The Planet Crafter – How to Obtain the Last Three Achievements (Subjection, Subversion, Subservience)

This short guide will help you to get last 3 achievements in The Planet Crafter game.

Guide to Obtain the Last Three Achievements

Subjection

  1. Use the Large Explosive Device to detonate the anomaly the wardens are hiding.
  2. Build “Extraction Platform”
  3. Select first option and finish the game.

Subversion

  1. Find “Warden Key Dedector” in Cenote Biome.
  2. Activate dedector in your tool inventory and find this locations (thanks for WhtStr)
  • -382:28:1495
  • -1434:118:555
  • 1535:22:2221
  • 2379:97:1011
  • 1257:17:245
  • 1312:71:1503
  • -1328:92:1323
  • -925:88:-626
  • -305:83:610
  • 714:68:1712

Note: If you want to find out for yourself, just wander around the various biomes at random.

  1. Add keys to inventory in Extraction Platform.
  2. Select third option and finish the game.

Subservience

If you check the last message in your inbox, it tells you not to trust Sentinel Corp and that the smugglers will take you on their ship under certain conditions.

  1. Collect 500000 Terra Tokens.
  2. Find 5 Solar Quartz.
  3. Add 5 Solar Quartz to inventory in Extraction Platform.
  4. Select second option and finish the game.
Egor Opleuha
About Egor Opleuha 4311 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

25 Comments

  1. I never received the message from Riley with the details for the smuggler ending… is there anything in particular that triggers that message? I was able to get the option to appear just by putting in the solar quartz (while having over 500k tokens)

    • I think after destroying the anomaly, Riley’s message comes to create an alternative option to Sentinal Corp’s message. Could you try to eliminate the anomaly, wait a while and observe? And can you write whether it is or not?

      • In my opinion, the anomaly must be destroyed in order for the smuggler ship to arrive. We just don’t need to destroy the anomaly at the end of the warden. So it makes sense to destroy the anomaly and wait for a message from Riley for an alternative escape.

  2. Thank you! I quit after finally getting to the “blow up the thing” mission because I had gotten so sick of grinding and exploring, and had legitimately forgot that place existed and actually checked a couple others, first.

  3. Can I get all three Achievments in one save? or I need to start from the beginning ?

    • You can. Choosing each options sends you to the main menu but you can reload and choose another option.

  4. it seems like the message for how to get the trade ending unlocks once you get (X) amount of tokens. I got it at 107099

    • At 107099 ? Maybe i have to edit my save and set it back to 0 cause im already over 300000 and nothing happened.

      • I was doing a portal run when it popped so maybe you need to start one after finishing terraforming. I did get the other two ending before that, so I destroyed the warden’s device already which may also affect the message. I only had 30k on hand with 120k earned at the time I got that message so I doubt it is tied to the amount of tokens you have.

  5. I completed the game and then I wanted to start the saved game again to terraform further on and all of my planted trees have vanished. I was glad I stored my save file (.json) before.

    • I’m not exactly sure, but I think you should get a message from Sentinal Corp. Once Terraformation is complete, you should receive a message congratulating you and telling you to destroy the anomaly by mentioning it.

      It’s not a blueprint that shows up with any development points when I check it

    • I got it when building the “Extraction Platform”. Which unlocks at 5 TTi, full terraforming.
      The anomaly has coordinates that are on the computer that’s part of the platform. To get there, face so that that sandfall cave entrance is on your LEFT and walk through a desert till you find a cave entrance on your LEFT. There’s super alloy in there that you can mine, and it’s the entrance to the area with the anomaly. You can’t get in until you’ve investigated the coordinates provided in the e-mails from that other convict.

  6. The Activate Warden Key Detector is just simply putting it in your equipment (last slot of my T3 exoskeleton) You sill see kinda shiny weird golden glow when your near, but only in your field of vision. Most likely places you have already been, but at end game these appear after full teraform I presume.

    • I haven’t made end game yet, but I’m guessing run random wrecks from the Portal Generator to collect physical Terratokens. Could possibly speed that up by mining special quartz from the Rainbow Caves in the far North West.

    • I ended up editing save file. Thankfully it’s just a json, ctrl+f “token”. I’m a bit bummed about it, but no way i’m grinding random wrecks or waiting for trading.

      • After playing dozens of hours doing wrecks and optimizing my production, I’ve reached 250.000 tokens but I’m tired of this. I’ll do the same, thanks for the suggestion !

    • I have automated an entire production chain for fusion core with drones and auto crafters which i sell for terra tokens. You can do the same with some other high value items like super alloy rods or pulsar quartz. warp gate locations also have terra tokens.

    • Easy way to get tokens is to setup a storage with auto sorting near the portal (quartz goes into their separate containers which are next to the portal so that you can easily open it again) and do 5/5 runs. Bring 3 food, 3 water, 4 keys. During the run find a ship, follow the rule of the left or right hand (alway keep left hand touching the wall, so only do left turns on crossroads). After finding the safes stop removing the salvage in corridors to not waste time and just continue following the rule till the exit from the ship. You will usually find more keys than you need doing runs this way and so you can bring 4 keys for the next ship again. After leaving the portal just dump all your loot into one container which is setup as supply so that drones autosort it in separate containers, check your food/drinks and go back either to loot the second ship or find and open another 5/5 portal. Sell both fuses that you find on your trips (energy and production) for extra tokens. Keep and place trading rocket fuses if you find them so that your rockets return faster. Basically 10-15 minutes for the run which gives at least 50k worth of tokens.

      • I was covering the dead-end areas of the maze with flares. But since the environments were the same, I got lost very easily. The method you mentioned seems very practical. I’ll try it, I was curious. Thanks for your sharing.

  7. The Anomaly for detroing isnt exist on the coordinates that the device show me. is it broke?

    • Are you sure youre in the right spot? its Deep underground behind the door in the super alloy cave, its a massive white sphere in its own room

  8. 1. Use the Large Explosive Device to detonate the anomaly the wardens are hiding.

    where?

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