The Planet Crafter – Production Fuse Table

Production Fuse Table

This is a table on the production fuses, it is quite useful.

Notes:

  • Extraction time in seconds based on number of fuses.
  • The percentage rate of change from the previous extraction time.

Example: Going from 60s to 50s is a decrease of 16.667%, so -16.667%.

  • The total percentage rate of change from the starting extraction time number of 75.
  • The gain in percentage that occurred from the previous “Cumulative Percentage Time Decrease” to this one.

Example: Going from 42.857% cumulative decrease (row 5) to 50% cumulative decrease (row 6) required a change of 7.143% from the previous percent (42.857%).

Fuses:Extraction Time:Percentage Decrease from Previous Time:Cumulative Percentage Time Decrease:Percentage Decrease from Previous Percent:
075.000%0%0%
160.00-20.000%-20.000%-20.000%
250.00-16.667%-33.333%-13.333%
342.86-14.286%-42.857%-9.524%
437.50-12.500%-50.000%-7.143%
533.33-11.111%-55.556%-5.556%
630.00-10.000%-60.000%-4.444%
727.27-9.091%-63.636%-3.636%
825.00-8.333%-66.667%-3.030%
923.08-7.692%-69.231%-2.564%
1021.43-7.143%-71.429%-2.198%
1120.00-6.667%-73.333%-1.905%
1218.75-6.250%-75.000%-1.667%
1317.65-5.882%-76.471%-1.471%
1416.67-5.556%-77.778%-1.307%
1515.79-5.263%-78.947%-1.170%
1615.00-5.000%-80.000%-1.053%
1714.29-4.762%-80.952%-0.952%
1813.64-4.545%-81.818%-0.866%
1913.04-4.348%-82.609%-0.791%
2012.50-4.167%-83.333%-0.725%
2112.00-4.000%-84.000%-0.667%
2211.54-3.846%-84.615%-0.615%
2311.11-3.704%-85.185%-0.570%
2410.71-3.571%-85.714%-0.529%
2510.34-3.448%-86.207%-0.493%
2610.00-3.333%-86.667%-0.460%
279.68-3.226%-87.097%-0.430%
289.38-3.125%-87.500%-0.403%
299.09-3.030%-87.879%-0.379%
308.82-2.941%-88.235%-0.357%
318.57-2.857%-88.571%-0.336%
328.33-2.778%-88.889%-0.317%
338.11-2.703%-89.189%-0.300%
347.89-2.632%-89.474%-0.284%
357.69-2.564%-89.744%-0.270%
367.50-2.500%-90.000%-0.256%
377.32-2.439%-90.244%-0.244%
387.14-2.381%-90.476%-0.232%
396.98-2.326%-90.698%-0.221%
406.82-2.273%-90.909%-0.211%
416.67-2.222%-91.111%-0.202%
426.52-2.174%-91.304%-0.193%
436.38-2.128%-91.489%-0.185%
446.25-2.083%-91.667%-0.177%
456.12-2.041%-91.837%-0.170%
466.00-2.000%-92.000%-0.163%
475.88-1.961%-92.157%-0.157%
485.77-1.923%-92.308%-0.151%
495.66-1.887%-92.453%-0.145%
505.56-1.852%-92.593%-0.140%
515.45-1.818%-92.727%-0.135%
525.36-1.786%-92.857%-0.130%
535.26-1.754%-92.982%-0.125%
545.17-1.724%-93.103%-0.121%
555.08-1.695%-93.220%-0.117%
565.00-1.667%-93.333%-0.113%
574.92-1.639%-93.443%-0.109%
584.84-1.613%-93.548%-0.106%
594.76-1.587%-93.651%-0.102%
604.69-1.563%-93.750%-0.099%
614.62-1.538%-93.846%-0.096%
624.55-1.515%-93.939%-0.093%
634.48-1.493%-94.030%-0.090%
644.41-1.471%-94.118%-0.088%
654.35-1.449%-94.203%-0.085%
664.29-1.429%-94.286%-0.083%
674.23-1.408%-94.366%-0.080%
684.17-1.389%-94.444%-0.078%
694.11-1.370%-94.521%-0.076%
704.05-1.351%-94.595%-0.074%
714.00-1.333%-94.667%-0.072%
723.95-1.316%-94.737%-0.070%
733.90-1.299%-94.805%-0.068%
743.85-1.282%-94.872%-0.067%
753.80-1.266%-94.937%-0.065%
763.75-1.250%-95.000%-0.063%
773.70-1.235%-95.062%-0.062%
783.66-1.220%-95.122%-0.060%
793.61-1.205%-95.181%-0.059%
803.57-1.190%-95.238%-0.057%
813.53-1.176%-95.294%-0.056%
823.49-1.163%-95.349%-0.055%
833.45-1.149%-95.402%-0.053%
843.41-1.136%-95.455%-0.052%
853.37-1.124%-95.506%-0.051%
863.33-1.111%-95.556%-0.050%
873.30-1.099%-95.604%-0.049%
883.26-1.087%-95.652%-0.048%
893.23-1.075%-95.699%-0.047%
903.19-1.064%-95.745%-0.046%
913.16-1.053%-95.789%-0.045%
923.13-1.042%-95.833%-0.044%
933.09-1.031%-95.876%-0.043%
943.06-1.020%-95.918%-0.042%
953.03-1.010%-95.960%-0.041%
963.00-1.000%-96.000%-0.040%
972.97-0.990%-96.040%-0.040%
982.94-0.980%-96.078%-0.039%
992.91-0.971%-96.117%-0.038%
1002.88-0.962%-96.154%-0.037%
Volodymyr Azimoff
About Volodymyr Azimoff 8040 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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