The Planet Crafter – How to Escape Generated Wrecks

So you gate’d to a cool new part of the planet, found a wreck, and dove in, only to get lost in the labyrinth. Panic sets in as you slowly watch your vitals sink lower and lower. Every corner you turn seems familiar and new at the same time, and once you look around that one corner for the 3934543972nd time, something about insanity and repetition floats through your mind. Fear not, explorer! There is hope!

Guide to Escape Generated Wrecks

Сrеdit gоеs to Chimichanga_Joe!

Escaping the Wreck

Escaping is quite simple. All you have to do is spam the “unstuck” button; I believe the default key on PC is F4, but you can go into options and change it to whatever you like. Once you start spamming:

Soon you should see a bird’s-eye-view of the wrecks. You could probably use this to navigate the wrecks, but that’s something you’ll have to figure out for yourself. We’re focused on returning to the world.

Eventually you should clip onto land. Once you do, you can stop spamming the unstuck key and land safely (so long as you didn’t stop too far from the ground).

Returning to the World

Now you’re out of the wreck, but there’s a good chance you haven’t quite returned yet. If the world looks odd, just walk towards the world that looks normal, through the odd see-through boundaries. Eventually you should get back within the actual world.

Celebrate!

Congratulations! You have made it back to the world! Though the journey was harrowing, you have learned much. For example, it may be wise to carry flares on you to leave a breadcrumb trail to lead you back out so you don’t have to resort to the arcane magics of the unstuck key again.

Frequently Asked Questions

Problem with chests + controls

No mods. It seems to only happen when you’re setting up the drones. Once you stop setting up drones and play with the procedural wreck and it stop.

Rarity and difficulty levels

The higher the difficulty, the more safes in the vault. A 5 level difficulty usually has 5 safes, a 4 has 4, and so on. Also, of course, the wrecks are larger and more complicated to navigate. Sometimes there are two wrecks in one portal biome.

How to use long range wrecks detector

You select scan for wrecks locations by pressing the screen prompt, it will display 3 locations.

You can only travel to the location at first that requires 3 Pulsar Quartz to be in your inventory. The other locations require you to collect the New Balzar Quartz, Magnetar Quartz, Quasar Quartz, Soltar Quartz from your many trips through the 3 Pulsar Quartz to gather enough of the new crystals to be able to travel to the other locations that require the other Crystals.

How to get the new quartz crystals (dev branch)

Search for locations that only require three Pulsar Quartz. Go there, search the wreck, you’ll find the other Quartz types there.

How to get T2 deconstructor (and Deconstructor chip)

Blueprints unlock along a fixed list. It does not matter where you find a chip. It unlocks when it’s next in the line.

Remember that they’re tiered. It’s random within the current tier. Once you’ve gotten all of the ones from your current tier, the list advances up into the next tier. Each tier is only a few items, so the progression is still fairly linear.

Egor Opleuha
About Egor Opleuha 7613 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

1 Comment

  1. To help add onto this – one thing that gets me is to not just deconstruct every wreckage you see. Doing so will actually enable a maze inertia in your mind, and that will easily cause our brains to get confused. So don’t randomly remove wreckage, just circumnavigate with ladders and then start branching out.

    Regarding flares, something that helps me so critically is colour-coding the flares.

    Red for dead-ends or fully searched places.
    Yellow for return zones (ladders, in particular).

    Can hardly ever get lost.

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