Symphony of War: The Nephilim Saga – Reference Details for Each Chapter

This guide lists the key details for each chapter, such as the goal, number of squads, challenges and special events.

Chapter Reference Guide

Chapter 1. Rebellion

  • Setting: outdoors
  • Deployment: fixed: MC and Zelos
  • Goal: Seize Eastwall Fortress
  • Duration: 11 turns
  • Events: Jules and Sybil arrive at the end of turn 2.

Chapter 2. For Whose Sake?

  • Setting: outdoors
  • Deployment: fixed: MC, Zelos, Jules, Sybil
  • Goal: Seize Centurion’s Rest
  • Duration: 11 turns
  • Events: Barnabas is recruited

Chapter 3. Crimson Star

  • Setting: outdoors
  • Deployment: fixed: MC, Zelos, Jules, Sybil, Barnabus
  • Goal: Seize Centurion’s Rest
  • Duration: 7 turns
  • Challenge: No Imperial squad lost
  • Events: Zelos departs at the end of the chapter (all his troops return
  • to the reserve). Jules, Sybil and Barnabus become temporarily unavailable.

Chapter 4. Paradigm Shift

  • Setting: dungeon
  • Deployment: fixed: Stefan
  • Goal: MC must escape prison
  • Duration: 11 turns
  • Events: Diana arrives turn 7

Chapter 5. Divine Hammer of the Donari

  • Setting: outdoors
  • Deployment: fixed: MC, Abigayle; total: 6
  • Goal: Seize Fort Naxos, defend Granheim Abbey
  • Duration: 13 turns
  • Events: Rescue the dragon child at central fort

Chapter 6. Journey to Lemelin

  • Setting: outdoors
  • Deployment: fixed: MC; total: 8
  • Goal: Defend Fort Naxos for 15 turns or destroy all enemy troops and seize Port Janos
  • Duration: 11 turns
  • Challenge: defeat Kuroda
  • Events: Sybil, Barnabus and Jules arrive on turn 2

Chapter 7. Tidereaver

  • Setting: at sea
  • Deployment: fixed: MC, Diana, Stefan; total: 9
  • Goal: Seize Tidereaver flagship
  • Duration: 11 turns
  • Challenge: Seize all Tidereaver ships

Chapter 8. Marooned

  • Setting: swamp
  • Deployment: fixed: MC, Diana; total: 10
  • Goal: MC reaches Lemelin Monastery
  • Duration: 13 turns
  • Events: Raskuja available for hire; enemy reinforcements turn 7 from east

Chapter 9. Sanctuary

  • Setting: outdoors
  • Deployment: fixed: MC; total: 12
  • Goal: defend Lemelin Monastery for 15 turns or seize Westerfield Fortress
  • Duration: 12 turns
  • Challenge: Lysander must not be defeated; no more than 4 Isanter squads defeated
  • Events: Lysander defects and Isanter reinforcements arrive turn 2.

Chapter 10. To War

  • Setting: outdoors
  • Deployment: fixed: MC; total: 15
  • Goal: Seize Trucea, defend Isanter Palace and Lemelin Fortress
  • Duration: 16 turns
  • Challenge: Seize Trucea in 12 turns

Chapter 11. Deadly Gambit

  • Setting: outdoors
  • Deployment: fixed: MC; total: 15
  • Goal: Seize Fort Eureeka and defend Trucea
  • Duration: 16 turns
  • Events: Isanter forces retreat turn 4; Beatrix retreats turn 7
  • Achievement: defeat Beatrix

Chapter 12. Upheaval

  • Setting: outdoors
  • Deployment: fixed: MC; total: 15
  • Goal: Defend Fort Eureeka
  • Duration: 13 turns
  • Challenge: Survive Casimir’s army for 2,4,6 turns
  • Events: Casimir’s army arrives turn 8; at the end, MC, Lysander, Narima, Raskuja, and Sybil become temporarily unavailable; if you have more than 3 custom leaders you must choose 3, and the rest become temporarily unavailable
  • Achievement: Defeat Casmir’s army

Chapter 13. Conquest

  • Setting: outdoors
  • Deployment: fixed: Hand of Zanatos and three leaders
  • Goal: Seize Rimorgue and Stormrook
  • Duration: 21 turns

Chapter 14. Paladin, Undaunted

  • Setting: dungeon
  • Deployment: fixed: Diana, Jules, Abigayle, Stefan, Barnabus
  • Goal: Diana must reach the stairs to the dungeon
  • Duration: 9 turns

Chapter 15. Westerfield Escape

  • Setting: outdoors
  • Deployment: fixed: Diana, Jules, Abigayle, Stefan, Barnabus; total: 8
  • Goal: Diana must reach Centurion’s Rest; at least one child must survive
  • Duration: 9 turns

Chapter 16. Desperation

  • Setting: outdoors
  • Deployment: fixed: Diana; total: 9
  • Goal: Seize Imperial Sully Port, defend Diana Front Base
  • Duration: 9 turns

Chapter 17. Coaxing the Divine

  • Setting: dungeon
  • Deployment: fixed: Diana; total: 9
  • Goal: Diana must reach portal to Mount Ptolomea
  • Duration: 11 turns
  • Events: at the end, MC and your previous custom leaders become available (but not Lysander, Narima, Raskuja or Sybil)

Chapter 19. Emborian Dawn

  • Setting: outdoors
  • Deployment: fixed: MC, Diana, Stefan; total: 10
  • Goal: Seize Embor, defend Centurion’s Rest
  • Duration: 11 turns
  • Events: at the end, Jaromir joins

Chapter 19. Return to Eastwall

  • Setting: tundra
  • Deployment: fixed: MC, Lysander, Narima, Raskuja, Sybil; total: 15
  • Goal: Defend Eastwall Fortress for 10 turns, or destroy all squads; Lysander must survive
  • Duration: 9 turns
  • Challenge: Narima, Raskuja, Sybil must survive

Chapter 20. Wild Card

  • Setting: lava
  • Deployment: fixed: MC; total: 12
  • Goal: MC must reach the Stone Gate
  • Duration: 11 turns
  • Challenge: avoid damage from ending turn on lava
  • Events: at the end, Beatrix joins

Chapter 21. Liberating Sandraka

  • Setting: outdoors
  • Deployment: fixed: MC; total: 15
  • Goal: Seize Crestmoor, defend Sandraka Front Base
  • Duration: 9 turns
  • Challenge: Seize Blackstone, Tide Reaver base
  • Events: at the end five side quests become available

Gaiden Quest A. Unrelenting Ambition

  • Setting: outdoors
  • Deployment: fixed: MC, Sybil; 9 total
  • Goal: MC must reach Donari Temple; defend Felnamia Front Base; Sybil must survive
  • Duration: 9 turns

Gaiden Quest B. Dragon’s Haven

  • Setting: outdoors
  • Deployment: fixed: MC; total: 12
  • Goal: Seize Nikada Redoubt; Azuros must survive; defend Eberminster
  • Duration: 9 turns
  • Challenge: Azuros must not fall below 50% HP
  • Events: at the end, Azuros the dragon joins

Gaiden Quest C. No Mercy for the Merciful

  • Setting: dungeon
  • Deployment: fixed: MC, Diana; total: 10
  • Goal: Destroy all Zanatus mages; Edelia must survive
  • Duration: 11 turns
  • Challenge: Do not kill any Sister of Mercy

Gaiden Quest D. Clockwork City

  • Setting: ship
  • Deployment: fixed: MC; total: 12
  • Goal: Destroy all enemy squads or all enemy firearm squads retreat
  • Duration: 9 turns
  • Challenge: No enemy squads retreat
  • Reward: 12 units of pyrocite obtained during mission

Gaiden Quest E. Ishtar’s Lament

  • Setting: swamp, dungeon
  • Deployment: fixed: MC; total: 12
  • Goal: MC must reach the dungeon staircase
  • Duration: 16 turns
  • Reward: Balmung, sword

Chapter 22. Greywind Peak

  • Setting: snow
  • Deployment: fixed: MC; total: 8
  • Goal: Seize Greywind Shrine
  • Duration: 9 turns

Chapter 23. Unwise Alliance

  • Setting: dungeon
  • Deployment: fixed: MC, Jules, Diana; total: 12
  • Goal: Survive 6 turns or destroy all enemy squads
  • Duration: 5 turns
  • Challenge: Jules must survive

Chapter 24. Scorched Sands

  • Setting: desert
  • Deployment: fixed: MC; total: 20
  • Goal: Seize Fort Dakur, defend Ezrum
  • Duration: 13 turns
  • Challenge: capture all 12 mines
  • Events: enemy reinforcements in the northwest at turn 5 and turn 10; at the end swordmaster General Ragavi joins

Chapter 25. Kingdom of Gold

  • Setting: desert
  • Deployment: fixed: MC; total: 20
  • Goal: Seize Sayunaa, defend Fort Dakur
  • Duration: 11 turns
  • Events: before the next chapter the five side quests become unavailable

Chapter 26. Stormrook Looms

  • Setting: outdoors
  • Deployment: fixed: MC; total: 20
  • Goal: Seize Rimorgue, defend Nephilim Army Base
  • Duration: 16 turns
  • Challenge: complete in 10 turns
  • Events: at turn 4, 31 (!!) enemy reinforcement units appear, goal changes to defend Rimorgue

Chapter 27. Return to the Origin

  • Setting: outdoors
  • Deployment: fixed: MC, Lysander; total: 20
  • Goal: Seize Armitage
  • Duration: 7 turns
  • Challenge: Destroy no more than 3 Imperial squads

Chapter 28. Downfall

  • Setting: dungeon
  • Deployment: fixed: MC, Diana; total: 20
  • Goal: Defeat Casimir
  • Duration: 17 turns
  • Challenge: Rescue Alex in 10 turns
  • Events: enemy reinforcements at turn 6, east and west

Chapter 29. Zenith of the World

  • Setting: dungeon
  • Deployment: fixed: MC, Diana, Stefan, Beatrix, Hand of Zanatus (as single units)
  • Goal: Defeat Lysander
  • Duration: 11 turns

Chapter 30. Armageddon

  • Setting: dungeon
  • Deployment: fixed: MC; total: 20
  • Goal: Defeat Zanatus, defend Nephilim Army Base
  • Duration: 31 turns
  • Events: 16 enemy reinforcements at turn 2, 20 reinforcements at turn 6
Egor Opleuha
About Egor Opleuha 4438 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

Be the first to comment

Leave a Reply

Your email address will not be published.


*