beatrix, Hand of Zanatus (as single units)
- Goal: Defeat Lysander
- Duration: 11 turns
Chapter 30. Armageddon
- Setting: dungeon
- Deployment: fixed: MC; total: 20
- Goal: Defeat Zanatus, defend Nephilim Army Base
- Duration: 31 turns
- Events: 16 enemy reinforcements at turn 2, 20 reinforcements at turn 6
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